Mercurial > audlegacy-plugins
view src/evdev-plug/ed.c @ 2764:d45b4beadf6c
Made "bluetooth" and "streambrowser" plugins translatable.
author | Stany HENRY <StrassBoy@gmail.com> |
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date | Thu, 03 Jul 2008 09:07:03 +0200 |
parents | 95fab0931d47 |
children | 3134a0987162 |
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/* * * Author: Giacomo Lozito <james@develia.org>, (C) 2005-2007 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "ed.h" #include "ed_types.h" #include "ed_internals.h" #include "ed_actions.h" #include "ed_ui.h" #include "ed_common.h" #include <audacious/i18n.h> #include <audacious/auddrct.h> GeneralPlugin *evdevplug_gplist[] = { &ed_gp, NULL }; SIMPLE_GENERAL_PLUGIN(evdev-plug, evdevplug_gplist); GList *ed_device_listening_list = NULL; gboolean plugin_is_active = FALSE; /* action callbacks */ void ed_action_pb_play ( gpointer ); void ed_action_pb_stop ( gpointer ); void ed_action_pb_pause ( gpointer ); void ed_action_pb_prev ( gpointer ); void ed_action_pb_next ( gpointer ); void ed_action_pb_eject ( gpointer ); void ed_action_vol_up5 ( gpointer ); void ed_action_vol_down5 ( gpointer ); void ed_action_vol_up10 ( gpointer ); void ed_action_vol_down10 ( gpointer ); void ed_action_vol_mute ( gpointer ); void ed_action_win_main ( gpointer ); void ed_action_win_playlist ( gpointer ); void ed_action_win_equalizer ( gpointer ); void ed_action_win_jtf ( gpointer ); void ed_action_pl_repeat ( gpointer ); void ed_action_pl_shuffle ( gpointer ); /* map action codes to ed_action_t objects */ ed_action_t player_actions[] = { [ED_ACTION_PB_PLAY] = { N_("Playback->Play") , ed_action_pb_play }, [ED_ACTION_PB_STOP] = { N_("Playback->Stop") , ed_action_pb_stop }, [ED_ACTION_PB_PAUSE] = { N_("Playback->Pause") , ed_action_pb_pause }, [ED_ACTION_PB_PREV] = { N_("Playback->Prev") , ed_action_pb_prev }, [ED_ACTION_PB_NEXT] = { N_("Playback->Next") , ed_action_pb_next }, [ED_ACTION_PB_EJECT] = { N_("Playback->Eject") , ed_action_pb_eject }, [ED_ACTION_PL_REPEAT] = { N_("Playlist->Repeat") , ed_action_pl_repeat }, [ED_ACTION_PL_SHUFFLE] = { N_("Playlist->Shuffle") , ed_action_pl_shuffle }, [ED_ACTION_VOL_UP5] = { N_("Volume->Up_5") , ed_action_vol_up5 }, [ED_ACTION_VOL_DOWN5] = { N_("Volume->Down_5") , ed_action_vol_down5 }, [ED_ACTION_VOL_UP10] = { N_("Volume->Up_10") , ed_action_vol_up10 }, [ED_ACTION_VOL_DOWN10] = { N_("Volume->Down_10") , ed_action_vol_down10 }, [ED_ACTION_VOL_MUTE] = { N_("Volume->Mute") , ed_action_vol_mute }, [ED_ACTION_WIN_MAIN] = { N_("Window->Main") , ed_action_win_main }, [ED_ACTION_WIN_PLAYLIST] = { N_("Window->Playlist") , ed_action_win_playlist }, [ED_ACTION_WIN_EQUALIZER] = { N_("Window->Equalizer") , ed_action_win_equalizer }, [ED_ACTION_WIN_JTF] = { N_("Window->JumpToFile") , ed_action_win_jtf } }; /* ***************** */ /* plug-in functions */ void ed_init ( void ) { g_log_set_handler( NULL , G_LOG_LEVEL_WARNING , g_log_default_handler , NULL ); plugin_is_active = TRUE; /* go! */ /* read event devices and bindings from user configuration and start listening for active ones */ ed_device_start_listening_from_config(); return; } void ed_cleanup ( void ) { /* shut down all devices being listened */ ed_device_stop_listening_all( TRUE ); plugin_is_active = FALSE; /* stop! */ return; } void ed_config ( void ) { ed_ui_config_show(); } void ed_about ( void ) { ed_ui_about_show(); } /* ************** */ /* player actions */ void ed_action_call ( gint code , gpointer param ) { DEBUGMSG( "Calling action; code %i ( %s )\n" , code , player_actions[code].desc ); /* activate callback for requested action */ player_actions[code].callback( param ); } void ed_action_pb_play ( gpointer param ) { audacious_drct_play(); } void ed_action_pb_stop ( gpointer param ) { audacious_drct_stop(); } void ed_action_pb_pause ( gpointer param ) { if (audacious_drct_get_playing() || audacious_drct_get_paused()) audacious_drct_pause(); else audacious_drct_play(); } void ed_action_pb_prev ( gpointer param ) { audacious_drct_pl_prev(); } void ed_action_pb_next ( gpointer param ) { audacious_drct_pl_next(); } void ed_action_pb_eject ( gpointer param ) { audacious_drct_eject(); } void ed_action_pl_repeat ( gpointer param ) { audacious_drct_pl_repeat_toggle(); } void ed_action_pl_shuffle ( gpointer param ) { audacious_drct_pl_shuffle_toggle(); } void ed_action_vol_up5 ( gpointer param ) { gint vl, vr; audacious_drct_get_volume( &vl , &vr ); audacious_drct_set_volume( CLAMP(vl + 5, 0, 100) , CLAMP(vr + 5, 0, 100) ); } void ed_action_vol_down5 ( gpointer param ) { gint vl, vr; audacious_drct_get_volume( &vl , &vr ); audacious_drct_set_volume( CLAMP(vl - 5, 0, 100) , CLAMP(vr - 5, 0, 100) ); } void ed_action_vol_up10 ( gpointer param ) { gint vl, vr; audacious_drct_get_volume( &vl , &vr ); audacious_drct_set_volume( CLAMP(vl + 10, 0, 100) , CLAMP(vr + 10, 0, 100) ); } void ed_action_vol_down10 ( gpointer param ) { gint vl, vr; audacious_drct_get_volume( &vl , &vr ); audacious_drct_set_volume( CLAMP(vl - 10, 0, 100) , CLAMP(vr - 10, 0, 100) ); } void ed_action_vol_mute ( gpointer param ) { static gint vl = -1; static gint vr = -1; if ( vl == -1 ) /* no previous memory of volume before mute action */ { audacious_drct_get_volume( &vl , &vr ); /* memorize volume before mute */ audacious_drct_set_volume( 0 , 0 ); /* mute */ } else /* memorized volume values exist */ { gint vl_now = 0; gint vr_now = 0; audacious_drct_get_volume( &vl_now , &vr_now ); if (( vl_now == 0 ) && ( vr_now == 0 )) { /* the volume is still muted, restore the old values */ audacious_drct_set_volume( vl , vr ); vl = -1; vr = -1; /* reset these for next use */ } else { /* the volume has been raised with other commands, act as if there wasn't a previous memory */ audacious_drct_get_volume( &vl , &vr ); /* memorize volume before mute */ audacious_drct_set_volume( 0 , 0 ); /* mute */ } } } void ed_action_win_main ( gpointer param ) { audacious_drct_main_win_toggle( !audacious_drct_main_win_is_visible() ); } void ed_action_win_playlist ( gpointer param ) { audacious_drct_pl_win_toggle( !audacious_drct_pl_win_is_visible () ); } void ed_action_win_equalizer ( gpointer param ) { audacious_drct_eq_win_toggle( !audacious_drct_eq_win_is_visible () ); } void ed_action_win_jtf ( gpointer param ) { audacious_drct_jtf_show(); }