Mercurial > audlegacy-plugins
view src/modplug/modplugbmp.h @ 570:9774ac406bde trunk
[svn] - aosd: do not try to save skin_file, not implemented yet
author | giacomo |
---|---|
date | Mon, 29 Jan 2007 07:00:45 -0800 |
parents | 7ce296248b5c |
children | 94b22cc75eb8 |
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/* Modplug XMMS Plugin * Authors: Kenton Varda <temporal@gauge3d.org> * * This source code is public domain. */ #ifndef __MODPLUGXMMS_CMODPLUGXMMS_H_INCLUDED__ #define __MODPLUGXMMS_CMODPLUGXMMS_H_INCLUDED__ #include <string> #include <glib.h> #ifndef __MODPLUGXMMS_STDDEFS_H__INCLUDED__ #include "stddefs.h" #endif #include "audacious/plugin.h" /* Module files have their magic deep inside the file, at offset 1080; source: http://www.onicos.com/staff/iz/formats/mod.html and information by Michael Doering from UADE */ #define MOD_MAGIC_PROTRACKER4 (unsigned char [4]) { 0x4D, 0x2E, 0x4B, 0x2E } // "M.K." - Protracker 4 channel #define MOD_MAGIC_PROTRACKER4X (unsigned char [4]) { 0x4D, 0x21, 0x4B, 0x21 } // "M!K!" - Protracker 4 channel #define MOD_MAGIC_NOISETRACKER (unsigned char [4]) { 0x4D, 0x26, 0x4B, 0x21 } // "M&K!" - Noisetracker 1.3 by Kaktus & Mahoney #define MOD_MAGIC_STARTRACKER4 (unsigned char [4]) { 0x46, 0x4C, 0x54, 0x34 } // "FLT4" - Startracker 4 channel (Startrekker/AudioSculpture) #define MOD_MAGIC_STARTRACKER8 (unsigned char [4]) { 0x46, 0x4C, 0x54, 0x38 } // "FLT8" - Startracker 8 channel (Startrekker/AudioSculpture) #define MOD_MAGIC_STARTRACKER4X (unsigned char [4]) { 0x45, 0x58, 0x30, 0x34 } // "EX04" - Startracker 4 channel (Startrekker/AudioSculpture) #define MOD_MAGIC_STARTRACKER8X (unsigned char [4]) { 0x45, 0x58, 0x30, 0x38 } // "EX08" - Startracker 8 channel (Startrekker/AudioSculpture) #define MOD_MAGIC_FASTTRACKER4 (unsigned char [4]) { 0x34, 0x43, 0x48, 0x4E } // "4CHN" - Fasttracker 4 channel #define MOD_MAGIC_FASTTRACKER6 (unsigned char [4]) { 0x36, 0x43, 0x48, 0x4E } // "6CHN" - Fasttracker 6 channel #define MOD_MAGIC_FASTTRACKER8 (unsigned char [4]) { 0x38, 0x43, 0x48, 0x4E } // "8CHN" - Fasttracker 8 channel #define MOD_MAGIC_OKTALYZER8 (unsigned char [4]) { 0x43, 0x44, 0x38, 0x31 } // "CD81" - Atari oktalyzer 8 channel #define MOD_MAGIC_OKTALYZER8X (unsigned char [4]) { 0x4F, 0x4B, 0x54, 0x41 } // "OKTA" - Atari oktalyzer 8 channel #define MOD_MAGIC_TAKETRACKER16 (unsigned char [4]) { 0x31, 0x36, 0x43, 0x4E } // "16CN" - Taketracker 16 channel #define MOD_MAGIC_TAKETRACKER32 (unsigned char [4]) { 0x33, 0x32, 0x43, 0x4E } // "32CN" - Taketracker 32 channel #define S3M_MAGIC (unsigned char [4]) { 0x53, 0x43, 0x52, 0x4D } /* This is the SCRM string at offset 44 to 47 in the S3M header */ /* These nicer formats have the magic bytes at the front of the file where they belong */ #define UMX_MAGIC (unsigned char [4]) { 0xC1, 0x83, 0x2A, 0x9E } #define XM_MAGIC (unsigned char [4]) { 0x45, 0x78, 0x74, 0x65 } /* Exte(nded Module) */ #define M669_MAGIC (unsigned char [4]) { 0x69, 0x66, 0x20, 0x20 } /* Last two bytes are bogus, and not checked */ #define IT_MAGIC (unsigned char [4]) { 0x49, 0x4D, 0x50, 0x4D } /* IMPM */ #define MTM_MAGIC (unsigned char [4]) { 0x4D, 0x54, 0x4D, 0x10 } #define PSM_MAGIC (unsigned char [4]) { 0x50, 0x53, 0x4D, 0x20 } using namespace std; class CSoundFile; class Archive; class ModplugXMMS { public: struct Settings { gboolean mSurround; gboolean mOversamp; gboolean mMegabass; gboolean mNoiseReduction; gboolean mVolumeRamp; gboolean mReverb; gboolean mFastinfo; gboolean mUseFilename; gboolean mGrabAmigaMOD; gboolean mPreamp; gint mChannels; gint mBits; gint mFrequency; gint mResamplingMode; gint mReverbDepth; gint mReverbDelay; gint mBassAmount; gint mBassRange; gint mSurroundDepth; gint mSurroundDelay; gfloat mPreampLevel; gint mLoopCount; Settings(); }; ModplugXMMS(); ~ModplugXMMS(); void Init(); // Called when the plugin is loaded bool CanPlayFile(const string& aFilename);// Return true if the plugin can handle the file void CloseConfigureBox(); void PlayFile(const string& aFilename);// Play the file. void Stop(); // Stop playing. void Pause(bool aPaused); // Pause or unpause. void Seek(float32 aTime); // Seek to the specified time. float32 GetTime(); // Get the current play time. void GetSongInfo(const string& aFilename, char*& aTitle, int32& aLength); // Function to grab the title string void SetInputPlugin(InputPlugin& aInPlugin); void SetOutputPlugin(OutputPlugin& aOutPlugin); const Settings& GetModProps(); void SetModProps(const Settings& aModProps); private: InputPlugin* mInPlug; OutputPlugin* mOutPlug; uchar* mBuffer; uint32 mBufSize; bool mPaused; volatile bool mStopped; Settings mModProps; AFormat mFormat; uint32 mBufTime; //milliseconds CSoundFile* mSoundFile; Archive* mArchive; uint32 mPlayed; GThread* mDecodeThread; char mModName[100]; float mPreampFactor; void PlayLoop(); static void* PlayThread(void* arg); const char* Bool2OnOff(bool aValue); }; extern ModplugXMMS gModplugXMMS; #endif //included