Mercurial > audlegacy-plugins
view src/skins/ui_skin.c @ 2592:8f5999909416
add ui_main - with huge amount of #if 0 to sort out later
author | Tomasz Mon <desowin@gmail.com> |
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date | Tue, 20 May 2008 22:12:14 +0200 |
parents | c9e40418a74c |
children | b53841a1b5d3 |
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/* Audacious * Copyright (C) 2005-2007 Audacious development team. * * BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; under version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses>. * * The Audacious team does not consider modular code linking to * Audacious or using our public API to be a derived work. */ /*#define AUD_DEBUG*/ #ifdef HAVE_CONFIG_H # include "config.h" #endif /* TODO: enforce default sizes! */ #include <glib.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include "plugin.h" #include <audacious/plugin.h> #include "ui_skin.h" #include "util.h" #include "ui_main.h" #if 0 #include "ui_equalizer.h" #include "ui_playlist.h" #include "ui_skinselector.h" #endif #include "debug.h" #include "platform/smartinclude.h" #include "ui_skinned_window.h" #include "ui_skinned_button.h" #include "ui_skinned_number.h" #include "ui_skinned_horizontal_slider.h" #include "ui_skinned_playstatus.h" #define EXTENSION_TARGETS 7 static gchar *ext_targets[EXTENSION_TARGETS] = { "bmp", "xpm", "png", "svg", "gif", "jpg", "jpeg" }; struct _SkinPixmapIdMapping { SkinPixmapId id; const gchar *name; const gchar *alt_name; gint width, height; }; struct _SkinMaskInfo { gint width, height; gchar *inistr; }; /* I know, it's not nice to copy'n'paste stuff, but I wanted it to be atleast parially working, before dealing with such things */ typedef struct { const gchar *to_match; gchar *match; gboolean found; } FindFileContext; typedef struct _SkinPixmapIdMapping SkinPixmapIdMapping; typedef struct _SkinMaskInfo SkinMaskInfo; Skin *aud_active_skin = NULL; static gint skin_current_num; static SkinMaskInfo skin_mask_info[] = { {275, 116, "Normal"}, {275, 16, "WindowShade"}, {275, 116, "Equalizer"}, {275, 16, "EqualizerWS"} }; static SkinPixmapIdMapping skin_pixmap_id_map[] = { {SKIN_MAIN, "main", NULL, 0, 0}, {SKIN_CBUTTONS, "cbuttons", NULL, 0, 0}, {SKIN_SHUFREP, "shufrep", NULL, 0, 0}, {SKIN_TEXT, "text", NULL, 0, 0}, {SKIN_TITLEBAR, "titlebar", NULL, 0, 0}, {SKIN_VOLUME, "volume", NULL, 0, 0}, {SKIN_BALANCE, "balance", "volume", 0, 0}, {SKIN_MONOSTEREO, "monoster", NULL, 0, 0}, {SKIN_PLAYPAUSE, "playpaus", NULL, 0, 0}, {SKIN_NUMBERS, "nums_ex", "numbers", 0, 0}, {SKIN_POSBAR, "posbar", NULL, 0, 0}, {SKIN_EQMAIN, "eqmain", NULL, 0, 0}, {SKIN_PLEDIT, "pledit", NULL, 0, 0}, {SKIN_EQ_EX, "eq_ex", NULL, 0, 0} }; static guint skin_pixmap_id_map_size = G_N_ELEMENTS(skin_pixmap_id_map); static const guchar skin_default_viscolor[24][3] = { {9, 34, 53}, {10, 18, 26}, {0, 54, 108}, {0, 58, 116}, {0, 62, 124}, {0, 66, 132}, {0, 70, 140}, {0, 74, 148}, {0, 78, 156}, {0, 82, 164}, {0, 86, 172}, {0, 92, 184}, {0, 98, 196}, {0, 104, 208}, {0, 110, 220}, {0, 116, 232}, {0, 122, 244}, {0, 128, 255}, {0, 128, 255}, {0, 104, 208}, {0, 80, 160}, {0, 56, 112}, {0, 32, 64}, {200, 200, 200} }; static gchar *original_gtk_theme = NULL; static GdkBitmap *skin_create_transparent_mask(const gchar *, const gchar *, const gchar *, GdkWindow *, gint, gint, gboolean); static void skin_set_default_vis_color(Skin * skin); void skin_lock(Skin * skin) { g_mutex_lock(skin->lock); } void skin_unlock(Skin * skin) { g_mutex_unlock(skin->lock); } gboolean aud_active_skin_reload(void) { AUDDBG("\n"); return aud_active_skin_load(aud_active_skin->path); } gboolean aud_active_skin_load(const gchar * path) { AUDDBG("%s\n", path); g_return_val_if_fail(aud_active_skin != NULL, FALSE); if (!skin_load(aud_active_skin, path)) { AUDDBG("loading failed\n"); return FALSE; } ui_skinned_window_draw_all(mainwin); #if 0 ui_skinned_window_draw_all(equalizerwin); ui_skinned_window_draw_all(playlistwin); playlistwin_update_list(playlist_get_active()); #endif SkinPixmap *pixmap; pixmap = &aud_active_skin->pixmaps[SKIN_POSBAR]; /* last 59 pixels of SKIN_POSBAR are knobs (normal and selected) */ gtk_widget_set_size_request(mainwin_position, pixmap->width - 59, pixmap->height); return TRUE; } void skin_pixmap_free(SkinPixmap * p) { g_return_if_fail(p != NULL); g_return_if_fail(p->pixbuf != NULL); g_object_unref(p->pixbuf); p->pixbuf = NULL; } Skin * skin_new(void) { Skin *skin; skin = g_new0(Skin, 1); skin->lock = g_mutex_new(); return skin; } /** * Frees the data associated for skin. * * Does not free skin itself or lock variable so that the skin can immediately * populated with new skin data if needed. */ void skin_free(Skin * skin) { gint i; g_return_if_fail(skin != NULL); for (i = 0; i < SKIN_PIXMAP_COUNT; i++) skin_pixmap_free(&skin->pixmaps[i]); for (i = 0; i < SKIN_MASK_COUNT; i++) { if (skin->masks[i]) g_object_unref(skin->masks[i]); if (skin->scaled_masks[i]) g_object_unref(skin->scaled_masks[i]); skin->masks[i] = NULL; skin->scaled_masks[i] = NULL; } for (i = 0; i < SKIN_COLOR_COUNT; i++) { if (skin->colors[i]) g_free(skin->colors[i]); skin->colors[i] = NULL; } g_free(skin->path); skin->path = NULL; skin_set_default_vis_color(skin); } void skin_destroy(Skin * skin) { g_return_if_fail(skin != NULL); skin_free(skin); g_mutex_free(skin->lock); g_free(skin); } const SkinPixmapIdMapping * skin_pixmap_id_lookup(guint id) { guint i; for (i = 0; i < skin_pixmap_id_map_size; i++) { if (id == skin_pixmap_id_map[i].id) { return &skin_pixmap_id_map[i]; } } return NULL; } const gchar * skin_pixmap_id_to_name(SkinPixmapId id) { guint i; for (i = 0; i < skin_pixmap_id_map_size; i++) { if (id == skin_pixmap_id_map[i].id) return skin_pixmap_id_map[i].name; } return NULL; } static void skin_set_default_vis_color(Skin * skin) { memcpy(skin->vis_color, skin_default_viscolor, sizeof(skin_default_viscolor)); } /* * I have rewritten this to take an array of possible targets, * once we find a matching target we now return, instead of loop * recursively. This allows for us to support many possible format * targets for our skinning engine than just the original winamp * formats. * * -- nenolod, 16 January 2006 */ gchar * skin_pixmap_locate(const gchar * dirname, gchar ** basenames) { gchar *filename; gint i; for (i = 0; basenames[i]; i++) if (!(filename = find_path_recursively(dirname, basenames[i]))) g_free(filename); else return filename; /* can't find any targets -- sorry */ return NULL; } /** * Creates possible file names for a pixmap. * * Basically this makes list of all possible file names that pixmap data * can be found from by using the static ext_targets variable to get all * possible extensions that pixmap file might have. */ static gchar ** skin_pixmap_create_basenames(const SkinPixmapIdMapping * pixmap_id_mapping) { gchar **basenames = g_malloc0(sizeof(gchar*) * (EXTENSION_TARGETS * 2 + 1)); gint i, y; // Create list of all possible image formats that can be loaded for (i = 0, y = 0; i < EXTENSION_TARGETS; i++, y++) { basenames[y] = g_strdup_printf("%s.%s", pixmap_id_mapping->name, ext_targets[i]); if (pixmap_id_mapping->alt_name) basenames[++y] = g_strdup_printf("%s.%s", pixmap_id_mapping->alt_name, ext_targets[i]); } return basenames; } /** * Frees the data allocated by skin_pixmap_create_basenames */ static void skin_pixmap_free_basenames(gchar ** basenames) { int i; for (i = 0; basenames[i] != NULL; i++) { g_free(basenames[i]); basenames[i] = NULL; } g_free(basenames); } /** * Locates a pixmap file for skin. */ static gchar * skin_pixmap_locate_basenames(const Skin * skin, const SkinPixmapIdMapping * pixmap_id_mapping, const gchar * path_p) { gchar *filename = NULL; const gchar *path = path_p ? path_p : skin->path; gchar **basenames = skin_pixmap_create_basenames(pixmap_id_mapping); filename = skin_pixmap_locate(path, basenames); skin_pixmap_free_basenames(basenames); return filename; } static gboolean skin_load_pixmap_id(Skin * skin, SkinPixmapId id, const gchar * path_p) { const SkinPixmapIdMapping *pixmap_id_mapping; gchar *filename; SkinPixmap *pm = NULL; g_return_val_if_fail(skin != NULL, FALSE); g_return_val_if_fail(id < SKIN_PIXMAP_COUNT, FALSE); pixmap_id_mapping = skin_pixmap_id_lookup(id); g_return_val_if_fail(pixmap_id_mapping != NULL, FALSE); filename = skin_pixmap_locate_basenames(skin, pixmap_id_mapping, path_p); if (filename == NULL) return FALSE; AUDDBG("loaded %s\n", filename); pm = &skin->pixmaps[id]; GdkPixbuf *pix = gdk_pixbuf_new_from_file(filename, NULL); pm->pixbuf = audacious_create_colorized_pixbuf(pix, config.colorize_r, aud_cfg->colorize_g, aud_cfg->colorize_b); g_object_unref(pix); pm->width = gdk_pixbuf_get_width(pm->pixbuf); pm->height = gdk_pixbuf_get_height(pm->pixbuf); pm->current_width = pm->width; pm->current_height = pm->height; g_free(filename); return TRUE; } void skin_mask_create(Skin * skin, const gchar * path, gint id, GdkWindow * window) { skin->masks[id] = skin_create_transparent_mask(path, "region.txt", skin_mask_info[id].inistr, window, skin_mask_info[id].width, skin_mask_info[id].height, FALSE); skin->scaled_masks[id] = skin_create_transparent_mask(path, "region.txt", skin_mask_info[id].inistr, window, skin_mask_info[id].width * 2, skin_mask_info[id].height * 2, TRUE); } static GdkBitmap * create_default_mask(GdkWindow * parent, gint w, gint h) { GdkBitmap *ret; GdkGC *gc; GdkColor pattern; ret = gdk_pixmap_new(parent, w, h, 1); gc = gdk_gc_new(ret); pattern.pixel = 1; gdk_gc_set_foreground(gc, &pattern); gdk_draw_rectangle(ret, gc, TRUE, 0, 0, w, h); g_object_unref(gc); return ret; } static void skin_query_color(GdkColormap * cm, GdkColor * c) { #ifdef GDK_WINDOWING_X11 XColor xc = { 0,0,0,0,0,0 }; xc.pixel = c->pixel; XQueryColor(GDK_COLORMAP_XDISPLAY(cm), GDK_COLORMAP_XCOLORMAP(cm), &xc); c->red = xc.red; c->green = xc.green; c->blue = xc.blue; #else /* do nothing. see what breaks? */ #endif } static glong skin_calc_luminance(GdkColor * c) { return (0.212671 * c->red + 0.715160 * c->green + 0.072169 * c->blue); } static void skin_get_textcolors(GdkPixbuf * pix, GdkColor * bgc, GdkColor * fgc) { /* * Try to extract reasonable background and foreground colors * from the font pixmap */ GdkImage *gi; GdkColormap *cm; gint i; g_return_if_fail(pix != NULL); GdkPixmap *text = gdk_pixmap_new(NULL, gdk_pixbuf_get_width(pix), gdk_pixbuf_get_height(pix), gdk_rgb_get_visual()->depth); gdk_draw_pixbuf(text, NULL, pix, 0, 0, 0, 0, gdk_pixbuf_get_width(pix), gdk_pixbuf_get_height(pix), GDK_RGB_DITHER_NONE, 0, 0); /* Get the first line of text */ gi = gdk_drawable_get_image(text, 0, 0, 152, 6); cm = gdk_colormap_get_system(); for (i = 0; i < 6; i++) { GdkColor c; gint x; glong d, max_d; /* Get a pixel from the middle of the space character */ bgc[i].pixel = gdk_image_get_pixel(gi, 151, i); skin_query_color(cm, &bgc[i]); max_d = 0; for (x = 1; x < 150; x++) { c.pixel = gdk_image_get_pixel(gi, x, i); skin_query_color(cm, &c); d = labs(skin_calc_luminance(&c) - skin_calc_luminance(&bgc[i])); if (d > max_d) { memcpy(&fgc[i], &c, sizeof(GdkColor)); max_d = d; } } } g_object_unref(gi); g_object_unref(text); } gboolean init_skins(const gchar * path) { aud_active_skin = skin_new(); skin_parse_hints(aud_active_skin, NULL); /* create the windows if they haven't been created yet, needed for bootstrapping */ if (mainwin == NULL) { mainwin_create(); #if 0 equalizerwin_create(); playlistwin_create(); #endif } if (!aud_active_skin_load(path)) { if (path != NULL) AUDDBG("Unable to load skin (%s), trying default...\n", path); else AUDDBG("Skin not defined: trying default...\n"); /* can't load configured skin, retry with default */ if (!aud_active_skin_load(BMP_DEFAULT_SKIN_PATH)) { AUDDBG("Unable to load default skin (%s)! Giving up.\n", BMP_DEFAULT_SKIN_PATH); return FALSE; } } #if 0 if (config.random_skin_on_play) skinlist_update(); #endif return TRUE; } void cleanup_skins() { skin_destroy(aud_active_skin); aud_active_skin = NULL; } /* * Opens and parses a skin's hints file. * Hints files are somewhat like "scripts" in Winamp3/5. * We'll probably add scripts to it next. */ void skin_parse_hints(Skin * skin, gchar *path_p) { gchar *filename, *tmp; INIFile *inifile; path_p = path_p ? path_p : skin->path; skin->properties.mainwin_othertext = FALSE; skin->properties.mainwin_vis_x = 24; skin->properties.mainwin_vis_y = 43; skin->properties.mainwin_vis_width = 76; skin->properties.mainwin_text_x = 112; skin->properties.mainwin_text_y = 27; skin->properties.mainwin_text_width = 153; skin->properties.mainwin_infobar_x = 112; skin->properties.mainwin_infobar_y = 43; skin->properties.mainwin_number_0_x = 36; skin->properties.mainwin_number_0_y = 26; skin->properties.mainwin_number_1_x = 48; skin->properties.mainwin_number_1_y = 26; skin->properties.mainwin_number_2_x = 60; skin->properties.mainwin_number_2_y = 26; skin->properties.mainwin_number_3_x = 78; skin->properties.mainwin_number_3_y = 26; skin->properties.mainwin_number_4_x = 90; skin->properties.mainwin_number_4_y = 26; skin->properties.mainwin_playstatus_x = 24; skin->properties.mainwin_playstatus_y = 28; skin->properties.mainwin_menurow_visible = TRUE; skin->properties.mainwin_volume_x = 107; skin->properties.mainwin_volume_y = 57; skin->properties.mainwin_balance_x = 177; skin->properties.mainwin_balance_y = 57; skin->properties.mainwin_position_x = 16; skin->properties.mainwin_position_y = 72; skin->properties.mainwin_othertext_is_status = FALSE; skin->properties.mainwin_othertext_visible = skin->properties.mainwin_othertext; skin->properties.mainwin_text_visible = TRUE; skin->properties.mainwin_vis_visible = TRUE; skin->properties.mainwin_previous_x = 16; skin->properties.mainwin_previous_y = 88; skin->properties.mainwin_play_x = 39; skin->properties.mainwin_play_y = 88; skin->properties.mainwin_pause_x = 62; skin->properties.mainwin_pause_y = 88; skin->properties.mainwin_stop_x = 85; skin->properties.mainwin_stop_y = 88; skin->properties.mainwin_next_x = 108; skin->properties.mainwin_next_y = 88; skin->properties.mainwin_eject_x = 136; skin->properties.mainwin_eject_y = 89; skin->properties.mainwin_width = 275; skin_mask_info[0].width = skin->properties.mainwin_width; skin->properties.mainwin_height = 116; skin_mask_info[0].height = skin->properties.mainwin_height; skin->properties.mainwin_about_x = 247; skin->properties.mainwin_about_y = 83; skin->properties.mainwin_shuffle_x = 164; skin->properties.mainwin_shuffle_y = 89; skin->properties.mainwin_repeat_x = 210; skin->properties.mainwin_repeat_y = 89; skin->properties.mainwin_eqbutton_x = 219; skin->properties.mainwin_eqbutton_y = 58; skin->properties.mainwin_plbutton_x = 242; skin->properties.mainwin_plbutton_y = 58; skin->properties.textbox_bitmap_font_width = 5; skin->properties.textbox_bitmap_font_height = 6; skin->properties.mainwin_minimize_x = 244; skin->properties.mainwin_minimize_y = 3; skin->properties.mainwin_shade_x = 254; skin->properties.mainwin_shade_y = 3; skin->properties.mainwin_close_x = 264; skin->properties.mainwin_close_y = 3; if (path_p == NULL) return; filename = find_file_recursively(path_p, "skin.hints"); if (filename == NULL) return; inifile = aud_open_ini_file(filename); if (!inifile) return; tmp = aud_read_ini_string(inifile, "skin", "mainwinOthertext"); if (tmp != NULL) { skin->properties.mainwin_othertext = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVisX"); if (tmp != NULL) { skin->properties.mainwin_vis_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVisY"); if (tmp != NULL) { skin->properties.mainwin_vis_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVisWidth"); if (tmp != NULL) { skin->properties.mainwin_vis_width = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinTextX"); if (tmp != NULL) { skin->properties.mainwin_text_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinTextY"); if (tmp != NULL) { skin->properties.mainwin_text_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinTextWidth"); if (tmp != NULL) { skin->properties.mainwin_text_width = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinInfoBarX"); if (tmp != NULL) { skin->properties.mainwin_infobar_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinInfoBarY"); if (tmp != NULL) { skin->properties.mainwin_infobar_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber0X"); if (tmp != NULL) { skin->properties.mainwin_number_0_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber0Y"); if (tmp != NULL) { skin->properties.mainwin_number_0_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber1X"); if (tmp != NULL) { skin->properties.mainwin_number_1_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber1Y"); if (tmp != NULL) { skin->properties.mainwin_number_1_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber2X"); if (tmp != NULL) { skin->properties.mainwin_number_2_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber2Y"); if (tmp != NULL) { skin->properties.mainwin_number_2_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber3X"); if (tmp != NULL) { skin->properties.mainwin_number_3_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber3Y"); if (tmp != NULL) { skin->properties.mainwin_number_3_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber4X"); if (tmp != NULL) { skin->properties.mainwin_number_4_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNumber4Y"); if (tmp != NULL) { skin->properties.mainwin_number_4_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPlayStatusX"); if (tmp != NULL) { skin->properties.mainwin_playstatus_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPlayStatusY"); if (tmp != NULL) { skin->properties.mainwin_playstatus_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinMenurowVisible"); if (tmp != NULL) { skin->properties.mainwin_menurow_visible = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVolumeX"); if (tmp != NULL) { skin->properties.mainwin_volume_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVolumeY"); if (tmp != NULL) { skin->properties.mainwin_volume_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinBalanceX"); if (tmp != NULL) { skin->properties.mainwin_balance_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinBalanceY"); if (tmp != NULL) { skin->properties.mainwin_balance_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPositionX"); if (tmp != NULL) { skin->properties.mainwin_position_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPositionY"); if (tmp != NULL) { skin->properties.mainwin_position_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinOthertextIsStatus"); if (tmp != NULL) { skin->properties.mainwin_othertext_is_status = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinOthertextVisible"); if (tmp != NULL) { skin->properties.mainwin_othertext_visible = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinTextVisible"); if (tmp != NULL) { skin->properties.mainwin_text_visible = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinVisVisible"); if (tmp != NULL) { skin->properties.mainwin_vis_visible = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPreviousX"); if (tmp != NULL) { skin->properties.mainwin_previous_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPreviousY"); if (tmp != NULL) { skin->properties.mainwin_previous_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPlayX"); if (tmp != NULL) { skin->properties.mainwin_play_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPlayY"); if (tmp != NULL) { skin->properties.mainwin_play_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPauseX"); if (tmp != NULL) { skin->properties.mainwin_pause_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPauseY"); if (tmp != NULL) { skin->properties.mainwin_pause_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinStopX"); if (tmp != NULL) { skin->properties.mainwin_stop_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinStopY"); if (tmp != NULL) { skin->properties.mainwin_stop_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNextX"); if (tmp != NULL) { skin->properties.mainwin_next_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinNextY"); if (tmp != NULL) { skin->properties.mainwin_next_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinEjectX"); if (tmp != NULL) { skin->properties.mainwin_eject_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinEjectY"); if (tmp != NULL) { skin->properties.mainwin_eject_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinWidth"); if (tmp != NULL) { skin->properties.mainwin_width = atoi(tmp); g_free(tmp); } skin_mask_info[0].width = skin->properties.mainwin_width; tmp = aud_read_ini_string(inifile, "skin", "mainwinHeight"); if (tmp != NULL) { skin->properties.mainwin_height = atoi(tmp); g_free(tmp); } skin_mask_info[0].height = skin->properties.mainwin_height; tmp = aud_read_ini_string(inifile, "skin", "mainwinAboutX"); if (tmp != NULL) { skin->properties.mainwin_about_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinAboutY"); if (tmp != NULL) { skin->properties.mainwin_about_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinShuffleX"); if (tmp != NULL) { skin->properties.mainwin_shuffle_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinShuffleY"); if (tmp != NULL) { skin->properties.mainwin_shuffle_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinRepeatX"); if (tmp != NULL) { skin->properties.mainwin_repeat_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinRepeatY"); if (tmp != NULL) { skin->properties.mainwin_repeat_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinEQButtonX"); if (tmp != NULL) { skin->properties.mainwin_eqbutton_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinEQButtonY"); if (tmp != NULL) { skin->properties.mainwin_eqbutton_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPLButtonX"); if (tmp != NULL) { skin->properties.mainwin_plbutton_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinPLButtonY"); if (tmp != NULL) { skin->properties.mainwin_plbutton_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "textboxBitmapFontWidth"); if (tmp != NULL) { skin->properties.textbox_bitmap_font_width = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "textboxBitmapFontHeight"); if (tmp != NULL) { skin->properties.textbox_bitmap_font_height = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinMinimizeX"); if (tmp != NULL) { skin->properties.mainwin_minimize_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinMinimizeY"); if (tmp != NULL) { skin->properties.mainwin_minimize_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinShadeX"); if (tmp != NULL) { skin->properties.mainwin_shade_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinShadeY"); if (tmp != NULL) { skin->properties.mainwin_shade_y = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinCloseX"); if (tmp != NULL) { skin->properties.mainwin_close_x = atoi(tmp); g_free(tmp); } tmp = aud_read_ini_string(inifile, "skin", "mainwinCloseY"); if (tmp != NULL) { skin->properties.mainwin_close_y = atoi(tmp); g_free(tmp); } if (filename != NULL) g_free(filename); aud_close_ini_file(inifile); } static guint hex_chars_to_int(gchar hi, gchar lo) { /* * Converts a value in the range 0x00-0xFF * to a integer in the range 0-65535 */ gchar str[3]; str[0] = hi; str[1] = lo; str[2] = 0; return (CLAMP(strtol(str, NULL, 16), 0, 0xFF) << 8); } static GdkColor * skin_load_color(INIFile *inifile, const gchar * section, const gchar * key, gchar * default_hex) { gchar *value; GdkColor *color = NULL; if (inifile || default_hex) { if (inifile) { value = aud_read_ini_string(inifile, section, key); if (value == NULL) { value = g_strdup(default_hex); } } else { value = g_strdup(default_hex); } if (value) { gchar *ptr = value; gint len; color = g_new0(GdkColor, 1); g_strstrip(value); if (value[0] == '#') ptr++; len = strlen(ptr); /* * The handling of incomplete values is done this way * to maximize winamp compatibility */ if (len >= 6) { color->red = hex_chars_to_int(*ptr, *(ptr + 1)); ptr += 2; } if (len >= 4) { color->green = hex_chars_to_int(*ptr, *(ptr + 1)); ptr += 2; } if (len >= 2) color->blue = hex_chars_to_int(*ptr, *(ptr + 1)); g_free(value); } } return color; } GdkBitmap * skin_create_transparent_mask(const gchar * path, const gchar * file, const gchar * section, GdkWindow * window, gint width, gint height, gboolean scale) { GdkBitmap *mask = NULL; GdkGC *gc = NULL; GdkColor pattern; GdkPoint *gpoints; gchar *filename = NULL; INIFile *inifile = NULL; gboolean created_mask = FALSE; GArray *num, *point; guint i, j; gint k; if (path) filename = find_file_recursively(path, file); /* filename will be null if path wasn't set */ if (!filename) return create_default_mask(window, width, height); inifile = aud_open_ini_file(filename); if ((num = aud_read_ini_array(inifile, section, "NumPoints")) == NULL) { g_free(filename); aud_close_ini_file(inifile); return NULL; } if ((point = aud_read_ini_array(inifile, section, "PointList")) == NULL) { g_array_free(num, TRUE); g_free(filename); aud_close_ini_file(inifile); return NULL; } aud_close_ini_file(inifile); mask = gdk_pixmap_new(window, width, height, 1); gc = gdk_gc_new(mask); pattern.pixel = 0; gdk_gc_set_foreground(gc, &pattern); gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); pattern.pixel = 1; gdk_gc_set_foreground(gc, &pattern); j = 0; for (i = 0; i < num->len; i++) { if ((int)(point->len - j) >= (g_array_index(num, gint, i) * 2)) { created_mask = TRUE; gpoints = g_new(GdkPoint, g_array_index(num, gint, i)); for (k = 0; k < g_array_index(num, gint, i); k++) { gpoints[k].x = g_array_index(point, gint, j + k * 2) * (scale ? config.scale_factor : 1 ); gpoints[k].y = g_array_index(point, gint, j + k * 2 + 1) * (scale ? config.scale_factor : 1); } j += k * 2; gdk_draw_polygon(mask, gc, TRUE, gpoints, g_array_index(num, gint, i)); g_free(gpoints); } } g_array_free(num, TRUE); g_array_free(point, TRUE); g_free(filename); if (!created_mask) gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); g_object_unref(gc); return mask; } void skin_load_viscolor(Skin * skin, const gchar * path, const gchar * basename) { #if 0 VFSFile *file; gint i, c; gchar line[256], *filename; GArray *a; g_return_if_fail(skin != NULL); g_return_if_fail(path != NULL); g_return_if_fail(basename != NULL); skin_set_default_vis_color(skin); filename = find_file_recursively(path, basename); if (!filename) return; if (!(file = vfs_fopen(filename, "r"))) { g_free(filename); return; } g_free(filename); for (i = 0; i < 24; i++) { if (vfs_fgets(line, 255, file)) { a = string_to_garray(line); if (a->len > 2) { for (c = 0; c < 3; c++) skin->vis_color[i][c] = g_array_index(a, gint, c); } g_array_free(a, TRUE); } else break; } vfs_fclose(file); #endif } static void skin_numbers_generate_dash(Skin * skin) { GdkPixbuf *pixbuf; SkinPixmap *numbers; g_return_if_fail(skin != NULL); numbers = &skin->pixmaps[SKIN_NUMBERS]; if (!numbers->pixbuf || numbers->current_width < 99) return; pixbuf = gdk_pixbuf_new(GDK_COLORSPACE_RGB, TRUE, 8, 108, numbers->current_height); skin_draw_pixbuf(NULL, skin, pixbuf, SKIN_NUMBERS, 0, 0, 0, 0, 99, numbers->current_height); skin_draw_pixbuf(NULL, skin, pixbuf, SKIN_NUMBERS, 90, 0, 99, 0, 9, numbers->current_height); skin_draw_pixbuf(NULL, skin, pixbuf, SKIN_NUMBERS, 20, 6, 101, 6, 5, 1); g_object_unref(numbers->pixbuf); numbers->pixbuf = pixbuf; numbers->current_width = 108; numbers->width = 108; } static gboolean skin_load_pixmaps(Skin * skin, const gchar * path) { GdkPixbuf *text_pb; guint i; gchar *filename; INIFile *inifile; if(!skin) return FALSE; if(!path) return FALSE; AUDDBG("Loading pixmaps in %s\n", path); for (i = 0; i < SKIN_PIXMAP_COUNT; i++) if (!skin_load_pixmap_id(skin, i, path) && !config.allow_broken_skins) return FALSE; text_pb = skin->pixmaps[SKIN_TEXT].pixbuf; if (text_pb) skin_get_textcolors(text_pb, skin->textbg, skin->textfg); if (skin->pixmaps[SKIN_NUMBERS].pixbuf && skin->pixmaps[SKIN_NUMBERS].width < 108 ) skin_numbers_generate_dash(skin); filename = find_file_recursively(path, "pledit.txt"); inifile = aud_open_ini_file(filename); skin->colors[SKIN_PLEDIT_NORMAL] = skin_load_color(inifile, "Text", "Normal", "#2499ff"); skin->colors[SKIN_PLEDIT_CURRENT] = skin_load_color(inifile, "Text", "Current", "#ffeeff"); skin->colors[SKIN_PLEDIT_NORMALBG] = skin_load_color(inifile, "Text", "NormalBG", "#0a120a"); skin->colors[SKIN_PLEDIT_SELECTEDBG] = skin_load_color(inifile, "Text", "SelectedBG", "#0a124a"); if (inifile) aud_close_ini_file(inifile); if (filename) g_free(filename); skin_mask_create(skin, path, SKIN_MASK_MAIN, mainwin->window); skin_mask_create(skin, path, SKIN_MASK_MAIN_SHADE, mainwin->window); #if 0 skin_mask_create(skin, path, SKIN_MASK_EQ, equalizerwin->window); skin_mask_create(skin, path, SKIN_MASK_EQ_SHADE, equalizerwin->window); skin_load_viscolor(skin, path, "viscolor.txt"); #endif return TRUE; } static void skin_set_gtk_theme(GtkSettings * settings, Skin * skin) { if (original_gtk_theme == NULL) g_object_get(settings, "gtk-theme-name", &original_gtk_theme, NULL); /* the way GTK does things can be very broken. --nenolod */ gchar *tmp = g_strdup_printf("%s/.themes/aud-%s", g_get_home_dir(), basename(skin->path)); gchar *troot = g_strdup_printf("%s/.themes", g_get_home_dir()); g_mkdir_with_parents(troot, 0755); g_free(troot); symlink(skin->path, tmp); gtk_settings_set_string_property(settings, "gtk-theme-name", basename(tmp), "audacious"); g_free(tmp); } /** * Checks if all pixmap files exist that skin needs. */ static gboolean skin_check_pixmaps(const Skin * skin, const gchar * skin_path) { guint i; for (i = 0; i < SKIN_PIXMAP_COUNT; i++) { gchar *filename = skin_pixmap_locate_basenames(skin, skin_pixmap_id_lookup(i), skin_path); if (!filename) return FALSE; g_free(filename); } return TRUE; } static gboolean skin_load_nolock(Skin * skin, const gchar * path, gboolean force) { GtkSettings *settings; gchar *gtkrcpath; gchar *newpath, *skin_path; int archive = 0; AUDDBG("Attempt to load skin \"%s\"\n", path); g_return_val_if_fail(skin != NULL, FALSE); g_return_val_if_fail(path != NULL, FALSE); REQUIRE_LOCK(skin->lock); if (!g_file_test(path, G_FILE_TEST_IS_REGULAR | G_FILE_TEST_IS_DIR)) return FALSE; if(force) AUDDBG("reloading forced!\n"); if (!force && skin->path && !strcmp(skin->path, path)) { AUDDBG("skin %s already loaded\n", path); return FALSE; } if (file_is_archive(path)) { AUDDBG("Attempt to load archive\n"); if (!(skin_path = archive_decompress(path))) { AUDDBG("Unable to extract skin archive (%s)\n", path); return FALSE; } archive = 1; } else { skin_path = g_strdup(path); } // Check if skin path has all necessary files. if (!config.allow_broken_skins && !skin_check_pixmaps(skin, skin_path)) { if(archive) del_directory(skin_path); g_free(skin_path); AUDDBG("Skin path (%s) doesn't have all wanted pixmaps\n", skin_path); return FALSE; } // skin_free() frees skin->path and variable path can actually be skin->path // and we want to get the path before possibly freeing it. newpath = g_strdup(path); skin_free(skin); skin->path = newpath; memset(&(skin->properties), 0, sizeof(SkinProperties)); /* do it only if all tests above passed! --asphyx */ skin_current_num++; /* Parse the hints for this skin. */ skin_parse_hints(skin, skin_path); if (!skin_load_pixmaps(skin, skin_path)) { if(archive) del_directory(skin_path); g_free(skin_path); AUDDBG("Skin loading failed\n"); return FALSE; } /* restore gtk theme if changed by previous skin */ settings = gtk_settings_get_default(); if (original_gtk_theme != NULL) { gtk_settings_set_string_property(settings, "gtk-theme-name", original_gtk_theme, "audacious"); g_free(original_gtk_theme); original_gtk_theme = NULL; } #ifndef _WIN32 if (!config.disable_inline_gtk && !archive) { gtkrcpath = find_path_recursively(skin->path, "gtkrc"); if (gtkrcpath != NULL) skin_set_gtk_theme(settings, skin); g_free(gtkrcpath); } #endif if(archive) del_directory(skin_path); g_free(skin_path); gtk_widget_shape_combine_mask(mainwin, skin_get_mask(aud_active_skin, SKIN_MASK_MAIN + config.player_shaded), 0, 0); #if 0 gtk_widget_shape_combine_mask(equalizerwin, skin_get_mask(aud_active_skin, SKIN_MASK_EQ + config.equalizer_shaded), 0, 0); #endif return TRUE; } void skin_install_skin(const gchar * path) { #if 0 gchar *command; g_return_if_fail(path != NULL); command = g_strdup_printf("cp %s %s", path, aud_paths[BMP_PATH_USER_SKIN_DIR]); if (system(command)) { AUDDBG("Unable to install skin (%s) into user directory (%s)\n", path, aud_paths[BMP_PATH_USER_SKIN_DIR]); } g_free(command); #endif } static SkinPixmap * skin_get_pixmap(Skin * skin, SkinPixmapId map_id) { g_return_val_if_fail(skin != NULL, NULL); g_return_val_if_fail(map_id < SKIN_PIXMAP_COUNT, NULL); return &skin->pixmaps[map_id]; } gboolean skin_load(Skin * skin, const gchar * path) { gboolean ret; g_return_val_if_fail(skin != NULL, FALSE); if (!path) return FALSE; skin_lock(skin); ret = skin_load_nolock(skin, path, FALSE); skin_unlock(skin); if(!ret) { AUDDBG("loading failed\n"); return FALSE; /* don't try to update anything if loading failed --asphyx */ } SkinPixmap *pixmap = NULL; pixmap = skin_get_pixmap(skin, SKIN_NUMBERS); if (pixmap) { ui_skinned_number_set_size(mainwin_minus_num, 9, pixmap->height); ui_skinned_number_set_size(mainwin_10min_num, 9, pixmap->height); ui_skinned_number_set_size(mainwin_min_num, 9, pixmap->height); ui_skinned_number_set_size(mainwin_10sec_num, 9, pixmap->height); ui_skinned_number_set_size(mainwin_sec_num, 9, pixmap->height); } pixmap = skin_get_pixmap(skin, SKIN_MAIN); if (pixmap && skin->properties.mainwin_height > pixmap->height) skin->properties.mainwin_height = pixmap->height; pixmap = skin_get_pixmap(skin, SKIN_PLAYPAUSE); if (pixmap) ui_skinned_playstatus_set_size(mainwin_playstatus, 11, pixmap->height); #if 0 pixmap = skin_get_pixmap(skin, SKIN_EQMAIN); if (pixmap->height >= 313) gtk_widget_show(equalizerwin_graph); #endif return TRUE; } gboolean skin_reload_forced(void) { gboolean error; AUDDBG("\n"); skin_lock(aud_active_skin); error = skin_load_nolock(aud_active_skin, aud_active_skin->path, TRUE); skin_unlock(aud_active_skin); return error; } void skin_reload(Skin * skin) { AUDDBG("\n"); g_return_if_fail(skin != NULL); skin_load_nolock(skin, skin->path, TRUE); } GdkBitmap * skin_get_mask(Skin * skin, SkinMaskId mi) { GdkBitmap **masks; g_return_val_if_fail(skin != NULL, NULL); g_return_val_if_fail(mi < SKIN_PIXMAP_COUNT, NULL); masks = config.scaled ? skin->scaled_masks : skin->masks; return masks[mi]; } GdkColor * skin_get_color(Skin * skin, SkinColorId color_id) { GdkColor *ret = NULL; g_return_val_if_fail(skin != NULL, NULL); switch (color_id) { case SKIN_TEXTBG: if (skin->pixmaps[SKIN_TEXT].pixbuf) ret = skin->textbg; else ret = skin->def_textbg; break; case SKIN_TEXTFG: if (skin->pixmaps[SKIN_TEXT].pixbuf) ret = skin->textfg; else ret = skin->def_textfg; break; default: if (color_id < SKIN_COLOR_COUNT) ret = skin->colors[color_id]; break; } return ret; } void skin_get_viscolor(Skin * skin, guchar vis_color[24][3]) { gint i; g_return_if_fail(skin != NULL); for (i = 0; i < 24; i++) { vis_color[i][0] = skin->vis_color[i][0]; vis_color[i][1] = skin->vis_color[i][1]; vis_color[i][2] = skin->vis_color[i][2]; } } gint skin_get_id(void) { return skin_current_num; } void skin_draw_pixbuf(GtkWidget *widget, Skin * skin, GdkPixbuf * pix, SkinPixmapId pixmap_id, gint xsrc, gint ysrc, gint xdest, gint ydest, gint width, gint height) { SkinPixmap *pixmap; g_return_if_fail(skin != NULL); pixmap = skin_get_pixmap(skin, pixmap_id); g_return_if_fail(pixmap != NULL); g_return_if_fail(pixmap->pixbuf != NULL); #if 0 /* perhaps we should use transparency or resize widget? */ if (xsrc+width > pixmap->width || ysrc+height > pixmap->height) { if (widget) { /* it's better to hide widget using SKIN_PLAYPAUSE/SKIN_POSBAR than display mess */ if ((pixmap_id == SKIN_PLAYPAUSE && pixmap->width != 42) || pixmap_id == SKIN_POSBAR) { gtk_widget_hide(widget); return; } gint x, y; x = -1; y = -1; if (gtk_widget_get_parent(widget) == SKINNED_WINDOW(mainwin)->fixed) { GList *iter; for (iter = GTK_FIXED (SKINNED_WINDOW(mainwin)->fixed)->children; iter; iter = g_list_next (iter)) { GtkFixedChild *child_data = (GtkFixedChild *) iter->data; if (child_data->widget == widget) { x = child_data->x; y = child_data->y; break; } } if (x != -1 && y != -1) { /* Some skins include SKIN_VOLUME and/or SKIN_BALANCE without knobs */ if (pixmap_id == SKIN_VOLUME || pixmap_id == SKIN_BALANCE) { if (ysrc+height > 421 && xsrc+width <= pixmap->width) return; } /* let's copy what's under widget */ gdk_pixbuf_copy_area(skin_get_pixmap(aud_active_skin, SKIN_MAIN)->pixbuf, x, y, width, height, pix, xdest, ydest); /* XMMS skins seems to have SKIN_MONOSTEREO with size 58x20 instead of 58x24 */ if (pixmap_id == SKIN_MONOSTEREO) height = pixmap->height/2; } } else if (gtk_widget_get_parent(widget) == SKINNED_WINDOW(equalizerwin)->fixed) { if (!(pixmap_id == SKIN_EQMAIN && ysrc == 314)) /* equalizer preamp on equalizer graph */ gtk_widget_hide(widget); } else if (gtk_widget_get_parent(widget) == SKINNED_WINDOW(playlistwin)->fixed) { /* I haven't seen any skin with substandard playlist */ gtk_widget_hide(widget); } } else return; } #endif width = MIN(width, pixmap->width - xsrc); height = MIN(height, pixmap->height - ysrc); gdk_pixbuf_copy_area(pixmap->pixbuf, xsrc, ysrc, width, height, pix, xdest, ydest); } void skin_get_eq_spline_colors(Skin * skin, guint32 colors[19]) { gint i; GdkPixbuf *pixbuf; SkinPixmap *eqmainpm; guchar* pixels,*p; guint rowstride, n_channels; g_return_if_fail(skin != NULL); eqmainpm = &skin->pixmaps[SKIN_EQMAIN]; if (eqmainpm->pixbuf && eqmainpm->current_width >= 116 && eqmainpm->current_height >= 313) pixbuf = eqmainpm->pixbuf; else return; if (!GDK_IS_PIXBUF(pixbuf)) return; pixels = gdk_pixbuf_get_pixels (pixbuf); rowstride = gdk_pixbuf_get_rowstride (pixbuf); n_channels = gdk_pixbuf_get_n_channels (pixbuf); for (i = 0; i < 19; i++) { p = pixels + rowstride * (i + 294) + 115 * n_channels; colors[i] = (p[0] << 16) | (p[1] << 8) | p[2]; /* should we really treat the Alpha channel? */ /*if (n_channels == 4) colors[i] = (colors[i] << 8) | p[3];*/ } } static void skin_draw_playlistwin_frame_top(Skin * skin, GdkPixbuf * pix, gint width, gint height, gboolean focus) { /* The title bar skin consists of 2 sets of 4 images, 1 set * for focused state and the other for unfocused. The 4 images * are: * * a. right corner (25,20) * b. left corner (25,20) * c. tiler (25,20) * d. title (100,20) * * min allowed width = 100+25+25 = 150 */ gint i, y, c; /* get y offset of the pixmap set to use */ if (focus) y = 0; else y = 21; /* left corner */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 0, y, 0, 0, 25, 20); /* titlebar title */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 26, y, (width - 100) / 2, 0, 100, 20); /* titlebar right corner */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 153, y, width - 25, 0, 25, 20); /* tile draw the remaining frame */ /* compute tile count */ c = (width - (100 + 25 + 25)) / 25; for (i = 0; i < c / 2; i++) { /* left of title */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 127, y, 25 + i * 25, 0, 25, 20); /* right of title */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 127, y, (width + 100) / 2 + i * 25, 0, 25, 20); } if (c & 1) { /* Odd tile count, so one remaining to draw. Here we split * it into two and draw half on either side of the title */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 127, y, ((c / 2) * 25) + 25, 0, 12, 20); skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 127, y, (width / 2) + ((c / 2) * 25) + 50, 0, 13, 20); } } static void skin_draw_playlistwin_frame_bottom(Skin * skin, GdkPixbuf * pix, gint width, gint height, gboolean focus) { /* The bottom frame skin consists of 1 set of 4 images. The 4 * images are: * * a. left corner with menu buttons (125,38) * b. visualization window (75,38) * c. right corner with play buttons (150,38) * d. frame tile (25,38) * * (min allowed width = 125+150+25=300 */ gint i, c; /* bottom left corner (menu buttons) */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 0, 72, 0, height - 38, 125, 38); c = (width - 275) / 25; /* draw visualization window, if width allows */ if (c >= 3) { c -= 3; skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 205, 0, width - (150 + 75), height - 38, 75, 38); } /* Bottom right corner (playbuttons etc) */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 126, 72, width - 150, height - 38, 150, 38); /* Tile draw the remaining undrawn portions */ for (i = 0; i < c; i++) skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 179, 0, 125 + i * 25, height - 38, 25, 38); } static void skin_draw_playlistwin_frame_sides(Skin * skin, GdkPixbuf * pix, gint width, gint height, gboolean focus) { /* The side frames consist of 2 tile images. 1 for the left, 1 for * the right. * a. left (12,29) * b. right (19,29) */ gint i; /* frame sides */ for (i = 0; i < (height - (20 + 38)) / 29; i++) { /* left */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 0, 42, 0, 20 + i * 29, 12, 29); /* right */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 32, 42, width - 19, 20 + i * 29, 19, 29); } } void skin_draw_playlistwin_frame(Skin * skin, GdkPixbuf * pix, gint width, gint height, gboolean focus) { skin_draw_playlistwin_frame_top(skin, pix, width, height, focus); skin_draw_playlistwin_frame_bottom(skin, pix, width, height, focus); skin_draw_playlistwin_frame_sides(skin, pix, width, height, focus); } void skin_draw_playlistwin_shaded(Skin * skin, GdkPixbuf * pix, gint width, gboolean focus) { /* The shade mode titlebar skin consists of 4 images: * a) left corner offset (72,42) size (25,14) * b) right corner, focused offset (99,57) size (50,14) * c) right corner, unfocused offset (99,42) size (50,14) * d) bar tile offset (72,57) size (25,14) */ gint i; /* left corner */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 72, 42, 0, 0, 25, 14); /* bar tile */ for (i = 0; i < (width - 75) / 25; i++) skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 72, 57, (i * 25) + 25, 0, 25, 14); /* right corner */ skin_draw_pixbuf(NULL, skin, pix, SKIN_PLEDIT, 99, focus ? 42 : 57, width - 50, 0, 50, 14); } void skin_draw_mainwin_titlebar(Skin * skin, GdkPixbuf * pix, gboolean shaded, gboolean focus) { /* The titlebar skin consists of 2 sets of 2 images, one for for * shaded and the other for unshaded mode, giving a total of 4. * The images are exactly 275x14 pixels, aligned and arranged * vertically on each other in the pixmap in the following order: * * a) unshaded, focused offset (27, 0) * b) unshaded, unfocused offset (27, 15) * c) shaded, focused offset (27, 29) * d) shaded, unfocused offset (27, 42) */ gint y_offset; if (shaded) { if (focus) y_offset = 29; else y_offset = 42; } else { if (focus) y_offset = 0; else y_offset = 15; } skin_draw_pixbuf(NULL, skin, pix, SKIN_TITLEBAR, 27, y_offset, 0, 0, aud_active_skin->properties.mainwin_width, MAINWIN_TITLEBAR_HEIGHT); } void skin_set_random_skin(void) { #if 0 SkinNode *node; guint32 randval; /* Get a random value to select the skin to use */ randval = g_random_int_range(0, g_list_length(skinlist)); node = g_list_nth(skinlist, randval)->data; aud_active_skin_load(node->path); #endif } void ui_skinned_widget_draw(GtkWidget *widget, GdkPixbuf *obj, gint width, gint height, gboolean scale) { g_return_if_fail(widget != NULL); g_return_if_fail(obj != NULL); if (scale) { GdkPixbuf *image = gdk_pixbuf_scale_simple(obj, width * config.scale_factor, height* aud_cfg->scale_factor, GDK_INTERP_NEAREST); gdk_draw_pixbuf(widget->window, NULL, image, 0, 0, 0, 0, width * config.scale_factor , height * aud_cfg->scale_factor, GDK_RGB_DITHER_NONE, 0, 0); g_object_unref(image); } else { gdk_draw_pixbuf(widget->window, NULL, obj, 0, 0, 0, 0, width, height, GDK_RGB_DITHER_NONE, 0, 0); } }