Mercurial > audlegacy-plugins
view src/console/Music_Emu.h @ 2259:98fa8fe789a4
Actually, we have to reset in oss_loop() as this calls close().
author | Jonathan Schleifer <js@webkeks.org> |
---|---|
date | Fri, 21 Dec 2007 16:51:56 +0100 |
parents | 986f098da058 |
children |
line wrap: on
line source
// Common interface to game music file emulators // Game_Music_Emu 0.5.2 #ifndef MUSIC_EMU_H #define MUSIC_EMU_H #include "Gme_File.h" class Multi_Buffer; struct Music_Emu : public Gme_File { public: // Basic functionality (see Gme_File.h for file loading/track info functions) // Set output sample rate. Must be called only once before loading file. blargg_err_t set_sample_rate( long sample_rate ); // Start a track, where 0 is the first track. Also clears warning string. blargg_err_t start_track( int ); // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation // errors set warning string, and major errors also end track. typedef short sample_t; blargg_err_t play( long count, sample_t* buf ); // Informational // Sample rate sound is generated at long sample_rate() const; // Index of current track or -1 if one hasn't been started int current_track() const; // Number of voices used by currently loaded file int voice_count() const; // Names of voices const char** voice_names() const; // Track status/control // Number of milliseconds (1000 msec = 1 second) played since beginning of track long tell() const; // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t seek( long msec ); // Skip n samples blargg_err_t skip( long n ); // True if a track has reached its end bool track_ended() const; // Set start time and length of track fade out. Once fade ends track_ended() returns // true. Fade time can be changed while track is playing. void set_fade( long start_msec, long length_msec = 8000 ); // Disable automatic end-of-track detection and skipping of silence at beginning void ignore_silence( bool disable = true ); // Info for current track Gme_File::track_info; blargg_err_t track_info( track_info_t* out ) const; // Sound customization // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. // Track length as returned by track_info() assumes a tempo of 1.0. void set_tempo( double ); // Mute/unmute voice i, where voice 0 is first voice void mute_voice( int index, bool mute = true ); // Set muting state of all voices at once using a bit mask, where -1 mutes them all, // 0 unmutes them all, 0x01 mutes just the first voice, etc. void mute_voices( int mask ); // Change overall output amplitude, where 1.0 results in minimal clamping. // Must be called before set_sample_rate(). void set_gain( double ); // Request use of custom multichannel buffer. Only supported by "classic" emulators; // on others this has no effect. Should be called only once *before* set_sample_rate(). virtual void set_buffer( Multi_Buffer* ) { } // Sound equalization (treble/bass) // Frequency equalizer parameters (see gme.txt) // See gme.h for definition of struct gme_equalizer_t. typedef gme_equalizer_t equalizer_t; // Current frequency equalizater parameters equalizer_t const& equalizer() const; // Set frequency equalizer parameters void set_equalizer( equalizer_t const& ); // Equalizer settings for TV speaker static equalizer_t const tv_eq; public: Music_Emu(); ~Music_Emu(); protected: void set_max_initial_silence( int n ) { max_initial_silence = n; } void set_silence_lookahead( int n ) { silence_lookahead = n; } void set_voice_count( int n ) { voice_count_ = n; } void set_voice_names( const char* const* names ); void set_track_ended() { emu_track_ended_ = true; } double gain() const { return gain_; } double tempo() const { return tempo_; } void remute_voices(); virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0; virtual void set_equalizer_( equalizer_t const& ) { }; virtual void mute_voices_( int mask ) = 0; virtual void set_tempo_( double ) = 0; virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this virtual blargg_err_t play_( long count, sample_t* out ) = 0; virtual blargg_err_t skip_( long count ); protected: virtual void unload(); virtual void pre_load(); virtual void post_load_(); private: // general equalizer_t equalizer_; int max_initial_silence; const char** voice_names_; int voice_count_; int mute_mask_; double tempo_; double gain_; long sample_rate_; blargg_long msec_to_samples( blargg_long msec ) const; // track-specific int current_track_; blargg_long out_time; // number of samples played since start of track blargg_long emu_time; // number of samples emulator has generated since start of track bool emu_track_ended_; // emulator has reached end of track volatile bool track_ended_; void clear_track_vars(); void end_track_if_error( blargg_err_t ); // fading blargg_long fade_start; int fade_step; void handle_fade( long count, sample_t* out ); // silence detection int silence_lookahead; // speed to run emulator when looking ahead for silence bool ignore_silence_; long silence_time; // number of samples where most recent silence began long silence_count; // number of samples of silence to play before using buf long buf_remain; // number of samples left in silence buffer enum { buf_size = 2048 }; blargg_vector<sample_t> buf; void fill_buf(); void emu_play( long count, sample_t* out ); Multi_Buffer* effects_buffer; friend Music_Emu* gme_new_emu( gme_type_t, long ); friend void gme_set_stereo_depth( Music_Emu*, double ); }; // base class for info-only derivations struct Gme_Info_ : Music_Emu { virtual blargg_err_t set_sample_rate_( long sample_rate ); virtual void set_equalizer_( equalizer_t const& ); virtual void mute_voices_( int mask ); virtual void set_tempo_( double ); virtual blargg_err_t start_track_( int ); virtual blargg_err_t play_( long count, sample_t* out ); virtual void pre_load(); virtual void post_load_(); }; inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const { return track_info( out, current_track_ ); } inline long Music_Emu::sample_rate() const { return sample_rate_; } inline const char** Music_Emu::voice_names() const { return voice_names_; } inline int Music_Emu::voice_count() const { return voice_count_; } inline int Music_Emu::current_track() const { return current_track_; } inline bool Music_Emu::track_ended() const { return track_ended_; } inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; } inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; } inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); } inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; } inline blargg_err_t Music_Emu::start_track_( int ) { return 0; } inline void Music_Emu::set_voice_names( const char* const* names ) { // Intentional removal of const, so users don't have to remember obscure const in middle voice_names_ = (const char**) names; } inline void Music_Emu::mute_voices_( int ) { } inline void Music_Emu::set_gain( double g ) { assert( !sample_rate() ); // you must set gain before setting sample rate gain_ = g; } #endif