view src/paranormal/misc.c @ 2284:d19b53359b24

cleaned up the sndfile wav plugin, currently limiting it ONLY TO WAV PLAYBACK. if somebody is more experienced with it and wants to restore the other formats, go ahead (maybe change the name of the plugin too?).
author mf0102 <0102@gmx.at>
date Wed, 09 Jan 2008 15:41:22 +0100
parents 56bb18dd3fdd
children f1b6f1b2cdb3
line wrap: on
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/*
 * paranormal: iterated pipeline-driven visualization plugin
 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org>
 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; under version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <config.h>

#include <stdlib.h>
#include <stdio.h>

#include <glib.h>

#include "paranormal.h"
#include "actuators.h"
#include "pn_utils.h"

/* ******************** misc_floater ******************** */
static struct pn_actuator_option_desc misc_floater_opts[] =
{
  { "value", "The colour value for the floater.",
    OPT_TYPE_INT, { ival: 255 } },
  { NULL }
};

typedef enum
{
  float_up    = 0x1,
  float_down  = 0x2,
  float_left  = 0x4,
  float_right = 0x8,
} FloaterDirection;

struct floater_state_data
{
  FloaterDirection dir;
  gint x;
  gint y;
};

static void
misc_floater_init(gpointer *data)
{
  struct floater_state_data *opaque_data = g_new0(struct floater_state_data, 1);
  *data = opaque_data;
  opaque_data->x = rand() % pn_image_data->width;
  opaque_data->y = rand() % pn_image_data->height;
  opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */
}

static void
misc_floater_cleanup(gpointer data)
{
  g_free(data);
}

/*
 * This implementation isn't very great.
 * Anyone want to improve it? :(
 */
static void
misc_floater_exec(const struct pn_actuator_option *opts, gpointer data)
{
  struct floater_state_data *opaque_data = (struct floater_state_data *) data;
  guchar value = (opts[0].val.ival < 0 || opts[0].val.ival > 255) ? 255 : opts[0].val.ival;

  /* determine the root coordinate first */
  if (opaque_data->dir & float_up)
    opaque_data->y -= 1;
  if (opaque_data->dir & float_down)
    opaque_data->y += 1;

  if (opaque_data->dir & float_left)
    opaque_data->x -= 1;
  if (opaque_data->dir & float_right)
    opaque_data->x += 1;

  /* make sure we're within surface boundaries. segfaults suck, afterall. */
  if (opaque_data->x + 1 <= pn_image_data->width &&
       opaque_data->x - 1 >= 0 &&
       opaque_data->y + 1 <= pn_image_data->height &&
       opaque_data->y - 1 >= 0)
    {
      /* draw it. i could use a loop here, but i don't see much reason in it,
       * so i don't think i will at this time.  -nenolod
       */
      pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y)]     = value;
      pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x + 1, opaque_data->y)] = value;
      pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x - 1, opaque_data->y)] = value;
      pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y + 1)] = value;
      pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y - 1)] = value;
    }

  /* check if we need to change direction yet, and if so, do so. */
  if (pn_new_beat == TRUE)
    opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */

  /* now adjust the direction so we stay in boundary */
  if (opaque_data->x - 1 <= 0 && opaque_data->dir & float_left)
    {
      opaque_data->dir &= ~float_left;
      opaque_data->dir |= float_right;
    }

  if (opaque_data->x + 1 >= pn_image_data->width && opaque_data->dir & float_right)
    {
      opaque_data->dir &= ~float_right;
      opaque_data->dir |= float_left;
    }

  if (opaque_data->y - 1 <= 0 && opaque_data->dir & float_up)
    {
      opaque_data->dir &= ~float_up;
      opaque_data->dir |= float_down;
    }

  if (opaque_data->y + 1 >= pn_image_data->height && opaque_data->dir & float_down)
    {
      opaque_data->dir &= ~float_down;
      opaque_data->dir |= float_up;
    }
}

struct pn_actuator_desc builtin_misc_floater =
{
  "misc_floater",
  "Floating Particle",
  "A floating particle.",
  0, misc_floater_opts,
  misc_floater_init, misc_floater_cleanup, misc_floater_exec
};