Mercurial > audlegacy-plugins
view src/console/Gbs_Emu.cxx @ 618:a7a28782c1b0 trunk
[svn] - revise input_id3_get_string() to take encoding of field into account.
- restore title_override options I accidentally dropped.
- remove unnecessary code.
author | yaz |
---|---|
date | Wed, 07 Feb 2007 23:31:26 -0800 |
parents | 986f098da058 |
children | 5abb9030e8a7 |
line wrap: on
line source
// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "Gbs_Emu.h" #include "blargg_endian.h" #include <string.h> /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq = { -47.0, 2000 }; Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq = { 0.0, 300 }; Gbs_Emu::Gbs_Emu() { set_type( gme_gbs_type ); static const char* const names [Gb_Apu::osc_count] = { "Square 1", "Square 2", "Wave", "Noise" }; set_voice_names( names ); static int const types [Gb_Apu::osc_count] = { wave_type | 1, wave_type | 2, wave_type | 0, mixed_type | 0 }; set_voice_types( types ); set_silence_lookahead( 6 ); set_max_initial_silence( 21 ); set_gain( 1.2 ); static equalizer_t const eq = { -1.0, 120 }; set_equalizer( eq ); } Gbs_Emu::~Gbs_Emu() { } void Gbs_Emu::unload() { rom.clear(); Music_Emu::unload(); } // Track info static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out ) { GME_COPY_FIELD( h, out, game ); GME_COPY_FIELD( h, out, author ); GME_COPY_FIELD( h, out, copyright ); } blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const { copy_gbs_fields( header_, out ); return 0; } static blargg_err_t check_gbs_header( void const* header ) { if ( memcmp( header, "GBS", 3 ) ) return gme_wrong_file_type; return 0; } struct Gbs_File : Gme_Info_ { Gbs_Emu::header_t h; Gbs_File() { set_type( gme_gbs_type ); } blargg_err_t load_( Data_Reader& in ) { blargg_err_t err = in.read( &h, Gbs_Emu::header_size ); if ( err ) return (err == in.eof_error ? gme_wrong_file_type : err); set_track_count( h.track_count ); return check_gbs_header( &h ); } blargg_err_t track_info_( track_info_t* out, int ) const { copy_gbs_fields( h, out ); return 0; } }; static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; } static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; } gme_type_t_ const gme_gbs_type [1] = { "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 }; // Setup blargg_err_t Gbs_Emu::load_( Data_Reader& in ) { assert( offsetof (header_t,copyright [32]) == header_size ); RETURN_ERR( rom.load( in, header_size, &header_, 0 ) ); set_track_count( header_.track_count ); RETURN_ERR( check_gbs_header( &header_ ) ); if ( header_.vers != 1 ) set_warning( "Unknown file version" ); if ( header_.timer_mode & 0x78 ) set_warning( "Invalid timer mode" ); unsigned load_addr = get_le16( header_.load_addr ); if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F || load_addr < 0x400 ) set_warning( "Invalid load/init/play address" ); set_voice_count( Gb_Apu::osc_count ); apu.volume( gain() ); return setup_buffer( 4194304 ); } void Gbs_Emu::update_eq( blip_eq_t const& eq ) { apu.treble_eq( eq ); } void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r ) { apu.osc_output( i, c, l, r ); } // Emulation // see gb_cpu_io.h for read/write functions void Gbs_Emu::set_bank( int n ) { blargg_long addr = rom.mask_addr( n * (blargg_long) bank_size ); if ( addr == 0 && rom.size() > bank_size ) { // TODO: what is the correct behavior? Current Game & Watch Gallery // rip requires that this have no effect or set to bank 1. //dprintf( "Selected ROM bank 0\n" ); return; //n = 1; } cpu::map_code( bank_size, bank_size, rom.at_addr( addr ) ); } void Gbs_Emu::update_timer() { if ( header_.timer_mode & 0x04 ) { static byte const rates [4] = { 10, 4, 6, 8 }; int shift = rates [ram [hi_page + 7] & 3] - (header_.timer_mode >> 7); play_period = (256L - ram [hi_page + 6]) << shift; } else { play_period = 70224; // 59.73 Hz } if ( tempo() != 1.0 ) play_period = blip_time_t (play_period / tempo()); } static BOOST::uint8_t const sound_data [Gb_Apu::register_count] = { 0x80, 0xBF, 0x00, 0x00, 0xBF, // square 1 0x00, 0x3F, 0x00, 0x00, 0xBF, // square 2 0x7F, 0xFF, 0x9F, 0x00, 0xBF, // wave 0x00, 0xFF, 0x00, 0x00, 0xBF, // noise 0x77, 0xF3, 0xF1, // vin/volume, status, power mode 0, 0, 0, 0, 0, 0, 0, 0, 0, // unused 0xAC, 0xDD, 0xDA, 0x48, 0x36, 0x02, 0xCF, 0x16, // waveform data 0x2C, 0x04, 0xE5, 0x2C, 0xAC, 0xDD, 0xDA, 0x48 }; void Gbs_Emu::cpu_jsr( gb_addr_t addr ) { check( cpu::r.sp == get_le16( header_.stack_ptr ) ); cpu::r.pc = addr; cpu_write( --cpu::r.sp, idle_addr >> 8 ); cpu_write( --cpu::r.sp, idle_addr&0xFF ); } void Gbs_Emu::set_tempo_( double t ) { apu.set_tempo( t ); update_timer(); } blargg_err_t Gbs_Emu::start_track_( int track ) { RETURN_ERR( Classic_Emu::start_track_( track ) ); memset( ram, 0, 0x4000 ); memset( ram + 0x4000, 0xFF, 0x1F80 ); memset( ram + 0x5F80, 0, sizeof ram - 0x5F80 ); ram [hi_page] = 0; // joypad reads back as 0 apu.reset(); for ( int i = 0; i < (int) sizeof sound_data; i++ ) apu.write_register( 0, i + apu.start_addr, sound_data [i] ); cpu::reset( rom.unmapped() ); unsigned load_addr = get_le16( header_.load_addr ); cpu::rst_base = load_addr; rom.set_addr( load_addr ); cpu::map_code( ram_addr, 0x10000 - ram_addr, ram ); cpu::map_code( 0, bank_size, rom.at_addr( 0 ) ); set_bank( rom.size() > bank_size ); ram [hi_page + 6] = header_.timer_modulo; ram [hi_page + 7] = header_.timer_mode; update_timer(); next_play = play_period; cpu::r.a = track; cpu::r.pc = idle_addr; cpu::r.sp = get_le16( header_.stack_ptr ); cpu_time = 0; cpu_jsr( get_le16( header_.init_addr ) ); return 0; } blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int ) { cpu_time = 0; while ( cpu_time < duration ) { long count = duration - cpu_time; cpu_time = duration; bool result = cpu::run( count ); cpu_time -= cpu::remain(); if ( result ) { if ( cpu::r.pc == idle_addr ) { if ( next_play > duration ) { cpu_time = duration; break; } if ( cpu_time < next_play ) cpu_time = next_play; next_play += play_period; cpu_jsr( get_le16( header_.play_addr ) ); GME_FRAME_HOOK( this ); // TODO: handle timer rates different than 60 Hz } else if ( cpu::r.pc > 0xFFFF ) { dprintf( "PC wrapped around\n" ); cpu::r.pc &= 0xFFFF; } else { set_warning( "Emulation error (illegal/unsupported instruction)" ); dprintf( "Bad opcode $%.2x at $%.4x\n", (int) *cpu::get_code( cpu::r.pc ), (int) cpu::r.pc ); cpu::r.pc = (cpu::r.pc + 1) & 0xFFFF; cpu_time += 6; } } } duration = cpu_time; next_play -= cpu_time; if ( next_play < 0 ) // could go negative if routine is taking too long to return next_play = 0; apu.end_frame( cpu_time ); return 0; }