Mercurial > audlegacy-plugins
view src/xsf/desmume/matrix.c @ 3193:93cf4d0a0dde
alsa-ng: Prefer "PCM" volume control over "Wave" on systems that have both, for consistency with OSS plugin and maybe other apps (closes AUD-34 and AUD-36).
author | John Lindgren <john.lindgren@tds.net> |
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date | Mon, 29 Jun 2009 23:05:56 -0400 |
parents | 70b0973e7b70 |
children |
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/* Copyright (C) 2006-2007 shash This file is part of DeSmuME DeSmuME is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DeSmuME is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DeSmuME; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <stdio.h> #include <string.h> #include <stdlib.h> #include "matrix.h" void MatrixInit (float *matrix) { memset (matrix, 0, sizeof(float)*16); matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.f; } void MatrixMultVec4x4 (float *matrix, float *vecPtr) { float x = vecPtr[0]; float y = vecPtr[1]; float z = vecPtr[2]; vecPtr[0] = x * matrix[0] + y * matrix[4] + z * matrix[ 8] + matrix[12]; vecPtr[1] = x * matrix[1] + y * matrix[5] + z * matrix[ 9] + matrix[13]; vecPtr[2] = x * matrix[2] + y * matrix[6] + z * matrix[10] + matrix[14]; } void MatrixMultVec3x3 (float *matrix, float *vecPtr) { float x = vecPtr[0]; float y = vecPtr[1]; float z = vecPtr[2]; vecPtr[0] = x * matrix[0] + y * matrix[4] + z * matrix[ 8]; vecPtr[1] = x * matrix[1] + y * matrix[5] + z * matrix[ 9]; vecPtr[2] = x * matrix[2] + y * matrix[6] + z * matrix[10]; } void MatrixIdentity (float *matrix) { memset (matrix, 0, sizeof(float)*16); matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.f; } void MatrixMultiply (float *matrix, float *rightMatrix) { float tmpMatrix[16]; tmpMatrix[0] = (matrix[0]*rightMatrix[0])+(matrix[4]*rightMatrix[1])+(matrix[8]*rightMatrix[2])+(matrix[12]*rightMatrix[3]); tmpMatrix[1] = (matrix[1]*rightMatrix[0])+(matrix[5]*rightMatrix[1])+(matrix[9]*rightMatrix[2])+(matrix[13]*rightMatrix[3]); tmpMatrix[2] = (matrix[2]*rightMatrix[0])+(matrix[6]*rightMatrix[1])+(matrix[10]*rightMatrix[2])+(matrix[14]*rightMatrix[3]); tmpMatrix[3] = (matrix[3]*rightMatrix[0])+(matrix[7]*rightMatrix[1])+(matrix[11]*rightMatrix[2])+(matrix[15]*rightMatrix[3]); tmpMatrix[4] = (matrix[0]*rightMatrix[4])+(matrix[4]*rightMatrix[5])+(matrix[8]*rightMatrix[6])+(matrix[12]*rightMatrix[7]); tmpMatrix[5] = (matrix[1]*rightMatrix[4])+(matrix[5]*rightMatrix[5])+(matrix[9]*rightMatrix[6])+(matrix[13]*rightMatrix[7]); tmpMatrix[6] = (matrix[2]*rightMatrix[4])+(matrix[6]*rightMatrix[5])+(matrix[10]*rightMatrix[6])+(matrix[14]*rightMatrix[7]); tmpMatrix[7] = (matrix[3]*rightMatrix[4])+(matrix[7]*rightMatrix[5])+(matrix[11]*rightMatrix[6])+(matrix[15]*rightMatrix[7]); tmpMatrix[8] = (matrix[0]*rightMatrix[8])+(matrix[4]*rightMatrix[9])+(matrix[8]*rightMatrix[10])+(matrix[12]*rightMatrix[11]); tmpMatrix[9] = (matrix[1]*rightMatrix[8])+(matrix[5]*rightMatrix[9])+(matrix[9]*rightMatrix[10])+(matrix[13]*rightMatrix[11]); tmpMatrix[10] = (matrix[2]*rightMatrix[8])+(matrix[6]*rightMatrix[9])+(matrix[10]*rightMatrix[10])+(matrix[14]*rightMatrix[11]); tmpMatrix[11] = (matrix[3]*rightMatrix[8])+(matrix[7]*rightMatrix[9])+(matrix[11]*rightMatrix[10])+(matrix[15]*rightMatrix[11]); tmpMatrix[12] = (matrix[0]*rightMatrix[12])+(matrix[4]*rightMatrix[13])+(matrix[8]*rightMatrix[14])+(matrix[12]*rightMatrix[15]); tmpMatrix[13] = (matrix[1]*rightMatrix[12])+(matrix[5]*rightMatrix[13])+(matrix[9]*rightMatrix[14])+(matrix[13]*rightMatrix[15]); tmpMatrix[14] = (matrix[2]*rightMatrix[12])+(matrix[6]*rightMatrix[13])+(matrix[10]*rightMatrix[14])+(matrix[14]*rightMatrix[15]); tmpMatrix[15] = (matrix[3]*rightMatrix[12])+(matrix[7]*rightMatrix[13])+(matrix[11]*rightMatrix[14])+(matrix[15]*rightMatrix[15]); memcpy (matrix, tmpMatrix, sizeof(float)*16); } /* void MatrixMulti (float* right) { float tmpMatrix[16]; tmpMatrix[0] = (matrix[0]*right[0])+(matrix[4]*right[1])+(matrix[8]*right[2])+(matrix[12]*right[3]); tmpMatrix[1] = (matrix[1]*right[0])+(matrix[5]*right[1])+(matrix[9]*right[2])+(matrix[13]*right[3]); tmpMatrix[2] = (matrix[2]*right[0])+(matrix[6]*right[1])+(matrix[10]*right[2])+(matrix[14]*right[3]); tmpMatrix[3] = (matrix[3]*right[0])+(matrix[7]*right[1])+(matrix[11]*right[2])+(matrix[15]*right[3]); tmpMatrix[4] = (matrix[0]*right[4])+(matrix[4]*right[5])+(matrix[8]*right[6])+(matrix[12]*right[7]); tmpMatrix[5] = (matrix[1]*right[4])+(matrix[5]*right[5])+(matrix[9]*right[6])+(matrix[13]*right[7]); tmpMatrix[6] = (matrix[2]*right[4])+(matrix[6]*right[5])+(matrix[10]*right[6])+(matrix[14]*right[7]); tmpMatrix[7] = (matrix[3]*right[4])+(matrix[7]*right[5])+(matrix[11]*right[6])+(matrix[15]*right[7]); tmpMatrix[8] = (matrix[0]*right[8])+(matrix[4]*right[9])+(matrix[8]*right[10])+(matrix[12]*right[11]); tmpMatrix[9] = (matrix[1]*right[8])+(matrix[5]*right[9])+(matrix[9]*right[10])+(matrix[13]*right[11]); tmpMatrix[10] = (matrix[2]*right[8])+(matrix[6]*right[9])+(matrix[10]*right[10])+(matrix[14]*right[11]); tmpMatrix[11] = (matrix[3]*right[8])+(matrix[7]*right[9])+(matrix[11]*right[10])+(matrix[15]*right[11]); tmpMatrix[12] = (matrix[0]*right[12])+(matrix[4]*right[13])+(matrix[8]*right[14])+(matrix[12]*right[15]); tmpMatrix[13] = (matrix[1]*right[12])+(matrix[5]*right[13])+(matrix[9]*right[14])+(matrix[13]*right[15]); tmpMatrix[14] = (matrix[2]*right[12])+(matrix[6]*right[13])+(matrix[10]*right[14])+(matrix[14]*right[15]); tmpMatrix[15] = (matrix[3]*right[12])+(matrix[7]*right[13])+(matrix[11]*right[14])+(matrix[15]*right[15]); memcpy (matrix, tmpMatrix, sizeof(float)*16); } float* Matrix::Get (void) { return matrix; } float MatrixGet (float *matrix, int index) { return matrix[index]; } */ float MatrixGetMultipliedIndex (int index, float *matrix, float *rightMatrix) { int iMod = index%4, iDiv = (index>>2)<<2; return (matrix[iMod ]*rightMatrix[iDiv ])+(matrix[iMod+ 4]*rightMatrix[iDiv+1])+ (matrix[iMod+8]*rightMatrix[iDiv+2])+(matrix[iMod+12]*rightMatrix[iDiv+3]); } void MatrixSet (float *matrix, int x, int y, float value) { matrix [x+(y<<2)] = value; } /* void Matrix::Set (int pos, float value) { matrix [pos] = value; } */ void MatrixCopy (float *matrixDST, float *matrixSRC) { memcpy (matrixDST, matrixSRC, sizeof(float)*16); } void MatrixTranslate (float *matrix, float *ptr) { matrix[12] += (matrix[0]*ptr[0])+(matrix[4]*ptr[1])+(matrix[ 8]*ptr[2]); matrix[13] += (matrix[1]*ptr[0])+(matrix[5]*ptr[1])+(matrix[ 9]*ptr[2]); matrix[14] += (matrix[2]*ptr[0])+(matrix[6]*ptr[1])+(matrix[10]*ptr[2]); matrix[15] += (matrix[3]*ptr[0])+(matrix[7]*ptr[1])+(matrix[11]*ptr[2]); } void MatrixScale (float *matrix, float *ptr) { matrix[0] *= ptr[0]; matrix[1] *= ptr[0]; matrix[2] *= ptr[0]; matrix[3] *= ptr[0]; matrix[4] *= ptr[1]; matrix[5] *= ptr[1]; matrix[6] *= ptr[1]; matrix[7] *= ptr[1]; matrix[8] *= ptr[2]; matrix[9] *= ptr[2]; matrix[10] *= ptr[2]; matrix[11] *= ptr[2]; } /* void Matrix::Set (float a11, float a21, float a31, float a41, float a12, float a22, float a32, float a42, float a13, float a23, float a33, float a43, float a14, float a24, float a34, float a44) { } */ //----------------------------------------- void MatrixStackInit (MatrixStack *stack) { stack->matrix = NULL; stack->position = 0; stack->size = 0; } void MatrixStackSetMaxSize (MatrixStack *stack, int size) { int i = 0; stack->size = size; if (stack->matrix == NULL) { stack->matrix = (float*) malloc (stack->size*16*sizeof(float)); } else { free (stack->matrix); stack->matrix = (float*) malloc (stack->size*16*sizeof(float)); } for (i = 0; i < stack->size; i++) { MatrixInit (&stack->matrix[i*16]); } stack->size--; } void MatrixStackSetStackPosition (MatrixStack *stack, int pos) { stack->position += pos; if (stack->position < 0) stack->position = 0; else if (stack->position > stack->size) stack->position = stack->size; } void MatrixStackPushMatrix (MatrixStack *stack, float *ptr) { MatrixCopy (&stack->matrix[stack->position*16], ptr); MatrixStackSetStackPosition (stack, 1); } float * MatrixStackPopMatrix (MatrixStack *stack, int size) { MatrixStackSetStackPosition(stack, -size); return &stack->matrix[stack->position*16]; } float * MatrixStackGetPos (MatrixStack *stack, int pos) { return &stack->matrix[pos*16]; } float * MatrixStackGet (MatrixStack *stack) { return &stack->matrix[stack->position*16]; } void MatrixStackLoadMatrix (MatrixStack *stack, int pos, float *ptr) { MatrixCopy (&stack->matrix[pos*16], ptr); }