Mercurial > audlegacy-plugins
view src/console/Nsf_Emu.cxx @ 866:d8b8b36d2709 trunk
[svn] - prevent skin list overlap when it's first populated and user quickly switchs to other tabs in the prefswin
author | giacomo |
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date | Fri, 16 Mar 2007 18:47:24 -0700 |
parents | 986f098da058 |
children | 5abb9030e8a7 |
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// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "Nsf_Emu.h" #include "blargg_endian.h" #include <string.h> #include <stdio.h> #if !NSF_EMU_APU_ONLY #include "Nes_Namco_Apu.h" #include "Nes_Vrc6_Apu.h" #include "Nes_Fme7_Apu.h" #endif /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" int const vrc6_flag = 0x01; int const namco_flag = 0x10; int const fme7_flag = 0x20; long const clock_divisor = 12; Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq = { -1.0, 80 }; Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq = { -15.0, 80 }; int Nsf_Emu::pcm_read( void* emu, nes_addr_t addr ) { return *((Nsf_Emu*) emu)->cpu::get_code( addr ); } Nsf_Emu::Nsf_Emu() { vrc6 = 0; namco = 0; fme7 = 0; set_type( gme_nsf_type ); set_silence_lookahead( 6 ); apu.dmc_reader( pcm_read, this ); Music_Emu::set_equalizer( nes_eq ); set_gain( 1.4 ); memset( unmapped_code, Nes_Cpu::bad_opcode, sizeof unmapped_code ); } Nsf_Emu::~Nsf_Emu() { unload(); } void Nsf_Emu::unload() { #if !NSF_EMU_APU_ONLY { delete vrc6; vrc6 = 0; delete namco; namco = 0; delete fme7; fme7 = 0; } #endif rom.clear(); Music_Emu::unload(); } // Track info static void copy_nsf_fields( Nsf_Emu::header_t const& h, track_info_t* out ) { GME_COPY_FIELD( h, out, game ); GME_COPY_FIELD( h, out, author ); GME_COPY_FIELD( h, out, copyright ); if ( h.chip_flags ) Gme_File::copy_field_( out->system, "Famicom" ); } blargg_err_t Nsf_Emu::track_info_( track_info_t* out, int ) const { copy_nsf_fields( header_, out ); return 0; } static blargg_err_t check_nsf_header( void const* header ) { if ( memcmp( header, "NESM\x1A", 5 ) ) return gme_wrong_file_type; return 0; } struct Nsf_File : Gme_Info_ { Nsf_Emu::header_t h; Nsf_File() { set_type( gme_nsf_type ); } blargg_err_t load_( Data_Reader& in ) { blargg_err_t err = in.read( &h, Nsf_Emu::header_size ); if ( err ) return (err == in.eof_error ? gme_wrong_file_type : err); if ( h.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag) ) set_warning( "Uses unsupported audio expansion hardware" ); set_track_count( h.track_count ); return check_nsf_header( &h ); } blargg_err_t track_info_( track_info_t* out, int ) const { copy_nsf_fields( h, out ); return 0; } }; static Music_Emu* new_nsf_emu () { return BLARGG_NEW Nsf_Emu ; } static Music_Emu* new_nsf_file() { return BLARGG_NEW Nsf_File; } gme_type_t_ const gme_nsf_type [1] = { "Nintendo NES", 0, &new_nsf_emu, &new_nsf_file, "NSF", 1 }; // Setup void Nsf_Emu::set_tempo_( double t ) { unsigned playback_rate = get_le16( header_.ntsc_speed ); unsigned standard_rate = 0x411A; clock_rate_ = 1789772.72727; play_period = 262 * 341L * 4 - 2; // two fewer PPU clocks every four frames if ( pal_only ) { play_period = 33247 * clock_divisor; clock_rate_ = 1662607.125; standard_rate = 0x4E20; playback_rate = get_le16( header_.pal_speed ); } if ( !playback_rate ) playback_rate = standard_rate; if ( playback_rate != standard_rate || t != 1.0 ) play_period = long (playback_rate * clock_rate_ / (1000000.0 / clock_divisor * t)); apu.set_tempo( t ); } blargg_err_t Nsf_Emu::init_sound() { if ( header_.chip_flags & ~(namco_flag | vrc6_flag | fme7_flag) ) set_warning( "Uses unsupported audio expansion hardware" ); { #define APU_NAMES "Square 1", "Square 2", "Triangle", "Noise", "DMC" int const count = Nes_Apu::osc_count; static const char* const apu_names [count] = { APU_NAMES }; set_voice_count( count ); set_voice_names( apu_names ); } static int const types [] = { wave_type | 1, wave_type | 2, wave_type | 0, noise_type | 0, mixed_type | 1, wave_type | 3, wave_type | 4, wave_type | 5, wave_type | 6, wave_type | 7, wave_type | 8, wave_type | 9, wave_type |10, wave_type |11, wave_type |12, wave_type |13 }; set_voice_types( types ); // common to all sound chip configurations double adjusted_gain = gain(); #if NSF_EMU_APU_ONLY { if ( header_.chip_flags ) set_warning( "Uses unsupported audio expansion hardware" ); } #else { if ( header_.chip_flags & (namco_flag | vrc6_flag | fme7_flag) ) set_voice_count( Nes_Apu::osc_count + 3 ); if ( header_.chip_flags & namco_flag ) { namco = BLARGG_NEW Nes_Namco_Apu; CHECK_ALLOC( namco ); adjusted_gain *= 0.75; int const count = Nes_Apu::osc_count + Nes_Namco_Apu::osc_count; static const char* const names [count] = { APU_NAMES, "Wave 1", "Wave 2", "Wave 3", "Wave 4", "Wave 5", "Wave 6", "Wave 7", "Wave 8" }; set_voice_count( count ); set_voice_names( names ); } if ( header_.chip_flags & vrc6_flag ) { vrc6 = BLARGG_NEW Nes_Vrc6_Apu; CHECK_ALLOC( vrc6 ); adjusted_gain *= 0.75; { int const count = Nes_Apu::osc_count + Nes_Vrc6_Apu::osc_count; static const char* const names [count] = { APU_NAMES, "Saw Wave", "Square 3", "Square 4" }; set_voice_count( count ); set_voice_names( names ); } if ( header_.chip_flags & namco_flag ) { int const count = Nes_Apu::osc_count + Nes_Vrc6_Apu::osc_count + Nes_Namco_Apu::osc_count; static const char* const names [count] = { APU_NAMES, "Saw Wave", "Square 3", "Square 4", "Wave 1", "Wave 2", "Wave 3", "Wave 4", "Wave 5", "Wave 6", "Wave 7", "Wave 8" }; set_voice_count( count ); set_voice_names( names ); } } if ( header_.chip_flags & fme7_flag ) { fme7 = BLARGG_NEW Nes_Fme7_Apu; CHECK_ALLOC( fme7 ); adjusted_gain *= 0.75; int const count = Nes_Apu::osc_count + Nes_Fme7_Apu::osc_count; static const char* const names [count] = { APU_NAMES, "Square 3", "Square 4", "Square 5" }; set_voice_count( count ); set_voice_names( names ); } if ( namco ) namco->volume( adjusted_gain ); if ( vrc6 ) vrc6 ->volume( adjusted_gain ); if ( fme7 ) fme7 ->volume( adjusted_gain ); } #endif apu.volume( adjusted_gain ); return 0; } blargg_err_t Nsf_Emu::load_( Data_Reader& in ) { assert( offsetof (header_t,unused [4]) == header_size ); RETURN_ERR( rom.load( in, header_size, &header_, 0 ) ); set_track_count( header_.track_count ); RETURN_ERR( check_nsf_header( &header_ ) ); if ( header_.vers != 1 ) set_warning( "Unknown file version" ); // sound and memory blargg_err_t err = init_sound(); if ( err ) return err; // set up data nes_addr_t load_addr = get_le16( header_.load_addr ); init_addr = get_le16( header_.init_addr ); play_addr = get_le16( header_.play_addr ); if ( !load_addr ) load_addr = rom_begin; if ( !init_addr ) init_addr = rom_begin; if ( !play_addr ) play_addr = rom_begin; if ( load_addr < rom_begin || init_addr < rom_begin ) { const char* w = warning(); if ( !w ) w = "Corrupt file (invalid load/init/play address)"; return w; } rom.set_addr( load_addr % bank_size ); int total_banks = rom.size() / bank_size; // bank switching int first_bank = (load_addr - rom_begin) / bank_size; for ( int i = 0; i < bank_count; i++ ) { unsigned bank = i - first_bank; if ( bank >= (unsigned) total_banks ) bank = 0; initial_banks [i] = bank; if ( header_.banks [i] ) { // bank-switched memcpy( initial_banks, header_.banks, sizeof initial_banks ); break; } } pal_only = (header_.speed_flags & 3) == 1; #if !NSF_EMU_EXTRA_FLAGS header_.speed_flags = 0; #endif set_tempo( tempo() ); return setup_buffer( (long) (clock_rate_ + 0.5) ); } void Nsf_Emu::update_eq( blip_eq_t const& eq ) { apu.treble_eq( eq ); #if !NSF_EMU_APU_ONLY { if ( namco ) namco->treble_eq( eq ); if ( vrc6 ) vrc6 ->treble_eq( eq ); if ( fme7 ) fme7 ->treble_eq( eq ); } #endif } void Nsf_Emu::set_voice( int i, Blip_Buffer* buf, Blip_Buffer*, Blip_Buffer* ) { if ( i < Nes_Apu::osc_count ) { apu.osc_output( i, buf ); return; } i -= Nes_Apu::osc_count; #if !NSF_EMU_APU_ONLY { if ( fme7 && i < Nes_Fme7_Apu::osc_count ) { fme7->osc_output( i, buf ); return; } if ( vrc6 ) { if ( i < Nes_Vrc6_Apu::osc_count ) { // put saw first if ( --i < 0 ) i = 2; vrc6->osc_output( i, buf ); return; } i -= Nes_Vrc6_Apu::osc_count; } if ( namco && i < Nes_Namco_Apu::osc_count ) { namco->osc_output( i, buf ); return; } } #endif } // Emulation // see nes_cpu_io.h for read/write functions void Nsf_Emu::cpu_write_misc( nes_addr_t addr, int data ) { #if !NSF_EMU_APU_ONLY { if ( namco ) { switch ( addr ) { case Nes_Namco_Apu::data_reg_addr: namco->write_data( time(), data ); return; case Nes_Namco_Apu::addr_reg_addr: namco->write_addr( data ); return; } } if ( addr >= Nes_Fme7_Apu::latch_addr && fme7 ) { switch ( addr & Nes_Fme7_Apu::addr_mask ) { case Nes_Fme7_Apu::latch_addr: fme7->write_latch( data ); return; case Nes_Fme7_Apu::data_addr: fme7->write_data( time(), data ); return; } } if ( vrc6 ) { unsigned reg = addr & (Nes_Vrc6_Apu::addr_step - 1); unsigned osc = unsigned (addr - Nes_Vrc6_Apu::base_addr) / Nes_Vrc6_Apu::addr_step; if ( osc < Nes_Vrc6_Apu::osc_count && reg < Nes_Vrc6_Apu::reg_count ) { vrc6->write_osc( time(), osc, reg, data ); return; } } } #endif // unmapped write #ifndef NDEBUG { // some games write to $8000 and $8001 repeatedly if ( addr == 0x8000 || addr == 0x8001 ) return; // probably namco sound mistakenly turned on in mck if ( addr == 0x4800 || addr == 0xF800 ) return; // memory mapper? if ( addr == 0xFFF8 ) return; dprintf( "write_unmapped( 0x%04X, 0x%02X )\n", (unsigned) addr, (unsigned) data ); } #endif } blargg_err_t Nsf_Emu::start_track_( int track ) { RETURN_ERR( Classic_Emu::start_track_( track ) ); memset( low_mem, 0, sizeof low_mem ); memset( sram, 0, sizeof sram ); cpu::reset( unmapped_code ); // also maps low_mem cpu::map_code( sram_addr, sizeof sram, sram ); for ( int i = 0; i < bank_count; ++i ) cpu_write( bank_select_addr + i, initial_banks [i] ); apu.reset( pal_only, (header_.speed_flags & 0x20) ? 0x3F : 0 ); apu.write_register( 0, 0x4015, 0x0F ); apu.write_register( 0, 0x4017, (header_.speed_flags & 0x10) ? 0x80 : 0 ); #if !NSF_EMU_APU_ONLY { if ( namco ) namco->reset(); if ( vrc6 ) vrc6 ->reset(); if ( fme7 ) fme7 ->reset(); } #endif play_ready = 4; play_extra = 0; next_play = play_period / clock_divisor; saved_state.pc = badop_addr; low_mem [0x1FF] = (badop_addr - 1) >> 8; low_mem [0x1FE] = (badop_addr - 1) & 0xFF; r.sp = 0xFD; r.pc = init_addr; r.a = track; r.x = pal_only; return 0; } blargg_err_t Nsf_Emu::run_clocks( blip_time_t& duration, int ) { set_time( 0 ); while ( time() < duration ) { nes_time_t end = min( next_play, duration ); end = min( end, time() + 32767 ); // allows CPU to use 16-bit time delta if ( cpu::run( end ) ) { if ( r.pc != badop_addr ) { set_warning( "Emulation error (illegal instruction)" ); r.pc++; } else { play_ready = 1; if ( saved_state.pc != badop_addr ) { cpu::r = saved_state; saved_state.pc = badop_addr; } else { set_time( end ); } } } if ( time() >= next_play ) { nes_time_t period = (play_period + play_extra) / clock_divisor; play_extra = play_period - period * clock_divisor; next_play += period; if ( play_ready && !--play_ready ) { check( saved_state.pc == badop_addr ); if ( r.pc != badop_addr ) saved_state = cpu::r; r.pc = play_addr; low_mem [0x100 + r.sp--] = (badop_addr - 1) >> 8; low_mem [0x100 + r.sp--] = (badop_addr - 1) & 0xFF; GME_FRAME_HOOK( this ); } } } if ( cpu::error_count() ) { cpu::clear_error_count(); set_warning( "Emulation error (illegal instruction)" ); } duration = time(); next_play -= duration; check( next_play >= 0 ); if ( next_play < 0 ) next_play = 0; apu.end_frame( duration ); #if !NSF_EMU_APU_ONLY { if ( namco ) namco->end_frame( duration ); if ( vrc6 ) vrc6 ->end_frame( duration ); if ( fme7 ) fme7 ->end_frame( duration ); } #endif return 0; }