Mercurial > audlegacy-plugins
view src/iris/theme_squarefield.c @ 155:adf9f4b26039 trunk
[svn] - user-friendly names (UI side unimplemented still)
author | nenolod |
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date | Tue, 31 Oct 2006 12:07:32 -0800 |
parents | a578bf9b2851 |
children |
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/* Iris - visualization plugin for XMMS * Copyright (C) 2000-2002 Cédric DELFOSSE (cdelfosse@free.fr) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <stdlib.h> #include <string.h> #include <math.h> #include <GL/gl.h> #include <audacious/configdb.h> #include "iris.h" static struct { } conf_private, conf_private_new; static config_theme conf = { NULL, &conf_private }; static config_theme conf_new = { NULL, &conf_private_new }; static GLfloat get_x_angle (void); static void draw_one_frame (gboolean); iris_theme theme_squarefield = { "SquareField", "Waving square field", "Marinus Schraal (foser@sesmar.eu.org)", "squarefield", &conf, &conf_new, sizeof (conf_private), NULL, NULL, NULL, NULL, NULL, NULL, NULL, get_x_angle, draw_one_frame, }; GLfloat dataSquare[NUM_BANDS][NUM_BANDS]; // internal sounddata structure static GLfloat get_x_angle () { return (10.0 + (int) (80.0 * rand () / (RAND_MAX + 1.0))); } static void draw_one_frame (gboolean beat) { int t1, t2; // loop vars GLfloat x1, y1; GLfloat red, green, blue; GLfloat z = 0.0; GLfloat scale = 4.5; // scales the whole field - lower is bigger GLfloat scaleh = 3; // scales height of the bar - lower is smaller GLfloat maxfalloff = 0.05; /* internal routine to shift all data when a new datarow arrives */ for (t1 = 15; t1 > 0; t1--) { for (t2 = 0; t2 < 16; t2++) { dataSquare[t1][t2] = dataSquare[t1 - 1][t2]; } } for (t2 = 0; t2 < 16; t2++) { if (dataSquare[0][t2] > datas.data1[t2] && ((dataSquare[0][t2] - datas.data1[t2]) > maxfalloff)) { dataSquare[0][t2] = dataSquare[0][t2] - maxfalloff; } else { dataSquare[0][t2] = datas.data1[t2]; } } /* some kinda random base i started out on turned out to be too big thats why i added scaling vars */ x1 = 11.75f; y1 = 11.75f; glBegin (GL_QUADS); for (t1 = 0; t1 < 16; t1++) { x1 = 11.75f; for (t2 = 0; t2 < 16; t2++) { /* bottom : turned off */ /* get_color (&red, &green, &blue, &z); glColor4f (red/2 , green/2 , blue/2 , 0.5); glVertex3f( (x1-1)/scale , 0, (y1-1)/scale); // Top Right Of The Quad (Bottom) glVertex3f( x1/scale, 0, (y1-1)/scale); // Top Left Of The Quad (Bottom) glVertex3f( x1/scale, 0, y1/scale); // Bottom Left Of The Quad (Bottom) glVertex3f( (x1-1)/scale, 0, y1/scale); // Bottom Right Of The Quad (Bottom) */ /* sides */ get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // top right (front) get_color (&red, &green, &blue, &z); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, 0, (y1 - 1) / scale); //bottom right glVertex3f (x1 / scale, 0, (y1 - 1) / scale); //bottom left get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // top left get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // top fron (left) get_color (&red, &green, &blue, &z); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f (x1 / scale, 0, (y1 - 1) / scale); // bottom fron (left) glVertex3f (x1 / scale, 0, y1 / scale); // back bottom (left) get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // top back (left) get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // top front (right) get_color (&red, &green, &blue, &z); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, 0, (y1 - 1) / scale); // bottom front (right) glVertex3f ((x1 - 1) / scale, 0, y1 / scale); // bottom back (right) get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // top back(right) get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // right top (back) get_color (&red, &green, &blue, &z); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f ((x1 - 1) / scale, 0, y1 / scale); // right bottom (back) glVertex3f (x1 / scale, 0, y1 / scale); // left bottom (back) get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red / 2, green / 2, blue / 2, 0.5); glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // left top (back) /* top */ get_color (&red, &green, &blue, &dataSquare[t1][t2]); glColor4f (red, green, blue, 0.5); glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // Top Right Of The Quad (Bottom) glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, (y1 - 1) / scale); // Top Left Of The Quad (Bottom) glVertex3f (x1 / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // Bottom Left Of The Quad (Bottom) glVertex3f ((x1 - 1) / scale, dataSquare[t1][t2] * scaleh, y1 / scale); // Bottom Right Of The Quad (Bottom) x1 -= 1.5; } y1 -= 1.5; } glEnd (); }