Mercurial > audlegacy-plugins
view src/iris/theme_fountain.c @ 184:8e77ac977ca1 trunk
[svn] - so like, when will somebody else make some presets for this thing?
author | nenolod |
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date | Wed, 01 Nov 2006 22:28:54 -0800 |
parents | a578bf9b2851 |
children |
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/* Iris - visualization plugin for XMMS * Copyright (C) 2004 Marc Pompl (marc.pompl@lynorics.de) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <stdlib.h> #include <stdio.h> #include <math.h> #include <GL/gl.h> #include <audacious/configdb.h> #include "iris.h" #include "particle.h" /* Max number of particles */ #define MAX_PARTICLES 10000 static GLuint texture[1]; /* Storage For Our Particle Texture */ static int draw_mode = 0; // the drawing mode static GLuint col = 0; /* Current Color Selection */ static gboolean fountain_already_initialized = FALSE; static float flash_timer = 0; /* timer for flash */ static struct { int draw_mode; gboolean flash_on_beat; int flash_timer; gboolean rainbow; /* Toggle rainbow effect */ GLfloat slowdown; /* Slow Down Particles (1.0 - 4.0) */ GLfloat xspeed; /* Base X Speed */ GLfloat yspeed; /* Base Y Speed */ GLfloat up; /* Particles firing upways (0.0 - 1.0) */ GLfloat side; /* Particles firing sideways (0.0 - 1.0) */ GLfloat strength; /* Strength of particle blast (0.0 - 1.0) */ gboolean hide_inactive; /* Disable inactive ("just falling") particles? */ GLfloat size; /* Size of particles */ int particles; /* number of particles */ } conf_private, conf_private_new; static config_theme conf = { (config_global *) NULL, &conf_private }; static config_theme conf_new = { (config_global *) NULL, &conf_private_new }; static char fountain_flash_on_beat[] = "fountain_flash_on_beat"; static char fountain_flash_timer[] = "fountain_flash_timer"; static char fountain_rainbow[] = "fountain_rainbow"; static char fountain_slowdown[] = "fountain_slowdown"; static char fountain_xspeed[] = "fountain_xspeed"; static char fountain_yspeed[] = "fountain_yspeed"; static char fountain_up[] = "fountain_up"; static char fountain_side[] = "fountain_side"; static char fountain_strength[] = "fountain_strength"; static char fountain_hide_inactive[] = "fountain_hide_inactive"; static char fountain_size[] = "fountain_size"; static char fountain_particles[] = "fountain_particles"; static void config_read (ConfigDb *, char *); static void config_write (ConfigDb *, char *); static void config_default (void); static void config_create (GtkWidget *); static void init_draw_mode (void); static GLfloat get_x_angle (void); static void draw_one_frame (gboolean); iris_theme theme_fountain = { "fountain", "an atmospheric particle fountain\nno support for wireframe or solid surfaces\nbased upon NeHe tutorial #19", "Marc Pompl (marc.pompl@lynorics.de)", "fountain", &conf, &conf_new, sizeof (conf_private), config_read, config_write, config_default, config_create, NULL, NULL, init_draw_mode, get_x_angle, draw_one_frame }; /* Create our particle structure */ typedef struct { GLint active; /* Active (Yes/No) */ GLfloat life; /* Particle Life */ GLfloat fade; /* Fade Speed */ GLfloat r; /* Red Value */ GLfloat g; /* Green Value */ GLfloat b; /* Blue Value */ GLfloat fr; /* Red Flash Value */ GLfloat fg; /* Green Flash Value */ GLfloat fb; /* Blue Flash Value */ GLfloat x; /* X Position */ GLfloat y; /* Y Position */ GLfloat z; /* Z Position */ GLfloat xi; /* X Direction */ GLfloat yi; /* Y Direction */ GLfloat zi; /* Z Direction */ GLfloat xg; /* X Gravity */ GLfloat yg; /* Y Gravity */ GLfloat zg; /* Z Gravity */ } particle; /* Rainbow of colors */ static GLfloat fountain_colors[16][3] = { {1.0f, 0.5f, 0.5f}, {1.0f, 0.75f, 0.5f}, {1.0f, 1.0f, 0.5f}, {0.75f, 1.0f, 0.5f}, {0.5f, 1.0f, 0.5f}, {0.5f, 1.0f, 0.75f}, {0.5f, 1.0f, 1.0f}, {0.5f, 0.75f, 1.0f}, {0.5f, 0.5f, 1.0f}, {0.75f, 0.5f, 1.0f}, {1.0f, 0.5f, 1.0f}, {1.0f, 0.5f, 0.75f}, {0.75f, 0.5f, 0.75f}, {0.5f, 0.5f, 0.5f}, {0.75f, 0.75f, 0.75f}, {1.0f, 1.0f, 1.0f}, }; /* Our beloved array of particles */ static particle particles[MAX_PARTICLES]; void flashParticleColor (int num) { GLfloat dr; GLfloat dg; GLfloat db; dr = 1 - particles[num].r; dg = 1 - particles[num].g; db = 1 - particles[num].b; particles[num].fr = 1 - dr * dr; particles[num].fg = 1 - dg * dg; particles[num].fb = 1 - db * db; } /* function to "load" a GL texture */ void loadTexture () { /* Create The Texture */ glGenTextures (1, &texture[0]); /* Typical Texture Generation Using Data From The Bitmap */ glBindTexture (GL_TEXTURE_2D, texture[0]); /* Generate The Texture */ glTexImage2D (GL_TEXTURE_2D, 0, 3, particle_image.width, particle_image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, particle_image.pixel_data); /* Linear Filtering */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } /* function to reset one particle to initial state */ void ResetParticle (int num, GLint color, GLfloat xDir, GLfloat yDir, GLfloat zDir) { /* Make the particels active */ particles[num].active = TRUE; /* Give the particles life */ particles[num].life = 1.0f; /* Random Fade Speed */ particles[num].fade = (GLfloat) (rand () * 150) / (RAND_MAX + 1.0) / 1000.0f + 0.003f; /* Select Red Rainbow Color */ particles[num].r = fountain_colors[color][0]; /* Select Green Rainbow Color */ particles[num].g = fountain_colors[color][1]; /* Select Blue Rainbow Color */ particles[num].b = fountain_colors[color][2]; /* Set the position on the X axis */ particles[num].x = 0.0f; /* Set the position on the Y axis */ particles[num].y = 0.0f; /* Set the position on the Z axis */ particles[num].z = 0.0f; /* Random Speed On X Axis */ particles[num].xi = xDir; /* Random Speed On Y Axi */ particles[num].yi = yDir; /* Random Speed On Z Axis */ particles[num].zi = zDir; /* Set Horizontal Pull To Zero */ particles[num].xg = 0.0f; /* Set Vertical Pull Downward */ particles[num].yg = -0.8f; /* Set Pull On Z Axis To Zero */ particles[num].zg = 0.0f; flashParticleColor (num); } static void initParticle (int num, GLint color, GLfloat value) { GLfloat xi, yi, zi; xi = conf_private.xspeed + (GLfloat) ((rand () * 60 - 30.0f) / (RAND_MAX + 1.0) * 500 * conf_private.side * (value + conf_private.strength)); yi = conf_private.yspeed + (GLfloat) ((rand () * 100) / (RAND_MAX + 1.0) * 500 * conf_private.up * (value + conf_private.strength)); zi = (GLfloat) ((rand () * 60 - 30.0f) / (RAND_MAX + 1.0) * 500 * conf_private.side * (value + conf_private.strength)); ResetParticle (num, color, xi, yi, zi); } static void init_draw_mode () { GLfloat ratio; int loop; conf.global->transparency = TRUE; conf.global->wireframe = FALSE; draw_mode = 1 + (int) (3.0 * rand () / (RAND_MAX + 1.0)); ratio = (GLfloat) GLWin.window_width / (GLfloat) GLWin.window_height; loadTexture (); /* Enable smooth shading */ glShadeModel (GL_SMOOTH); /* Set the background black */ glClearColor (0.0f, 0.0f, 0.0f, 0.0f); /* Depth buffer setup */ glClearDepth (1.0f); /* Enables Depth Testing */ glDisable (GL_DEPTH_TEST); /* Enable Blending */ glEnable (GL_BLEND); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); /* Type Of Blending To Perform */ glBlendFunc (GL_SRC_ALPHA, GL_ONE); /* Really Nice Perspective Calculations */ glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); /* Really Nice Point Smoothing */ glHint (GL_POINT_SMOOTH_HINT, GL_NICEST); /* Enable Texture Mapping */ glEnable (GL_TEXTURE_2D); /* Select Our Texture */ glBindTexture (GL_TEXTURE_2D, texture[0]); /* Reset all the particles */ if (!fountain_already_initialized) { for (loop = 0; loop < MAX_PARTICLES; loop++) { GLint color = (loop + 1) / (MAX_PARTICLES / 16); initParticle (loop, color, (rand () * 0.5f) / (RAND_MAX + 1.0)); } } fountain_already_initialized = TRUE; } static GLfloat get_x_angle () { return (5.0 + (int) (30.0 * rand () / (RAND_MAX + 1.0))); } static void draw_one_frame (gboolean beat) { int loop; if ((beat) && (conf_private.flash_on_beat)) flash_timer = conf_private.flash_timer; /* If rainbow coloring is turned on, cycle the colors */ if (conf_private.rainbow) // && ( delay > 25 ) ) { col++; col = col % 16; } /* Modify each of the particles */ for (loop = 0; loop < MAX_PARTICLES; loop++) { /* Grab Our Particle X Position */ GLfloat x = particles[loop].x; /* Grab Our Particle Y Position */ GLfloat y = particles[loop].y; /* Particle Z Position + Zoom */ GLfloat z = particles[loop].z; if ((loop < conf_private.particles) && (particles[loop].active)) { /* Draw The Particle Using Our RGB Values, * Fade The Particle Based On It's Life */ if ((conf_private.flash_on_beat) && (flash_timer > 0)) glColor4f (particles[loop].fr, particles[loop].fg, particles[loop].fb, particles[loop].life); else if (conf_private.rainbow) glColor4f (particles[loop].r, particles[loop].g, particles[loop].b, particles[loop].life); else { GLfloat r, g, b; get_color (&r, &g, &b, &datas.data1[loop % NUM_BANDS]); glColor4f (r, g, b, particles[loop].life); } /* Build Quad From A Triangle Strip */ glBegin (GL_TRIANGLE_STRIP); /* Top Right */ glTexCoord2d (1, 1); glVertex3f (x + conf_private.size, y + conf_private.size, z); /* Top Left */ glTexCoord2d (0, 1); glVertex3f (x - conf_private.size, y + conf_private.size, z); /* Bottom Right */ glTexCoord2d (1, 0); glVertex3f (x + conf_private.size, y - conf_private.size, z); /* Bottom Left */ glTexCoord2d (0, 0); glVertex3f (x - conf_private.size, y - conf_private.size, z); glEnd (); glBegin (GL_TRIANGLE_STRIP); /* Top Right */ glTexCoord2d (1, 1); glVertex3f (x, y + conf_private.size, z + conf_private.size); /* Top Left */ glTexCoord2d (0, 1); glVertex3f (x, y + conf_private.size, z - conf_private.size); /* Bottom Right */ glTexCoord2d (1, 0); glVertex3f (x, y - conf_private.size, z + conf_private.size); /* Bottom Left */ glTexCoord2d (0, 0); glVertex3f (x, y - conf_private.size, z - conf_private.size); glEnd (); glBegin (GL_TRIANGLE_STRIP); /* Top Right */ glTexCoord2d (1, 1); glVertex3f (x + conf_private.size, y, z + conf_private.size); /* Top Left */ glTexCoord2d (0, 1); glVertex3f (x + conf_private.size, y, z - conf_private.size); /* Bottom Right */ glTexCoord2d (1, 0); glVertex3f (x - conf_private.size, y, z + conf_private.size); /* Bottom Left */ glTexCoord2d (0, 0); glVertex3f (x - conf_private.size, y, z - conf_private.size); glEnd (); } if (flash_timer > 0) { /* Move On The X Axis By X Speed */ particles[loop].x += particles[loop].xi / (conf_private.slowdown * 2000); /* Move On The Y Axis By Y Speed */ particles[loop].y += particles[loop].yi / (conf_private.slowdown * 2000); /* Move On The Z Axis By Z Speed */ particles[loop].z += particles[loop].zi / (conf_private.slowdown * 2000); } else { /* Move On The X Axis By X Speed */ particles[loop].x += particles[loop].xi / (conf_private.slowdown * 1000); /* Move On The Y Axis By Y Speed */ particles[loop].y += particles[loop].yi / (conf_private.slowdown * 1000); /* Move On The Z Axis By Z Speed */ particles[loop].z += particles[loop].zi / (conf_private.slowdown * 1000); } /* Take Pull On X Axis Into Account */ particles[loop].xi += particles[loop].xg; /* Take Pull On Y Axis Into Account */ particles[loop].yi += particles[loop].yg; /* Take Pull On Z Axis Into Account */ particles[loop].zi += particles[loop].zg; /* If the particle dies, revive it */ /* Reduce Particles Life By 'Fade' */ particles[loop].life -= particles[loop].fade; if (particles[loop].life < 0.0f) { if (conf_private.rainbow) initParticle (loop, col, datas.data1[col]); else initParticle (loop, col, datas. data1[(int) ((rand () * NUM_BANDS) / (RAND_MAX + 1.0))]); if ((conf_private.hide_inactive) && (datas.data1[col] == 0.0f)) particles[loop].active = FALSE; } } if (flash_timer > 0) flash_timer--; } static void config_read (ConfigDb * db, char *section_name) { bmp_cfg_db_get_bool (db, section_name, fountain_flash_on_beat, &conf_private.flash_on_beat); bmp_cfg_db_get_int (db, section_name, fountain_flash_timer, &conf_private.flash_timer); bmp_cfg_db_get_bool (db, section_name, fountain_rainbow, &conf_private.rainbow); bmp_cfg_db_get_float (db, section_name, fountain_slowdown, &conf_private.slowdown); bmp_cfg_db_get_float (db, section_name, fountain_xspeed, &conf_private.xspeed); bmp_cfg_db_get_float (db, section_name, fountain_yspeed, &conf_private.yspeed); bmp_cfg_db_get_float (db, section_name, fountain_up, &conf_private.up); bmp_cfg_db_get_float (db, section_name, fountain_side, &conf_private.side); bmp_cfg_db_get_float (db, section_name, fountain_strength, &conf_private.strength); bmp_cfg_db_get_bool (db, section_name, fountain_hide_inactive, &conf_private.hide_inactive); bmp_cfg_db_get_float (db, section_name, fountain_size, &conf_private.size); bmp_cfg_db_get_int (db, section_name, fountain_particles, &conf_private.particles); } static void config_write (ConfigDb * db, char *section_name) { bmp_cfg_db_set_bool (db, section_name, fountain_flash_on_beat, conf_private.flash_on_beat); bmp_cfg_db_set_int (db, section_name, fountain_flash_timer, conf_private.flash_timer); bmp_cfg_db_set_bool (db, section_name, fountain_rainbow, conf_private.rainbow); bmp_cfg_db_set_float (db, section_name, fountain_slowdown, conf_private.slowdown); bmp_cfg_db_set_float (db, section_name, fountain_xspeed, conf_private.xspeed); bmp_cfg_db_set_float (db, section_name, fountain_yspeed, conf_private.yspeed); bmp_cfg_db_set_float (db, section_name, fountain_up, conf_private.up); bmp_cfg_db_set_float (db, section_name, fountain_side, conf_private.side); bmp_cfg_db_set_float (db, section_name, fountain_strength, conf_private.strength); bmp_cfg_db_set_bool (db, section_name, fountain_hide_inactive, conf_private.hide_inactive); bmp_cfg_db_set_float (db, section_name, fountain_size, conf_private.size); bmp_cfg_db_set_int (db, section_name, fountain_particles, conf_private.particles); } static void config_default () { conf_private.flash_on_beat = TRUE; conf_private.flash_timer = 8; conf_private.rainbow = TRUE; conf_private.slowdown = 2.0f; conf_private.xspeed = 0.0f; conf_private.yspeed = 1.0f; conf_private.up = 0.8f; conf_private.side = 0.2f; conf_private.strength = 0.1f; conf_private.hide_inactive = TRUE; conf_private.size = 0.16f; conf_private.particles = 1000; } void flash_toggled (GtkWidget * widget, gpointer data) { conf_private_new.flash_on_beat = !conf_private_new.flash_on_beat; } static void value_flash (GtkAdjustment * adj) { conf_private_new.flash_timer = (float) adj->value; } void hide_inactive_toggled (GtkWidget * widget, gpointer data) { conf_private_new.hide_inactive = !conf_private_new.hide_inactive; } void rainbow_toggled (GtkWidget * widget, gpointer data) { conf_private_new.rainbow = !conf_private_new.rainbow; } static void value_slowdown (GtkAdjustment * adj) { conf_private_new.slowdown = (float) adj->value / 100; } static void value_up (GtkAdjustment * adj) { conf_private_new.up = (float) adj->value / 100; } static void value_side (GtkAdjustment * adj) { conf_private_new.side = (float) adj->value / 100; } static void value_strength (GtkAdjustment * adj) { conf_private_new.strength = (float) adj->value / 100; } static void value_size (GtkAdjustment * adj) { conf_private_new.size = (float) adj->value / 100; } static void value_particles (GtkAdjustment * adj) { conf_private_new.particles = (float) adj->value; } static void config_create (GtkWidget * vbox) { GtkWidget *hbox; GtkWidget *button; GtkWidget *label; GtkObject *adjustment; GtkWidget *hscale; memcpy (&conf_private_new, &conf_private, sizeof (conf_private_new)); /* Number of particles */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Number of particles"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.particles, 1, MAX_PARTICLES, 1, 10, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_particles), NULL); /* wave on beat */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); button = gtk_check_button_new_with_label ("Flash on beats"); gtk_widget_show (button); gtk_box_pack_start (GTK_BOX (hbox), button, FALSE, FALSE, 4); gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), conf_private_new.flash_on_beat); gtk_signal_connect (GTK_OBJECT (button), "toggled", GTK_SIGNAL_FUNC (flash_toggled), NULL); /* number of frame for the wave to propagate */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Flash propagation timer (in frames)"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.flash_timer, 1, 50, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_flash), NULL); /* strength for up firing */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Slowdown"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.slowdown * 100, 100, 400, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_slowdown), NULL); /* strength for up firing */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Strength of up firing"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.up * 100, 1, 100, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_up), NULL); /* strength for side firing */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Strength of side firing"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.side * 100, 1, 100, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_side), NULL); /* overall strength */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Strength"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.strength * 100, 1, 100, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_strength), NULL); /* Toggle inactive particles */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); button = gtk_check_button_new_with_label ("Hide inactive particles"); gtk_widget_show (button); gtk_box_pack_start (GTK_BOX (hbox), button, FALSE, FALSE, 4); gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), conf_private_new.hide_inactive); gtk_signal_connect (GTK_OBJECT (button), "toggled", GTK_SIGNAL_FUNC (hide_inactive_toggled), NULL); /* Toggle rainbow */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); button = gtk_check_button_new_with_label ("Rainbow colors"); gtk_widget_show (button); gtk_box_pack_start (GTK_BOX (hbox), button, FALSE, FALSE, 4); gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), conf_private_new.rainbow); gtk_signal_connect (GTK_OBJECT (button), "toggled", GTK_SIGNAL_FUNC (rainbow_toggled), NULL); /* size of particles */ hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); label = gtk_label_new ("Size of particles"); gtk_widget_show (label); gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 4); hbox = gtk_hbox_new (FALSE, 2); gtk_widget_show (hbox); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 4); adjustment = gtk_adjustment_new (conf_private_new.size * 100, 1, 100, 1, 5, 0); hscale = gtk_hscale_new (GTK_ADJUSTMENT (adjustment)); gtk_scale_set_digits (GTK_SCALE (hscale), 0); gtk_widget_set_usize (GTK_WIDGET (hscale), 200, 25); gtk_box_pack_start (GTK_BOX (hbox), hscale, FALSE, FALSE, 4); gtk_widget_show (hscale); gtk_signal_connect (GTK_OBJECT (adjustment), "value_changed", GTK_SIGNAL_FUNC (value_size), NULL); }