Mercurial > audlegacy-plugins
view src/console/gme.h @ 3197:d2e01ca06335
alsa-ng: Work around *broken* drivers, such as snd-au88xx.
author | William Pitcock <nenolod@atheme.org> |
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date | Mon, 13 Jul 2009 15:37:47 -0500 |
parents | 986f098da058 |
children |
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/* Game music emulator library C interface (also usable from C++) */ /* Game_Music_Emu 0.5.2 */ #ifndef GME_H #define GME_H #ifdef __cplusplus extern "C" { #endif /* Error string returned by library functions, or NULL if no error (success) */ typedef const char* gme_err_t; /* First parameter of most gme_ functions is a pointer to the Music_Emu */ typedef struct Music_Emu Music_Emu; /******** Basic operations ********/ /* Create emulator and load game music file/data into it. Sets *out to new emulator. */ gme_err_t gme_open_file( const char* path, Music_Emu** out, long sample_rate ); /* Number of tracks available */ int gme_track_count( Music_Emu const* ); /* Start a track, where 0 is the first track */ gme_err_t gme_start_track( Music_Emu*, int index ); /* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */ gme_err_t gme_play( Music_Emu*, long count, short* out ); /* Finish using emulator and free memory */ void gme_delete( Music_Emu* ); /******** Track position/length ********/ /* Set time to start fading track out. Once fade ends track_ended() returns true. Fade time can be changed while track is playing. */ void gme_set_fade( Music_Emu*, long start_msec ); /* True if a track has reached its end */ int gme_track_ended( Music_Emu const* ); /* Number of milliseconds (1000 = one second) played since beginning of track */ long gme_tell( Music_Emu const* ); /* Seek to new time in track. Seeking backwards or far forward can take a while. */ gme_err_t gme_seek( Music_Emu*, long msec ); /******** Informational ********/ /* If you only need track information from a music file, pass gme_info_only for sample_rate to open/load. */ enum { gme_info_only = -1 }; /* Most recent warning string, or NULL if none. Clears current warning after returning. Warning is also cleared when loading a file and starting a track. */ const char* gme_warning( Music_Emu* ); /* Load m3u playlist file (must be done after loading music) */ gme_err_t gme_load_m3u( Music_Emu*, const char* path ); /* Clear any loaded m3u playlist and any internal playlist that the music format supports (NSFE for example). */ void gme_clear_playlist( Music_Emu* ); /* Get information for a particular track (length, name, author, etc.) */ typedef struct track_info_t track_info_t; gme_err_t gme_track_info( Music_Emu const*, track_info_t* out, int track ); struct track_info_t { long track_count; /* times in milliseconds; -1 if unknown */ long length; long intro_length; long loop_length; /* empty string if not available */ char system [256]; char game [256]; char song [256]; char author [256]; char copyright [256]; char comment [256]; char dumper [256]; }; enum { gme_max_field = 255 }; /******** Advanced playback ********/ /* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for GYM, SPC, and Sega Genesis VGM music */ void gme_set_stereo_depth( Music_Emu*, double depth ); /* Disable automatic end-of-track detection and skipping of silence at beginning if ignore is true */ void gme_ignore_silence( Music_Emu*, int ignore ); /* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. Track length as returned by track_info() assumes a tempo of 1.0. */ void gme_set_tempo( Music_Emu*, double tempo ); /* Number of voices used by currently loaded file */ int gme_voice_count( Music_Emu const* ); /* Names of voices */ const char** gme_voice_names( Music_Emu const* ); /* Mute/unmute voice i, where voice 0 is first voice */ void gme_mute_voice( Music_Emu*, int index, int mute ); /* Set muting state of all voices at once using a bit mask, where -1 mutes all voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */ void gme_mute_voices( Music_Emu*, int muting_mask ); /* Frequency equalizer parameters (see gme.txt) */ typedef struct gme_equalizer_t { double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */ long bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */ } gme_equalizer_t; /* Get current frequency equalizater parameters */ gme_equalizer_t gme_equalizer( Music_Emu const* ); /* Change frequency equalizer parameters */ void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq ); /******** Game music types ********/ /* Emulator type constants for each supported file type */ extern struct gme_type_t_ const gme_ay_type [], gme_gbs_type [], gme_gym_type [], gme_hes_type [], gme_kss_type [], gme_nsf_type [], gme_nsfe_type [], gme_sap_type [], gme_spc_type [], gme_vgm_type [], gme_vgz_type []; typedef struct gme_type_t_ const* gme_type_t; /* Type of this emulator */ gme_type_t gme_type( Music_Emu const* ); /* gme_type_t is a pointer to this structure. For example, gme_nsf_type->system is "Nintendo NES" and gme_nsf_type->new_emu() is equilvant to new Nsf_Emu (in C++). */ struct gme_type_t_ { const char* system; /* name of system this music file type is generally for */ int track_count; /* non-zero for formats with a fixed number of tracks */ Music_Emu* (*new_emu)(); /* Create new emulator for this type (useful in C++ only) */ Music_Emu* (*new_info)(); /* Create new info reader for this type */ /* internal */ const char* extension_; int flags_; }; /* Pointer to array of all music types, with NULL entry at end. Allows a player linked to this library to support new music types without having to be updated. */ gme_type_t const* gme_type_list(); /******** Advanced file loading ********/ /* Error returned if file type is not supported */ extern const char gme_wrong_file_type []; /* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. */ gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, long sample_rate ); /* Determine likely game music type based on first four bytes of file. Returns string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if file header is not recognized. */ const char* gme_identify_header( void const* header ); /* Get corresponding music type for file path or extension passed in. */ gme_type_t gme_identify_extension( const char* path_or_extension ); /* Determine file type based on file's extension or header (if extension isn't recognized). Sets *type_out to type, or 0 if unrecognized or error. */ gme_err_t gme_identify_file( const char* path, gme_type_t* type_out ); /* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need track information, pass gme_info_only for sample_rate. */ Music_Emu* gme_new_emu( gme_type_t, long sample_rate ); /* Load music file into emulator */ gme_err_t gme_load_file( Music_Emu*, const char* path ); /* Load music file from memory into emulator. Makes a copy of data passed. */ gme_err_t gme_load_data( Music_Emu*, void const* data, long size ); /* Load music file using custom data reader function that will be called to read file data. Most emulators load the entire file in one read call. */ typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, long count ); gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data ); /* Load m3u playlist file from memory (must be done after loading music) */ gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size ); /******** User data ********/ /* Set/get pointer to data you want to associate with this emulator. You can use this for whatever you want. */ void gme_set_user_data( Music_Emu*, void* new_user_data ); void* gme_user_data( Music_Emu const* ); /* Register cleanup function to be called when deleting emulator, or NULL to clear it. Passes user_data to cleanup function. */ typedef void (*gme_user_cleanup_t)( void* user_data ); void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func ); #ifdef __cplusplus } #endif #endif