view src/console/gme.h @ 334:a9f1bd76a3e6 trunk

[svn] - apply_xform(): check for NULL vfield (broken scripts) - add tan(), asin(), acos(), atan(), log() to script engine.
author nenolod
date Tue, 05 Dec 2006 03:40:04 -0800
parents fb513e10174e
children 986f098da058
line wrap: on
line source

/* Game music emulator library C interface (also usable from C++) */

/* Game_Music_Emu 0.5.1 */
#ifndef GME_H
#define GME_H

#ifdef __cplusplus
	extern "C" {
#endif

/* Error string returned by library functions, or NULL if no error (success) */
typedef const char* gme_err_t;

/* First parameter of most gme_ functions is a pointer to the Music_Emu */
typedef struct Music_Emu Music_Emu;


/******** Game music types ********/

/* Emulator type constants for each supported file type */
extern struct gme_type_t_ const gme_ay_type [], gme_gbs_type [], gme_gym_type [],
		gme_hes_type [], gme_kss_type [], gme_nsf_type [], gme_nsfe_type [],
		gme_sap_type [], gme_spc_type [], gme_vgm_type [], gme_vgz_type [];
typedef struct gme_type_t_ const* gme_type_t;

/* Determine likely game music type based on first four bytes of file. Returns
string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
file header is not recognized. */
const char* gme_identify_header( void const* header );

/* Pointer to array of music types, with NULL entry at end. Allows a player linked
to this library to support new music types without having to be updated. */
gme_type_t const* gme_type_list();

/* Get corresponding music type for file extension passed in. Types points to
an array of gme_type_t elements with a NULL terminator at the end. */
gme_type_t gme_identify_extension( const char* extension, gme_type_t const* types );

/* Determine file type based on file's extension or header (if extension isn't recognized) */
gme_err_t gme_identify_file( const char* path, gme_type_t const* types, gme_type_t* type_out );

/* gme_type_t is a pointer to this structure. For example, gme_nsf_type->system is 
"Nintendo NES" and gme_nsf_type->new_emu() is equilvant to new Nsf_Emu (in C++). */
struct gme_type_t_
{
	const char* system;         /* name of system this music file type is generally for */
	int track_count;            /* non-zero for formats with a fixed number of tracks */
	Music_Emu* (*new_emu)();    /* Create new emulator for this type (useful in C++ only) */
	Music_Emu* (*new_info)();   /* Create new info reader for this type */
	
	/* internal */
	const char* extension_;
	int flags_;
};


/******** Emulator creation/cleanup ********/

/* Create new emulator and set sample rate. Returns NULL if out of memory. */
Music_Emu* gme_new_emu( gme_type_t, long sample_rate );

/* Create new music file info reader. Same as gme_new_emu() except it does not
support playback functions. It *does* support an m3u playlist. */
Music_Emu* gme_new_info( gme_type_t );

/* Error returned if file is wrong type */
extern const char gme_wrong_file_type [];

/* Type of this emulator */
gme_type_t gme_type( Music_Emu const* );

/* Finish using emulator and free memory */
void gme_delete( Music_Emu* );


/******** File loading ********/

/* Load music file */
gme_err_t gme_load_file( Music_Emu*, const char* path );

/* Load music file from memory. Makes a copy of data passed. */
gme_err_t gme_load_data( Music_Emu*, const void* data, long size );

/* Load music file using custom data reader function that will be called to
read file data. Most emulators load the entire file in one call. */
typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, long count );
gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );

/* Load m3u playlist file (must be done after loading file) */
gme_err_t gme_load_m3u( Music_Emu*, const char* path );

/* Load m3u playlist file from memory (must be done after loading file) */
gme_err_t gme_load_m3u_data( Music_Emu*, const void* data, long size );

/* Clears any loaded m3u playlist and any internal playlist that the music format
supports (NSFE for example). */
void gme_clear_playlist( Music_Emu* );

/* Most recent warning string, or NULL if none. Clears current warning after returning. */
const char* gme_warning( Music_Emu* );


/******** Track information ********/

/* Number of tracks in file/playlist */
int gme_track_count( Music_Emu const* );

/* Get information for a particular track (length, name, author, etc.) */
typedef struct track_info_t track_info_t;
gme_err_t gme_track_info( Music_Emu const*, track_info_t* out, int track );

enum { gme_max_field = 255 };
struct track_info_t
{
	long track_count;
	
	/* times in milliseconds; -1 if unknown */
	long length;
	long intro_length;
	long loop_length;
	
	/* empty string if not available */
	char system    [256];
	char game      [256];
	char song      [256];
	char author    [256];
	char copyright [256];
	char comment   [256];
	char dumper    [256];
};


/******** Basic playback ********/

/* Start a track, where 0 is the first track. Also clears warning string. */
gme_err_t gme_start_track( Music_Emu*, int index );

/* Set start time and length of track fade out. Once fade ends track_ended() returns
true. Fade time can be changed while track is playing. */
void gme_set_fade( Music_Emu*, long start_msec );

/* Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
errors set warning string, and major errors also end track. */
gme_err_t gme_play( Music_Emu*, long sample_count, short* out );

/* True if a track has reached its end */
int gme_track_ended( Music_Emu const* );

/* Number of milliseconds (1000 msec = 1 second) played since beginning of track */
long gme_tell( Music_Emu const* );

/* Seek to new time in track. Seeking backwards or far forward can take a while. */
gme_err_t gme_seek( Music_Emu*, long msec );


/******** Advanced playback ********/

/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
GYM, SPC, and Sega Genesis VGM music */
void gme_set_stereo_depth( Music_Emu*, double depth );

/* Disable automatic end-of-track detection and skipping of silence at beginning
if ignore is true */
void gme_ignore_silence( Music_Emu*, int ignore );

/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
Track length as returned by track_info() assumes a tempo of 1.0. */
void gme_set_tempo( Music_Emu*, double tempo );

/* Number of voices used by currently loaded file */
int gme_voice_count( Music_Emu const* );

/* Names of voices */
const char** gme_voice_names( Music_Emu const* );

/* Mute/unmute voice i, where voice 0 is first voice */
void gme_mute_voice( Music_Emu*, int index, int mute );

/* Set muting state of all voices at once using a bit mask, where -1 mutes all
voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
void gme_mute_voices( Music_Emu*, int muting_mask );

/* Frequency equalizer parameters (see gme.txt) */
typedef struct gme_equalizer_t
{
	double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
	long   bass;   /* 1 = full bass, 90 = average, 16000 = almost no bass */
} gme_equalizer_t;

/* Get current frequency equalizater parameters */
gme_equalizer_t gme_equalizer( Music_Emu const* );

/* Change frequency equalizer parameters */
void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );


#ifdef __cplusplus
	}
#endif

#endif