Mercurial > audlegacy-plugins
view src/modplug/modplug.cxx @ 576:ca3de84e2288 trunk
[svn] - build fix. adjust prototypes to new input API.
author | yaz |
---|---|
date | Mon, 29 Jan 2007 17:47:57 -0800 |
parents | 6b5a52635b3b |
children | 0f2f68b9c98c |
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/* * This source code is public domain. * * Authors: Kenton Varda <temporal@gauge3d.org> (C interface wrapper) */ #include "modplug.h" #include "stdafx.h" #include "sndfile.h" struct _ModPlugFile { CSoundFile mSoundFile; }; namespace ModPlug { ModPlug_Settings gSettings = { MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION, 2, 16, 44100, MODPLUG_RESAMPLE_LINEAR, 0, 0, 0, 0, 0, 0, 0 }; int gSampleSize; void UpdateSettings(bool updateBasicConfig) { if(gSettings.mFlags & MODPLUG_ENABLE_REVERB) { CSoundFile::SetReverbParameters(gSettings.mReverbDepth, gSettings.mReverbDelay); } if(gSettings.mFlags & MODPLUG_ENABLE_MEGABASS) { CSoundFile::SetXBassParameters(gSettings.mBassAmount, gSettings.mBassRange); } else // modplug seems to ignore the SetWaveConfigEx() setting for bass boost CSoundFile::SetXBassParameters(0, 0); if(gSettings.mFlags & MODPLUG_ENABLE_SURROUND) { CSoundFile::SetSurroundParameters(gSettings.mSurroundDepth, gSettings.mSurroundDelay); } if(updateBasicConfig) { CSoundFile::SetWaveConfig(gSettings.mFrequency, gSettings.mBits, gSettings.mChannels); gSampleSize = gSettings.mBits / 8 * gSettings.mChannels; } CSoundFile::SetWaveConfigEx(gSettings.mFlags & MODPLUG_ENABLE_SURROUND, !(gSettings.mFlags & MODPLUG_ENABLE_OVERSAMPLING), gSettings.mFlags & MODPLUG_ENABLE_REVERB, true, gSettings.mFlags & MODPLUG_ENABLE_MEGABASS, gSettings.mFlags & MODPLUG_ENABLE_NOISE_REDUCTION, false); CSoundFile::SetResamplingMode(gSettings.mResamplingMode); } } ModPlugFile* ModPlug_Load(const void* data, int size) { ModPlugFile* result = new ModPlugFile; ModPlug::UpdateSettings(true); if(result->mSoundFile.Create((const BYTE*)data, size)) { result->mSoundFile.SetRepeatCount(ModPlug::gSettings.mLoopCount); return result; } else { delete result; return NULL; } } void ModPlug_Unload(ModPlugFile* file) { file->mSoundFile.Destroy(); delete file; } int ModPlug_Read(ModPlugFile* file, void* buffer, int size) { return file->mSoundFile.Read(buffer, size) * ModPlug::gSampleSize; } const char* ModPlug_GetName(ModPlugFile* file) { return file->mSoundFile.GetTitle(); } int ModPlug_GetLength(ModPlugFile* file) { return file->mSoundFile.GetSongTime() * 1000; } void ModPlug_InitMixerCallback(ModPlugFile* file,ModPlugMixerProc proc) { file->mSoundFile.gpSndMixHook = (LPSNDMIXHOOKPROC)proc ; return; } void ModPlug_UnloadMixerCallback(ModPlugFile* file) { file->mSoundFile.gpSndMixHook = NULL; return ; } unsigned int ModPlug_GetMasterVolume(ModPlugFile* file) { return (unsigned int)file->mSoundFile.m_nMasterVolume; } void ModPlug_SetMasterVolume(ModPlugFile* file,unsigned int cvol) { (void)file->mSoundFile.SetMasterVolume( (UINT)cvol, FALSE ); return ; } int ModPlug_GetCurrentSpeed(ModPlugFile* file) { return file->mSoundFile.m_nMusicSpeed; } int ModPlug_GetCurrentTempo(ModPlugFile* file) { return file->mSoundFile.m_nMusicTempo; } int ModPlug_GetCurrentOrder(ModPlugFile* file) { return file->mSoundFile.GetCurrentOrder(); } int ModPlug_GetCurrentPattern(ModPlugFile* file) { return file->mSoundFile.GetCurrentPattern(); } int ModPlug_GetCurrentRow(ModPlugFile* file) { return file->mSoundFile.m_nRow; } int ModPlug_GetPlayingChannels(ModPlugFile* file) { return ( file->mSoundFile.m_nMixChannels < file->mSoundFile.m_nMaxMixChannels ? file->mSoundFile.m_nMixChannels : file->mSoundFile.m_nMaxMixChannels ); } void ModPlug_SeekOrder(ModPlugFile* file,int order) { file->mSoundFile.SetCurrentOrder(order); } int ModPlug_GetModuleType(ModPlugFile* file) { return file->mSoundFile.m_nType; } char* ModPlug_GetMessage(ModPlugFile* file) { return file->mSoundFile.m_lpszSongComments; } #ifndef MODPLUG_NO_FILESAVE char ModPlug_ExportS3M(ModPlugFile* file,const char* filepath) { return (char)file->mSoundFile.SaveS3M(filepath,0); } char ModPlug_ExportXM(ModPlugFile* file,const char* filepath) { return (char)file->mSoundFile.SaveXM(filepath,0); } char ModPlug_ExportMOD(ModPlugFile* file,const char* filepath) { return (char)file->mSoundFile.SaveMod(filepath,0); } char ModPlug_ExportIT(ModPlugFile* file,const char* filepath) { return (char)file->mSoundFile.SaveIT(filepath,0); } #endif // MODPLUG_NO_FILESAVE unsigned int ModPlug_NumInstruments(ModPlugFile* file) { return file->mSoundFile.m_nInstruments; } unsigned int ModPlug_NumSamples(ModPlugFile* file) { return file->mSoundFile.m_nSamples; } unsigned int ModPlug_NumPatterns(ModPlugFile* file) { return file->mSoundFile.GetNumPatterns(); } unsigned int ModPlug_NumChannels(ModPlugFile* file) { return file->mSoundFile.GetNumChannels(); } unsigned int ModPlug_SampleName(ModPlugFile* file,unsigned int qual,char* buff) { return file->mSoundFile.GetSampleName(qual,buff); } unsigned int ModPlug_InstrumentName(ModPlugFile* file,unsigned int qual,char* buff) { return file->mSoundFile.GetInstrumentName(qual,buff); } ModPlugNote* ModPlug_GetPattern(ModPlugFile* file,int pattern,unsigned int* numrows) { if ( pattern<MAX_PATTERNS ) { if (file->mSoundFile.Patterns[pattern]) { if (numrows) *numrows=(unsigned int)file->mSoundFile.PatternSize[pattern]; return (ModPlugNote*)file->mSoundFile.Patterns[pattern]; } } return NULL; } void ModPlug_Seek(ModPlugFile* file, int millisecond) { int maxpos; int maxtime = file->mSoundFile.GetSongTime() * 1000; float postime; if(millisecond > maxtime) millisecond = maxtime; maxpos = file->mSoundFile.GetMaxPosition(); postime = (float)maxpos / (float)maxtime; file->mSoundFile.SetCurrentPos((int)(millisecond * postime)); } void ModPlug_GetSettings(ModPlug_Settings* settings) { memcpy(settings, &ModPlug::gSettings, sizeof(ModPlug_Settings)); } void ModPlug_SetSettings(const ModPlug_Settings* settings) { memcpy(&ModPlug::gSettings, settings, sizeof(ModPlug_Settings)); ModPlug::UpdateSettings(false); // do not update basic config. }