view src/adplug/core/s3m.cxx @ 2866:a31410f560cf

Sprinkle some braces to liven up the if-statements. The compiler likes it better now.
author Tony Vroon <chainsaw@gentoo.org>
date Wed, 06 Aug 2008 22:56:25 +0100
parents 4709ce4e209e
children
line wrap: on
line source

/*
 * Adplug - Replayer for many OPL2/OPL3 audio file formats.
 * Copyright (C) 1999 - 2006 Simon Peter, <dn.tlp@gmx.net>, et al.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * s3m.c - S3M Player by Simon Peter <dn.tlp@gmx.net>
 *
 * BUGS:
 * Extra Fine Slides (EEx, FEx) & Fine Vibrato (Uxy) are inaccurate
 */

#include "s3m.h"

const char
  Cs3mPlayer::chnresolv[] =     // S3M -> adlib channel conversion
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3,
    4, 5, 6, 7, 8, -1, -1, -1, -1, -1, -1, -1 };

const unsigned short
  Cs3mPlayer::notetable[12] =   // S3M adlib note table
{ 340, 363, 385, 408, 432, 458, 485, 514, 544, 577, 611, 647 };

const unsigned char
  Cs3mPlayer::vibratotab[32] =  // vibrato rate table
{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 16, 15, 14, 13, 12,
    11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };

/*** public methods *************************************/

CPlayer *
Cs3mPlayer::factory (Copl * newopl)
{
  return new Cs3mPlayer (newopl);
}

Cs3mPlayer::Cs3mPlayer (Copl * newopl):CPlayer (newopl)
{
  int
    i,
    j,
    k;

  memset (pattern, 255, sizeof (pattern));
  memset (orders, 255, sizeof (orders));

  for (i = 0; i < 99; i++)      // setup pattern
    for (j = 0; j < 64; j++)
      for (k = 0; k < 32; k++)
      {
        pattern[i][j][k].instrument = 0;
        pattern[i][j][k].info = 0;
      }
}

bool
Cs3mPlayer::load (VFSFile * fd, const CFileProvider & fp)
{
  binistream *f = fp.open (fd);
  if (!f)
    return false;
  unsigned short insptr[99], pattptr[99];
  int i, row;
  unsigned char bufval, bufval2;
  unsigned short ppatlen;
  s3mheader *checkhead;
  bool adlibins = false;

  // file validation section
  checkhead = new s3mheader;
  load_header (f, checkhead);
  if (checkhead->kennung != 0x1a || checkhead->typ != 16
      || checkhead->insnum > 99)
  {
    delete checkhead;
    fp.close (f);
    return false;
  }
  else if (strncmp (checkhead->scrm, "SCRM", 4))
  {
    delete checkhead;
    fp.close (f);
    return false;
  }
  else
  {                             // is an adlib module?
    f->seek (checkhead->ordnum, binio::Add);
    for (i = 0; i < checkhead->insnum; i++)
      insptr[i] = f->readInt (2);
    for (i = 0; i < checkhead->insnum; i++)
    {
      f->seek (insptr[i] * 16);
      if (f->readInt (1) >= 2)
      {
        adlibins = true;
        break;
      }
    }
    delete checkhead;
    if (!adlibins)
    {
      fp.close (f);
      return false;
    }
  }

  // load section
  f->seek (0);                  // rewind for load
  load_header (f, &header);     // read header

  // security check
  if (header.ordnum > 256 || header.insnum > 99 || header.patnum > 99)
  {
    fp.close (f);
    return false;
  }

  for (i = 0; i < header.ordnum; i++)
    orders[i] = f->readInt (1); // read orders
  for (i = 0; i < header.insnum; i++)
    insptr[i] = f->readInt (2); // instrument parapointers
  for (i = 0; i < header.patnum; i++)
    pattptr[i] = f->readInt (2);    // pattern parapointers

  for (i = 0; i < header.insnum; i++)
  {                             // load instruments
    f->seek (insptr[i] * 16);
    inst[i].type = f->readInt (1);
    f->readString (inst[i].filename, 15);
    inst[i].d00 = f->readInt (1);
    inst[i].d01 = f->readInt (1);
    inst[i].d02 = f->readInt (1);
    inst[i].d03 = f->readInt (1);
    inst[i].d04 = f->readInt (1);
    inst[i].d05 = f->readInt (1);
    inst[i].d06 = f->readInt (1);
    inst[i].d07 = f->readInt (1);
    inst[i].d08 = f->readInt (1);
    inst[i].d09 = f->readInt (1);
    inst[i].d0a = f->readInt (1);
    inst[i].d0b = f->readInt (1);
    inst[i].volume = f->readInt (1);
    inst[i].dsk = f->readInt (1);
    f->ignore (2);
    inst[i].c2spd = f->readInt (4);
    f->ignore (12);
    f->readString (inst[i].name, 28);
    f->readString (inst[i].scri, 4);
  }

  for (i = 0; i < header.patnum; i++)
  {                             // depack patterns
    f->seek (pattptr[i] * 16);
    ppatlen = f->readInt (2);
    unsigned long pattpos = f->pos ();
    for (row = 0; (row < 64) && (pattpos - pattptr[i] * 16 <= ppatlen); row++)
      do
      {
        bufval = f->readInt (1);
        if (bufval & 32)
        {
          bufval2 = f->readInt (1);
          pattern[i][row][bufval & 31].note = bufval2 & 15;
          pattern[i][row][bufval & 31].oct = (bufval2 & 240) >> 4;
          pattern[i][row][bufval & 31].instrument = f->readInt (1);
        }
        if (bufval & 64)
          pattern[i][row][bufval & 31].volume = f->readInt (1);
        if (bufval & 128)
        {
          pattern[i][row][bufval & 31].command = f->readInt (1);
          pattern[i][row][bufval & 31].info = f->readInt (1);
        }
      } while (bufval);
  }

  fp.close (f);
  rewind (0);
  return true;                  // done
}

bool
Cs3mPlayer::update ()
{
  unsigned char pattbreak = 0, donote;  // remember vars
  unsigned char pattnr, chan, row, info;    // cache vars
  signed char realchan;

  // effect handling (timer dependant)
  for (realchan = 0; realchan < 9; realchan++)
  {
    info = channel[realchan].info;  // fill infobyte cache
    switch (channel[realchan].fx)
    {
    case 11:
    case 12:
      if (channel[realchan].fx == 11)   // dual command: H00 and Dxy
        vibrato (realchan, channel[realchan].dualinfo);
      else                      // dual command: G00 and Dxy
        tone_portamento (realchan, channel[realchan].dualinfo);
    case 4:
      if (info <= 0x0f)         // volume slide down
      {
        if (channel[realchan].vol - info >= 0)
          channel[realchan].vol -= info;
        else
          channel[realchan].vol = 0;
      }
      if ((info & 0x0f) == 0)   // volume slide up
      {
        if (channel[realchan].vol + (info >> 4) <= 63)
          channel[realchan].vol += info >> 4;
        else
          channel[realchan].vol = 63;
      }
      setvolume (realchan);
      break;
    case 5:
      if (info == 0xf0 || info <= 0xe0)
      {                         // slide down
        slide_down (realchan, info);
        setfreq (realchan);
      }
      break;
    case 6:
      if (info == 0xf0 || info <= 0xe0)
      {                         // slide up
        slide_up (realchan, info);
        setfreq (realchan);
      }
      break;
    case 7:
      tone_portamento (realchan, channel[realchan].dualinfo);
      break;                    // tone portamento
    case 8:
      vibrato (realchan, channel[realchan].dualinfo);
      break;                    // vibrato
    case 10:
      channel[realchan].nextfreq = channel[realchan].freq;  // arpeggio
      channel[realchan].nextoct = channel[realchan].oct;
      switch (channel[realchan].trigger)
      {
      case 0:
        channel[realchan].freq = notetable[channel[realchan].note];
        break;
      case 1:
        if (channel[realchan].note + ((info & 0xf0) >> 4) < 12)
          channel[realchan].freq =
            notetable[channel[realchan].note + ((info & 0xf0) >> 4)];
        else
        {
          channel[realchan].freq =
            notetable[channel[realchan].note + ((info & 0xf0) >> 4) - 12];
          channel[realchan].oct++;
        }
        break;
      case 2:
        if (channel[realchan].note + (info & 0x0f) < 12)
          channel[realchan].freq =
            notetable[channel[realchan].note + (info & 0x0f)];
        else
        {
          channel[realchan].freq =
            notetable[channel[realchan].note + (info & 0x0f) - 12];
          channel[realchan].oct++;
        }
        break;
      }
      if (channel[realchan].trigger < 2)
        channel[realchan].trigger++;
      else
        channel[realchan].trigger = 0;
      setfreq (realchan);
      channel[realchan].freq = channel[realchan].nextfreq;
      channel[realchan].oct = channel[realchan].nextoct;
      break;
    case 21:
      vibrato (realchan, (unsigned char) (info / 4));
      break;                    // fine vibrato
    }
  }

  if (del)
  {                             // speed compensation
    del--;
    return !songend;
  }

  // arrangement handling
  pattnr = orders[ord];
  if (pattnr == 0xff || ord > header.ordnum)
  {                             // "--" end of song
    songend = 1;                // set end-flag
    ord = 0;
    pattnr = orders[ord];
    if (pattnr == 0xff)
      return !songend;
  }
  if (pattnr == 0xfe)
  {                             // "++" skip marker
    ord++;
    pattnr = orders[ord];
  }

  // play row
  row = crow;                   // fill row cache
  for (chan = 0; chan < 32; chan++)
  {
    if (!(header.chanset[chan] & 128))  // resolve S3M -> AdLib channels
      realchan = chnresolv[header.chanset[chan] & 127];
    else
      realchan = -1;            // channel disabled
    if (realchan != -1)
    {                           // channel playable?
      // set channel values
      donote = 0;
      if (pattern[pattnr][row][chan].note < 14)
      {
        // tone portamento
        if (pattern[pattnr][row][chan].command == 7
            || pattern[pattnr][row][chan].command == 12)
        {
          channel[realchan].nextfreq =
            notetable[pattern[pattnr][row][chan].note];
          channel[realchan].nextoct = pattern[pattnr][row][chan].oct;
        }
        else
        {                       // normal note
          channel[realchan].note = pattern[pattnr][row][chan].note;
          channel[realchan].freq = notetable[pattern[pattnr][row][chan].note];
          channel[realchan].oct = pattern[pattnr][row][chan].oct;
          channel[realchan].key = 1;
          donote = 1;
        }
      }
      if (pattern[pattnr][row][chan].note == 14)
      {                         // key off (is 14 here, cause note is only first 4 bits)
        channel[realchan].key = 0;
        setfreq (realchan);
      }
      if ((channel[realchan].fx != 8 && channel[realchan].fx != 11) &&  // vibrato begins
          (pattern[pattnr][row][chan].command == 8
           || pattern[pattnr][row][chan].command == 11))
      {
        channel[realchan].nextfreq = channel[realchan].freq;
        channel[realchan].nextoct = channel[realchan].oct;
      }
      if (pattern[pattnr][row][chan].note >= 14)
        if ((channel[realchan].fx == 8 || channel[realchan].fx == 11) &&    // vibrato ends
            (pattern[pattnr][row][chan].command != 8
             && pattern[pattnr][row][chan].command != 11))
        {
          channel[realchan].freq = channel[realchan].nextfreq;
          channel[realchan].oct = channel[realchan].nextoct;
          setfreq (realchan);
        }
      if (pattern[pattnr][row][chan].instrument)
      {                         // set instrument
        channel[realchan].inst = pattern[pattnr][row][chan].instrument - 1;
        if (inst[channel[realchan].inst].volume < 64)
          channel[realchan].vol = inst[channel[realchan].inst].volume;
        else
          channel[realchan].vol = 63;
        if (pattern[pattnr][row][chan].command != 7)
          donote = 1;
      }
      if (pattern[pattnr][row][chan].volume != 255)
      {
        if (pattern[pattnr][row][chan].volume < 64) // set volume
          channel[realchan].vol = pattern[pattnr][row][chan].volume;
        else
          channel[realchan].vol = 63;
      }
      channel[realchan].fx = pattern[pattnr][row][chan].command;    // set command
      if (pattern[pattnr][row][chan].info)  // set infobyte
        channel[realchan].info = pattern[pattnr][row][chan].info;

      // some commands reset the infobyte memory
      switch (channel[realchan].fx)
      {
      case 1:
      case 2:
      case 3:
      case 20:
        channel[realchan].info = pattern[pattnr][row][chan].info;
        break;
      }

      // play note
      if (donote)
        playnote (realchan);
      if (pattern[pattnr][row][chan].volume != 255) // set volume
        setvolume (realchan);

      // command handling (row dependant)
      info = channel[realchan].info;    // fill infobyte cache
      switch (channel[realchan].fx)
      {
      case 1:
        speed = info;
        break;                  // set speed
      case 2:
        if (info <= ord)
          songend = 1;
        ord = info;
        crow = 0;
        pattbreak = 1;
        break;                  // jump to order
      case 3:
        if (!pattbreak)
        {
          crow = info;
          ord++;
          pattbreak = 1;
        }
        break;                  // pattern break
      case 4:
        if (info > 0xf0)        // fine volume down
        {
          if (channel[realchan].vol - (info & 0x0f) >= 0)
            channel[realchan].vol -= info & 0x0f;
          else
            channel[realchan].vol = 0;
        }
        if ((info & 0x0f) == 0x0f && info >= 0x1f)  // fine volume up
        {
          if (channel[realchan].vol + ((info & 0xf0) >> 4) <= 63)
            channel[realchan].vol += (info & 0xf0) >> 4;
          else
            channel[realchan].vol = 63;
        }
        setvolume (realchan);
        break;
      case 5:
        if (info > 0xf0)
        {                       // fine slide down
          slide_down (realchan, (unsigned char) (info & 0x0f));
          setfreq (realchan);
        }
        if (info > 0xe0 && info < 0xf0)
        {                       // extra fine slide down
          slide_down (realchan, (unsigned char) ((info & 0x0f) / 4));
          setfreq (realchan);
        }
        break;
      case 6:
        if (info > 0xf0)
        {                       // fine slide up
          slide_up (realchan, (unsigned char) (info & 0x0f));
          setfreq (realchan);
        }
        if (info > 0xe0 && info < 0xf0)
        {                       // extra fine slide up
          slide_up (realchan, (unsigned char) ((info & 0x0f) / 4));
          setfreq (realchan);
        }
        break;
      case 7:                  // tone portamento
      case 8:
        if ((channel[realchan].fx == 7 ||   // vibrato (remember info for dual commands)
             channel[realchan].fx == 8) && pattern[pattnr][row][chan].info)
          channel[realchan].dualinfo = info;
        break;
      case 10:
        channel[realchan].trigger = 0;
        break;                  // arpeggio (set trigger)
      case 19:
        if (info == 0xb0)       // set loop start
          loopstart = row;
        if (info > 0xb0 && info <= 0xbf)    // pattern loop
        {
          if (!loopcnt)
          {
            loopcnt = info & 0x0f;
            crow = loopstart;
            pattbreak = 1;
          }
          else if (--loopcnt > 0)
          {
            crow = loopstart;
            pattbreak = 1;
          }
        }
        if ((info & 0xf0) == 0xe0)  // patterndelay
          del = speed * (info & 0x0f) - 1;
        break;
      case 20:
        tempo = info;
        break;                  // set tempo
      }
    }
  }

  if (!del)
    del = speed - 1;            // speed compensation
  if (!pattbreak)
  {                             // next row (only if no manual advance)
    crow++;
    if (crow > 63)
    {
      crow = 0;
      ord++;
      loopstart = 0;
    }
  }

  return !songend;              // still playing
}

void
Cs3mPlayer::rewind (int subsong)
{
  // set basic variables
  songend = 0;
  ord = 0;
  crow = 0;
  tempo = header.it;
  speed = header.is;
  del = 0;
  loopstart = 0;
  loopcnt = 0;

  memset (channel, 0, sizeof (channel));

  opl->init ();                 // reset OPL chip
  opl->write (1, 32);           // Go to ym3812 mode
}

std::string Cs3mPlayer::gettype ()
{
  char
    filever[5];

  switch (header.cwtv)
  {                             // determine version number
  case 0x1300:
    strcpy (filever, "3.00");
    break;
  case 0x1301:
    strcpy (filever, "3.01");
    break;
  case 0x1303:
    strcpy (filever, "3.03");
    break;
  case 0x1320:
    strcpy (filever, "3.20");
    break;
  default:
    strcpy (filever, "3.??");
  }

  return (std::string ("Scream Tracker ") + filever);
}

float
Cs3mPlayer::getrefresh ()
{
  return (float) (tempo / 2.5);
}

/*** private methods *************************************/

void
Cs3mPlayer::load_header (binistream * f, s3mheader * h)
{
  int i;

  f->readString (h->name, 28);
  h->kennung = f->readInt (1);
  h->typ = f->readInt (1);
  f->ignore (2);
  h->ordnum = f->readInt (2);
  h->insnum = f->readInt (2);
  h->patnum = f->readInt (2);
  h->flags = f->readInt (2);
  h->cwtv = f->readInt (2);
  h->ffi = f->readInt (2);
  f->readString (h->scrm, 4);
  h->gv = f->readInt (1);
  h->is = f->readInt (1);
  h->it = f->readInt (1);
  h->mv = f->readInt (1);
  h->uc = f->readInt (1);
  h->dp = f->readInt (1);
  f->ignore (8);
  h->special = f->readInt (2);
  for (i = 0; i < 32; i++)
    h->chanset[i] = f->readInt (1);
}

void
Cs3mPlayer::setvolume (unsigned char chan)
{
  unsigned char op = op_table[chan], insnr = channel[chan].inst;

  opl->write (0x43 + op,
              (int) (63 -
                     ((63 -
                       (inst[insnr].d03 & 63)) / 63.0) * channel[chan].vol) +
              (inst[insnr].d03 & 192));
  if (inst[insnr].d0a & 1)
    opl->write (0x40 + op,
                (int) (63 -
                       ((63 -
                         (inst[insnr].d02 & 63)) / 63.0) *
                       channel[chan].vol) + (inst[insnr].d02 & 192));
}

void
Cs3mPlayer::setfreq (unsigned char chan)
{
  opl->write (0xa0 + chan, channel[chan].freq & 255);
  if (channel[chan].key)
    opl->write (0xb0 + chan,
                ((channel[chan].freq & 768) >> 8) +
                (channel[chan].oct << 2) | 32);
  else
    opl->write (0xb0 + chan,
                ((channel[chan].freq & 768) >> 8) + (channel[chan].oct << 2));
}

void
Cs3mPlayer::playnote (unsigned char chan)
{
  unsigned char op = op_table[chan], insnr = channel[chan].inst;

  opl->write (0xb0 + chan, 0);  // stop old note

  // set instrument data
  opl->write (0x20 + op, inst[insnr].d00);
  opl->write (0x23 + op, inst[insnr].d01);
  opl->write (0x40 + op, inst[insnr].d02);
  opl->write (0x43 + op, inst[insnr].d03);
  opl->write (0x60 + op, inst[insnr].d04);
  opl->write (0x63 + op, inst[insnr].d05);
  opl->write (0x80 + op, inst[insnr].d06);
  opl->write (0x83 + op, inst[insnr].d07);
  opl->write (0xe0 + op, inst[insnr].d08);
  opl->write (0xe3 + op, inst[insnr].d09);
  opl->write (0xc0 + chan, inst[insnr].d0a);

  // set frequency & play
  channel[chan].key = 1;
  setfreq (chan);
}

void
Cs3mPlayer::slide_down (unsigned char chan, unsigned char amount)
{
  if (channel[chan].freq - amount > 340)
    channel[chan].freq -= amount;
  else if (channel[chan].oct > 0)
  {
    channel[chan].oct--;
    channel[chan].freq = 684;
  }
  else
    channel[chan].freq = 340;
}

void
Cs3mPlayer::slide_up (unsigned char chan, unsigned char amount)
{
  if (channel[chan].freq + amount < 686)
    channel[chan].freq += amount;
  else if (channel[chan].oct < 7)
  {
    channel[chan].oct++;
    channel[chan].freq = 341;
  }
  else
    channel[chan].freq = 686;
}

void
Cs3mPlayer::vibrato (unsigned char chan, unsigned char info)
{
  unsigned char i, speed, depth;

  speed = info >> 4;
  depth = (info & 0x0f) / 2;

  for (i = 0; i < speed; i++)
  {
    channel[chan].trigger++;
    while (channel[chan].trigger >= 64)
      channel[chan].trigger -= 64;
    if (channel[chan].trigger >= 16 && channel[chan].trigger < 48)
      slide_down (chan,
                  (unsigned char) (vibratotab[channel[chan].trigger - 16] /
                                   (16 - depth)));
    if (channel[chan].trigger < 16)
      slide_up (chan,
                (unsigned char) (vibratotab[channel[chan].trigger + 16] /
                                 (16 - depth)));
    if (channel[chan].trigger >= 48)
      slide_up (chan,
                (unsigned char) (vibratotab[channel[chan].trigger - 48] /
                                 (16 - depth)));
  }
  setfreq (chan);
}

void
Cs3mPlayer::tone_portamento (unsigned char chan, unsigned char info)
{
  if (channel[chan].freq + (channel[chan].oct << 10) <
      channel[chan].nextfreq + (channel[chan].nextoct << 10))
    slide_up (chan, info);
  if (channel[chan].freq + (channel[chan].oct << 10) >
      channel[chan].nextfreq + (channel[chan].nextoct << 10))
    slide_down (chan, info);
  setfreq (chan);
}