view src/console/Spc_Dsp.cxx @ 952:87666f9bf6d0 trunk

[svn] Upstream commit "Vastly enhanced generic Protracker player and modified loaders accordingly. Copl now supports a getchip() method. A2M loader enhanced for OPL3 features." manually applied by decoding the actual changes from an ocean of whitespace damage. It compiles, but do test it.
author chainsaw
date Fri, 13 Apr 2007 09:09:50 -0700
parents 986f098da058
children c31e94fefd2a
line wrap: on
line source

// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/

// Based on Brad Martin's OpenSPC DSP emulator

#include "Spc_Dsp.h"

#include "blargg_endian.h"
#include <string.h>

/* Copyright (C) 2002 Brad Martin */
/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */

#include "blargg_source.h"

#ifdef BLARGG_ENABLE_OPTIMIZER
	#include BLARGG_ENABLE_OPTIMIZER
#endif

Spc_Dsp::Spc_Dsp( uint8_t* ram_ ) : ram( ram_ )
{
	set_gain( 1.0 );
	mute_voices( 0 );
	disable_surround( false );
	
	assert( offsetof (globals_t,unused9 [2]) == register_count );
	assert( sizeof (voice) == register_count );
	blargg_verify_byte_order();
}

void Spc_Dsp::mute_voices( int mask )
{
	for ( int i = 0; i < voice_count; i++ )
		voice_state [i].enabled = (mask >> i & 1) ? 31 : 7;
}

void Spc_Dsp::reset()
{
	keys = 0;
	echo_ptr = 0;
	noise_count = 0;
	noise = 1;
	fir_offset = 0;
	
	g.flags = 0xE0; // reset, mute, echo off
	g.key_ons = 0;
	
	for ( int i = 0; i < voice_count; i++ )
	{
		voice_t& v = voice_state [i];
		v.on_cnt = 0;
		v.volume [0] = 0;
		v.volume [1] = 0;
		v.envstate = state_release;
	}
	
	memset( fir_buf, 0, sizeof fir_buf );
}

void Spc_Dsp::write( int i, int data )
{
	require( (unsigned) i < register_count );
	
	reg [i] = data;
	int high = i >> 4;
	switch ( i & 0x0F )
	{
		// voice volume
		case 0:
		case 1: {
			short* volume = voice_state [high].volume;
			int left  = (int8_t) reg [i & ~1];
			int right = (int8_t) reg [i |  1];
			volume [0] = left;
			volume [1] = right;
			// kill surround only if enabled and signs of volumes differ
			if ( left * right < surround_threshold )
			{
				if ( left < 0 )
					volume [0] = -left;
				else
					volume [1] = -right;
			}
			break;
		}
		
		// fir coefficients
		case 0x0F:
			fir_coeff [high] = (int8_t) data; // sign-extend
			break;
	}
}

// This table is for envelope timing.  It represents the number of counts
// that should be subtracted from the counter each sample period (32kHz).
// The counter starts at 30720 (0x7800). Each count divides exactly into
// 0x7800 without remainder.
const int env_rate_init = 0x7800;
static short const env_rates [0x20] =
{
	0x0000, 0x000F, 0x0014, 0x0018, 0x001E, 0x0028, 0x0030, 0x003C,
	0x0050, 0x0060, 0x0078, 0x00A0, 0x00C0, 0x00F0, 0x0140, 0x0180,
	0x01E0, 0x0280, 0x0300, 0x03C0, 0x0500, 0x0600, 0x0780, 0x0A00,
	0x0C00, 0x0F00, 0x1400, 0x1800, 0x1E00, 0x2800, 0x3C00, 0x7800
};

const int env_range = 0x800;

inline int Spc_Dsp::clock_envelope( int v )
{                               /* Return value is current 
								 * ENVX */
	raw_voice_t& raw_voice = this->voice [v];
	voice_t& voice = voice_state [v];
	
	int envx = voice.envx;
	if ( voice.envstate == state_release )
	{
		/*
		 * Docs: "When in the state of "key off". the "click" sound is 
		 * prevented by the addition of the fixed value 1/256" WTF???
		 * Alright, I'm going to choose to interpret that this way:
		 * When a note is keyed off, start the RELEASE state, which
		 * subtracts 1/256th each sample period (32kHz).  Note there's 
		 * no need for a count because it always happens every update. 
		 */
		envx -= env_range / 256;
		if ( envx <= 0 )
		{
			envx = 0;
			keys &= ~(1 << v);
			return -1;
		}
		voice.envx = envx;
		raw_voice.envx = envx >> 8;
		return envx;
	}
	
	int cnt = voice.envcnt;
	int adsr1 = raw_voice.adsr [0];
	if ( adsr1 & 0x80 )
	{
		switch ( voice.envstate )
		{
			case state_attack: {
				// increase envelope by 1/64 each step
				int t = adsr1 & 15;
				if ( t == 15 )
				{
					envx += env_range / 2;
				}
				else
				{
					cnt -= env_rates [t * 2 + 1];
					if ( cnt > 0 )
						break;
					envx += env_range / 64;
					cnt = env_rate_init;
				}
				if ( envx >= env_range )
				{
					envx = env_range - 1;
					voice.envstate = state_decay;
				}
				voice.envx = envx;
				break;
			}
			
			case state_decay: {
				// Docs: "DR... [is multiplied] by the fixed value
				// 1-1/256." Well, at least that makes some sense.
				// Multiplying ENVX by 255/256 every time DECAY is
				// updated. 
				cnt -= env_rates [((adsr1 >> 3) & 0xE) + 0x10];
				if ( cnt <= 0 )
				{
					cnt = env_rate_init;
					envx -= ((envx - 1) >> 8) + 1;
					voice.envx = envx;
				}
				int sustain_level = raw_voice.adsr [1] >> 5;
				
				if ( envx <= (sustain_level + 1) * 0x100 )
					voice.envstate = state_sustain;
				break;
			}
			
			case state_sustain:
				// Docs: "SR [is multiplied] by the fixed value 1-1/256."
				// Multiplying ENVX by 255/256 every time SUSTAIN is
				// updated. 
				cnt -= env_rates [raw_voice.adsr [1] & 0x1F];
				if ( cnt <= 0 )
				{
					cnt = env_rate_init;
					envx -= ((envx - 1) >> 8) + 1;
					voice.envx = envx;
				}
				break;
			
			case state_release:
				// handled above
				break;
		}
	}
	else
	{                           /* GAIN mode is set */
		/*
		 * Note: if the game switches between ADSR and GAIN modes
		 * partway through, should the count be reset, or should it
		 * continue from where it was? Does the DSP actually watch for 
		 * that bit to change, or does it just go along with whatever
		 * it sees when it performs the update? I'm going to assume
		 * the latter and not update the count, unless I see a game
		 * that obviously wants the other behavior.  The effect would
		 * be pretty subtle, in any case. 
		 */
		int t = raw_voice.gain;
		if (t < 0x80)
		{
			envx = voice.envx = t << 4;
		}
		else switch (t >> 5)
		{
		case 4:         /* Docs: "Decrease (linear): Subtraction
							 * of the fixed value 1/64." */
			cnt -= env_rates [t & 0x1F];
			if (cnt > 0)
				break;
			cnt = env_rate_init;
			envx -= env_range / 64;
			if ( envx < 0 )
			{
				envx = 0;
				if ( voice.envstate == state_attack )
					voice.envstate = state_decay;
			}
			voice.envx = envx;
			break;
		case 5:         /* Docs: "Drecrease <sic> (exponential):
							 * Multiplication by the fixed value
							 * 1-1/256." */
			cnt -= env_rates [t & 0x1F];
			if (cnt > 0)
				break;
			cnt = env_rate_init;
			envx -= ((envx - 1) >> 8) + 1;
			if ( envx < 0 )
			{
				envx = 0;
				if ( voice.envstate == state_attack )
					voice.envstate = state_decay;
			}
			voice.envx = envx;
			break;
		case 6:         /* Docs: "Increase (linear): Addition of
							 * the fixed value 1/64." */
			cnt -= env_rates [t & 0x1F];
			if (cnt > 0)
				break;
			cnt = env_rate_init;
			envx += env_range / 64;
			if ( envx >= env_range )
				envx = env_range - 1;
			voice.envx = envx;
			break;
		case 7:         /* Docs: "Increase (bent line): Addition
							 * of the constant 1/64 up to .75 of the
							 * constaint <sic> 1/256 from .75 to 1." */
			cnt -= env_rates [t & 0x1F];
			if (cnt > 0)
				break;
			cnt = env_rate_init;
			if ( envx < env_range * 3 / 4 )
				envx += env_range / 64;
			else
				envx += env_range / 256;
			if ( envx >= env_range )
				envx = env_range - 1;
			voice.envx = envx;
			break;
		}
	}
	voice.envcnt = cnt;
	raw_voice.envx = envx >> 4;
	return envx;
}

// Clamp n into range -32768 <= n <= 32767
inline int clamp_16( int n )
{
	if ( (BOOST::int16_t) n != n )
		n = BOOST::int16_t (0x7FFF - (n >> 31));
	return n;
}

void Spc_Dsp::run( long count, short* out_buf )
{
	// to do: make clock_envelope() inline so that this becomes a leaf function?
	
	// Should we just fill the buffer with silence? Flags won't be cleared
	// during this run so it seems it should keep resetting every sample.
	if ( g.flags & 0x80 )
		reset();
	
	struct src_dir {
		char start [2];
		char loop [2];
	};
	
	const src_dir* const sd = (src_dir*) &ram [g.wave_page * 0x100];
	
	int left_volume  = g.left_volume;
	int right_volume = g.right_volume;
	if ( left_volume * right_volume < surround_threshold )
		right_volume = -right_volume; // kill global surround
	left_volume  *= emu_gain;
	right_volume *= emu_gain;
	
	while ( --count >= 0 )
	{
		// Here we check for keys on/off.  Docs say that successive writes
		// to KON/KOF must be separated by at least 2 Ts periods or risk
		// being neglected.  Therefore DSP only looks at these during an
		// update, and not at the time of the write.  Only need to do this
		// once however, since the regs haven't changed over the whole
		// period we need to catch up with. 
		
		g.wave_ended &= ~g.key_ons; // Keying on a voice resets that bit in ENDX.
		
		if ( g.noise_enables )
		{
			noise_count -= env_rates [g.flags & 0x1F];
			if ( noise_count <= 0 )
			{
				noise_count = env_rate_init;
				
				noise_amp = BOOST::int16_t (noise * 2);
				
				// TODO: switch to Galios style
				int feedback = (noise << 13) ^ (noise << 14);
				noise = (feedback & 0x4000) | (noise >> 1);
			}
		}
		
		// What is the expected behavior when pitch modulation is enabled on
		// voice 0? Jurassic Park 2 does this. Assume 0 for now.
		blargg_long prev_outx = 0;
		
		int echol = 0;
		int echor = 0;
		int left = 0;
		int right = 0;
		for ( int vidx = 0; vidx < voice_count; vidx++ )
		{
			const int vbit = 1 << vidx;
			raw_voice_t& raw_voice = voice [vidx];
			voice_t& voice = voice_state [vidx];
			
			if ( voice.on_cnt && !--voice.on_cnt )
			{
				// key on
				keys |= vbit;
				voice.addr = GET_LE16( sd [raw_voice.waveform].start );
				voice.block_remain = 1;
				voice.envx = 0;
				voice.block_header = 0;
				voice.fraction = 0x3FFF; // decode three samples immediately
				voice.interp0 = 0; // BRR decoder filter uses previous two samples
				voice.interp1 = 0;
				
				// NOTE: Real SNES does *not* appear to initialize the
				// envelope counter to anything in particular. The first
				// cycle always seems to come at a random time sooner than 
				// expected; as yet, I have been unable to find any
				// pattern.  I doubt it will matter though, so we'll go
				// ahead and do the full time for now. 
				voice.envcnt = env_rate_init;
				voice.envstate = state_attack;
			}
			
			if ( g.key_ons & vbit & ~g.key_offs )
			{
				// voice doesn't come on if key off is set
				g.key_ons &= ~vbit;
				voice.on_cnt = 8;
			}
			
			if ( keys & g.key_offs & vbit )
			{
				// key off
				voice.envstate = state_release;
				voice.on_cnt = 0;
			}
			
			int envx;
			if ( !(keys & vbit) || (envx = clock_envelope( vidx )) < 0 )
			{
				raw_voice.envx = 0;
				raw_voice.outx = 0;
				prev_outx = 0;
				continue;
			}
			
			// Decode samples when fraction >= 1.0 (0x1000)
			for ( int n = voice.fraction >> 12; --n >= 0; )
			{
				if ( !--voice.block_remain )
				{
					if ( voice.block_header & 1 )
					{
						g.wave_ended |= vbit;
					
						if ( voice.block_header & 2 )
						{
							// verified (played endless looping sample and ENDX was set)
							voice.addr = GET_LE16( sd [raw_voice.waveform].loop );
						}
						else
						{
							// first block was end block; don't play anything (verified)
							goto sample_ended; // to do: find alternative to goto
						}
					}
					
					voice.block_header = ram [voice.addr++];
					voice.block_remain = 16; // nybbles
				}
				
				// if next block has end flag set, *this* block ends *early* (verified)
				if ( voice.block_remain == 9 && (ram [voice.addr + 5] & 3) == 1 &&
						(voice.block_header & 3) != 3 )
				{
			sample_ended:
					g.wave_ended |= vbit;
					keys &= ~vbit;
					raw_voice.envx = 0;
					voice.envx = 0;
					// add silence samples to interpolation buffer
					do
					{
						voice.interp3 = voice.interp2;
						voice.interp2 = voice.interp1;
						voice.interp1 = voice.interp0;
						voice.interp0 = 0;
					}
					while ( --n >= 0 );
					break;
				}
				
				int delta = ram [voice.addr];
				if ( voice.block_remain & 1 )
				{
					delta <<= 4; // use lower nybble
					voice.addr++;
				}
				
				// Use sign-extended upper nybble
				delta = int8_t (delta) >> 4;
				
				// For invalid ranges (D,E,F): if the nybble is negative,
				// the result is F000.  If positive, 0000. Nothing else
				// like previous range, etc seems to have any effect.  If
				// range is valid, do the shift normally.  Note these are
				// both shifted right once to do the filters properly, but 
				// the output will be shifted back again at the end.
				int shift = voice.block_header >> 4;
				delta = (delta << shift) >> 1;
				if ( shift > 0x0C )
					delta = (delta >> 14) & ~0x7FF;
				
				// One, two and three point IIR filters
				int smp1 = voice.interp0;
				int smp2 = voice.interp1;
				if ( voice.block_header & 8 )
				{
					delta += smp1;
					delta -= smp2 >> 1;
					if ( !(voice.block_header & 4) )
					{
						delta += (-smp1 - (smp1 >> 1)) >> 5;
						delta += smp2 >> 5;
					}
					else
					{
						delta += (-smp1 * 13) >> 7;
						delta += (smp2 + (smp2 >> 1)) >> 4;
					}
				}
				else if ( voice.block_header & 4 )
				{
					delta += smp1 >> 1;
					delta += (-smp1) >> 5;
				}
				
				voice.interp3 = voice.interp2;
				voice.interp2 = smp2;
				voice.interp1 = smp1;
				voice.interp0 = BOOST::int16_t (clamp_16( delta ) * 2); // sign-extend
			}
			
			// rate (with possible modulation)
			int rate = GET_LE16( raw_voice.rate ) & 0x3FFF;
			if ( g.pitch_mods & vbit )
				rate = (rate * (prev_outx + 32768)) >> 15;
			
			// Gaussian interpolation using most recent 4 samples
			int index = voice.fraction >> 2 & 0x3FC;
			voice.fraction = (voice.fraction & 0x0FFF) + rate;
			const BOOST::int16_t* table  = (BOOST::int16_t const*) ((char const*) gauss + index);
			const BOOST::int16_t* table2 = (BOOST::int16_t const*) ((char const*) gauss + (255*4 - index));
			int s = ((table  [0] * voice.interp3) >> 12) +
					((table  [1] * voice.interp2) >> 12) +
					((table2 [1] * voice.interp1) >> 12);
			s = (BOOST::int16_t) (s * 2);
			s += (table2 [0] * voice.interp0) >> 11 & ~1;
			int output = clamp_16( s );
			if ( g.noise_enables & vbit )
				output = noise_amp;
			
			// scale output and set outx values
			output = (output * envx) >> 11 & ~1;
			
			// output and apply muting (by setting voice.enabled to 31)
			// if voice is externally disabled (not a SNES feature)
			int l = (voice.volume [0] * output) >> voice.enabled;
			int r = (voice.volume [1] * output) >> voice.enabled;
			prev_outx = output;
			raw_voice.outx = int8_t (output >> 8);
			if ( g.echo_ons & vbit )
			{
				echol += l;
				echor += r;
			}
			left  += l;
			right += r;
		}
		// end of channel loop
		
		// main volume control
		left  = (left  * left_volume ) >> (7 + emu_gain_bits);
		right = (right * right_volume) >> (7 + emu_gain_bits);
		
		// Echo FIR filter
		
		// read feedback from echo buffer
		int echo_ptr = this->echo_ptr;
		uint8_t* echo_buf = &ram [(g.echo_page * 0x100 + echo_ptr) & 0xFFFF];
		echo_ptr += 4;
		if ( echo_ptr >= (g.echo_delay & 15) * 0x800 )
			echo_ptr = 0;
		int fb_left  = (BOOST::int16_t) GET_LE16( echo_buf     ); // sign-extend
		int fb_right = (BOOST::int16_t) GET_LE16( echo_buf + 2 ); // sign-extend
		this->echo_ptr = echo_ptr;
		
		// put samples in history ring buffer
		const int fir_offset = this->fir_offset;
		short (*fir_pos) [2] = &fir_buf [fir_offset];
		this->fir_offset = (fir_offset + 7) & 7; // move backwards one step
		fir_pos [0] [0] = (short) fb_left;
		fir_pos [0] [1] = (short) fb_right;
		fir_pos [8] [0] = (short) fb_left; // duplicate at +8 eliminates wrap checking below
		fir_pos [8] [1] = (short) fb_right;
		
		// FIR
		fb_left =       fb_left * fir_coeff [7] +
				fir_pos [1] [0] * fir_coeff [6] +
				fir_pos [2] [0] * fir_coeff [5] +
				fir_pos [3] [0] * fir_coeff [4] +
				fir_pos [4] [0] * fir_coeff [3] +
				fir_pos [5] [0] * fir_coeff [2] +
				fir_pos [6] [0] * fir_coeff [1] +
				fir_pos [7] [0] * fir_coeff [0];
		
		fb_right =     fb_right * fir_coeff [7] +
				fir_pos [1] [1] * fir_coeff [6] +
				fir_pos [2] [1] * fir_coeff [5] +
				fir_pos [3] [1] * fir_coeff [4] +
				fir_pos [4] [1] * fir_coeff [3] +
				fir_pos [5] [1] * fir_coeff [2] +
				fir_pos [6] [1] * fir_coeff [1] +
				fir_pos [7] [1] * fir_coeff [0];
		
		left  += (fb_left  * g.left_echo_volume ) >> 14;
		right += (fb_right * g.right_echo_volume) >> 14;
		
		// echo buffer feedback
		if ( !(g.flags & 0x20) )
		{
			echol += (fb_left  * g.echo_feedback) >> 14;
			echor += (fb_right * g.echo_feedback) >> 14;
			SET_LE16( echo_buf    , clamp_16( echol ) );
			SET_LE16( echo_buf + 2, clamp_16( echor ) );
		}
		
		if ( out_buf )
		{
			// write final samples
			
			left  = clamp_16( left  );
			right = clamp_16( right );
			
			int mute = g.flags & 0x40;
			
			out_buf [0] = (short) left;
			out_buf [1] = (short) right;
			out_buf += 2;
			
			// muting
			if ( mute )
			{
				out_buf [-2] = 0;
				out_buf [-1] = 0;
			}
		}
	}
}

// Base normal_gauss table is almost exactly (with an error of 0 or -1 for each entry):
// int normal_gauss [512];
// normal_gauss [i] = exp((i-511)*(i-511)*-9.975e-6)*pow(sin(0.00307096*i),1.7358)*1304.45

// Interleved gauss table (to improve cache coherency).
// gauss [i * 2 + j] = normal_gauss [(1 - j) * 256 + i]
const BOOST::int16_t Spc_Dsp::gauss [512] =
{
 370,1305, 366,1305, 362,1304, 358,1304, 354,1304, 351,1304, 347,1304, 343,1303,
 339,1303, 336,1303, 332,1302, 328,1302, 325,1301, 321,1300, 318,1300, 314,1299,
 311,1298, 307,1297, 304,1297, 300,1296, 297,1295, 293,1294, 290,1293, 286,1292,
 283,1291, 280,1290, 276,1288, 273,1287, 270,1286, 267,1284, 263,1283, 260,1282,
 257,1280, 254,1279, 251,1277, 248,1275, 245,1274, 242,1272, 239,1270, 236,1269,
 233,1267, 230,1265, 227,1263, 224,1261, 221,1259, 218,1257, 215,1255, 212,1253,
 210,1251, 207,1248, 204,1246, 201,1244, 199,1241, 196,1239, 193,1237, 191,1234,
 188,1232, 186,1229, 183,1227, 180,1224, 178,1221, 175,1219, 173,1216, 171,1213,
 168,1210, 166,1207, 163,1205, 161,1202, 159,1199, 156,1196, 154,1193, 152,1190,
 150,1186, 147,1183, 145,1180, 143,1177, 141,1174, 139,1170, 137,1167, 134,1164,
 132,1160, 130,1157, 128,1153, 126,1150, 124,1146, 122,1143, 120,1139, 118,1136,
 117,1132, 115,1128, 113,1125, 111,1121, 109,1117, 107,1113, 106,1109, 104,1106,
 102,1102, 100,1098,  99,1094,  97,1090,  95,1086,  94,1082,  92,1078,  90,1074,
  89,1070,  87,1066,  86,1061,  84,1057,  83,1053,  81,1049,  80,1045,  78,1040,
  77,1036,  76,1032,  74,1027,  73,1023,  71,1019,  70,1014,  69,1010,  67,1005,
  66,1001,  65, 997,  64, 992,  62, 988,  61, 983,  60, 978,  59, 974,  58, 969,
  56, 965,  55, 960,  54, 955,  53, 951,  52, 946,  51, 941,  50, 937,  49, 932,
  48, 927,  47, 923,  46, 918,  45, 913,  44, 908,  43, 904,  42, 899,  41, 894,
  40, 889,  39, 884,  38, 880,  37, 875,  36, 870,  36, 865,  35, 860,  34, 855,
  33, 851,  32, 846,  32, 841,  31, 836,  30, 831,  29, 826,  29, 821,  28, 816,
  27, 811,  27, 806,  26, 802,  25, 797,  24, 792,  24, 787,  23, 782,  23, 777,
  22, 772,  21, 767,  21, 762,  20, 757,  20, 752,  19, 747,  19, 742,  18, 737,
  17, 732,  17, 728,  16, 723,  16, 718,  15, 713,  15, 708,  15, 703,  14, 698,
  14, 693,  13, 688,  13, 683,  12, 678,  12, 674,  11, 669,  11, 664,  11, 659,
  10, 654,  10, 649,  10, 644,   9, 640,   9, 635,   9, 630,   8, 625,   8, 620,
   8, 615,   7, 611,   7, 606,   7, 601,   6, 596,   6, 592,   6, 587,   6, 582,
   5, 577,   5, 573,   5, 568,   5, 563,   4, 559,   4, 554,   4, 550,   4, 545,
   4, 540,   3, 536,   3, 531,   3, 527,   3, 522,   3, 517,   2, 513,   2, 508,
   2, 504,   2, 499,   2, 495,   2, 491,   2, 486,   1, 482,   1, 477,   1, 473,
   1, 469,   1, 464,   1, 460,   1, 456,   1, 451,   1, 447,   1, 443,   1, 439,
   0, 434,   0, 430,   0, 426,   0, 422,   0, 418,   0, 414,   0, 410,   0, 405,
   0, 401,   0, 397,   0, 393,   0, 389,   0, 385,   0, 381,   0, 378,   0, 374,
};