view src/console/Gb_Oscs.cxx @ 2284:d19b53359b24

cleaned up the sndfile wav plugin, currently limiting it ONLY TO WAV PLAYBACK. if somebody is more experienced with it and wants to restore the other formats, go ahead (maybe change the name of the plugin too?).
author mf0102 <0102@gmx.at>
date Wed, 09 Jan 2008 15:41:22 +0100
parents 986f098da058
children
line wrap: on
line source

// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/

#include "Gb_Apu.h"

#include <string.h>

/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */

#include "blargg_source.h"

// Gb_Osc

void Gb_Osc::reset()
{
	delay = 0;
	last_amp = 0;
	length = 0;
	output_select = 3;
	output = outputs [output_select];
}

void Gb_Osc::clock_length()
{
	if ( (regs [4] & len_enabled_mask) && length )
		length--;
}

// Gb_Env

void Gb_Env::clock_envelope()
{
	if ( env_delay && !--env_delay )
	{
		env_delay = regs [2] & 7;
		int v = volume - 1 + (regs [2] >> 2 & 2);
		if ( (unsigned) v < 15 )
			volume = v;
	}
}

bool Gb_Env::write_register( int reg, int data )
{
	switch ( reg )
	{
	case 1:
		length = 64 - (regs [1] & 0x3F);
		break;
	
	case 2:
		if ( !(data >> 4) )
			enabled = false;
		break;
	
	case 4:
		if ( data & trigger )
		{
			env_delay = regs [2] & 7;
			volume = regs [2] >> 4;
			enabled = true;
			if ( length == 0 )
				length = 64;
			return true;
		}
	}
	return false;
}

// Gb_Square

void Gb_Square::reset()
{
	phase = 0;
	sweep_freq = 0;
	sweep_delay = 0;
	Gb_Env::reset();
}

void Gb_Square::clock_sweep()
{
	int sweep_period = (regs [0] & period_mask) >> 4;
	if ( sweep_period && sweep_delay && !--sweep_delay )
	{
		sweep_delay = sweep_period;
		regs [3] = sweep_freq & 0xFF;
		regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07);
		
		int offset = sweep_freq >> (regs [0] & shift_mask);
		if ( regs [0] & 0x08 )
			offset = -offset;
		sweep_freq += offset;
		
		if ( sweep_freq < 0 )
		{
			sweep_freq = 0;
		}
		else if ( sweep_freq >= 2048 )
		{
			sweep_delay = 0; // don't modify channel frequency any further
			sweep_freq = 2048; // silence sound immediately
		}
	}
}

void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing )
{
	if ( sweep_freq == 2048 )
		playing = false;
	
	static unsigned char const table [4] = { 1, 2, 4, 6 };
	int const duty = table [regs [1] >> 6];
	int amp = volume & playing;
	if ( phase >= duty )
		amp = -amp;
	
	int frequency = this->frequency();
	if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041
	{
		// really high frequency results in DC at half volume
		amp = volume >> 1;
		playing = false;
	}
	
	{
		int delta = amp - last_amp;
		if ( delta )
		{
			last_amp = amp;
			synth->offset( time, delta, output );
		}
	}
	
	time += delay;
	if ( !playing )
		time = end_time;
	
	if ( time < end_time )
	{
		int const period = (2048 - frequency) * 4;
		Blip_Buffer* const output = this->output;
		int phase = this->phase;
		int delta = amp * 2;
		do
		{
			phase = (phase + 1) & 7;
			if ( phase == 0 || phase == duty )
			{
				delta = -delta;
				synth->offset_inline( time, delta, output );
			}
			time += period;
		}
		while ( time < end_time );
		
		this->phase = phase;
		last_amp = delta >> 1;
	}
	delay = time - end_time;
}

// Gb_Noise

void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing )
{
	int amp = volume & playing;
	int tap = 13 - (regs [3] & 8);
	if ( bits >> tap & 2 )
		amp = -amp;
	
	{
		int delta = amp - last_amp;
		if ( delta )
		{
			last_amp = amp;
			synth->offset( time, delta, output );
		}
	}
	
	time += delay;
	if ( !playing )
		time = end_time;
	
	if ( time < end_time )
	{
		static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 };
		int period = table [regs [3] & 7] << (regs [3] >> 4);
		
		// keep parallel resampled time to eliminate time conversion in the loop
		Blip_Buffer* const output = this->output;
		const blip_resampled_time_t resampled_period =
				output->resampled_duration( period );
		blip_resampled_time_t resampled_time = output->resampled_time( time );
		unsigned bits = this->bits;
		int delta = amp * 2;
		
		do
		{
			unsigned changed = (bits >> tap) + 1;
			time += period;
			bits <<= 1;
			if ( changed & 2 )
			{
				delta = -delta;
				bits |= 1;
				synth->offset_resampled( resampled_time, delta, output );
			}
			resampled_time += resampled_period;
		}
		while ( time < end_time );
		
		this->bits = bits;
		last_amp = delta >> 1;
	}
	delay = time - end_time;
}

// Gb_Wave

inline void Gb_Wave::write_register( int reg, int data )
{
	switch ( reg )
	{
	case 0:
		if ( !(data & 0x80) )
			enabled = false;
		break;
	
	case 1:
		length = 256 - regs [1];
		break;
	
	case 2:
		volume = data >> 5 & 3;
		break;
	
	case 4:
		if ( data & trigger & regs [0] )
		{
			wave_pos = 0;
			enabled = true;
			if ( length == 0 )
				length = 256;
		}
	}
}

void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing )
{
	int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7
	int frequency;
	{
		int amp = (wave [wave_pos] >> volume_shift & playing) * 2;
		
		frequency = this->frequency();
		if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045
		{
			amp = 30 >> volume_shift & playing;
			playing = false;
		}
		
		int delta = amp - last_amp;
		if ( delta )
		{
			last_amp = amp;
			synth->offset( time, delta, output );
		}
	}
	
	time += delay;
	if ( !playing )
		time = end_time;
	
	if ( time < end_time )
	{
		Blip_Buffer* const output = this->output;
		int const period = (2048 - frequency) * 2;
	 	int wave_pos = (this->wave_pos + 1) & (wave_size - 1);
	 	
		do
		{
			int amp = (wave [wave_pos] >> volume_shift) * 2;
			wave_pos = (wave_pos + 1) & (wave_size - 1);
			int delta = amp - last_amp;
			if ( delta )
			{
				last_amp = amp;
				synth->offset_inline( time, delta, output );
			}
			time += period;
		}
		while ( time < end_time );
		
		this->wave_pos = (wave_pos - 1) & (wave_size - 1);
	}
	delay = time - end_time;
}

// Gb_Apu::write_osc

void Gb_Apu::write_osc( int index, int reg, int data )
{
	reg -= index * 5;
	Gb_Square* sq = &square2;
	switch ( index )
	{
	case 0:
		sq = &square1;
	case 1:
		if ( sq->write_register( reg, data ) && index == 0 )
		{
			square1.sweep_freq = square1.frequency();
			if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) )
			{
				square1.sweep_delay = 1; // cause sweep to recalculate now
				square1.clock_sweep();
			}
		}
		break;
	
	case 2:
		wave.write_register( reg, data );
		break;
	
	case 3:
		if ( noise.write_register( reg, data ) )
			noise.bits = 0x7FFF;
	}
}