Mercurial > audlegacy-plugins
view src/sexypsf/PsxMem.h @ 866:d8b8b36d2709 trunk
[svn] - prevent skin list overlap when it's first populated and user quickly switchs to other tabs in the prefswin
author | giacomo |
---|---|
date | Fri, 16 Mar 2007 18:47:24 -0700 |
parents | 3da1b8942b8b |
children | 8a4fbe599b05 |
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/* Pcsx - Pc Psx Emulator * Copyright (C) 1999-2002 Pcsx Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #ifndef __PSXMEMORY_H__ #define __PSXMEMORY_H__ #ifdef WORDS_BIGENDIAN static INLINE u16 BFLIP16(u16 x) { return( ((x>>8)&0xFF)| ((x&0xFF)<<8) ); } static INLINE u32 BFLIP32(u32 x) { return ( ((x>>24)&0xFF) | ((x>>8)&0xFF00) | ((x<<8)&0xFF0000) | ((x<<24)&0xFF000000) ); } #else static INLINE u16 BFLIP16(u16 x) { return x; } static INLINE u32 BFLIP32(u32 x) { return x; } #endif static INLINE s32 BFLIP32S(s32 x) { return (s32)BFLIP32((u32)x); } static INLINE s16 BFLIP16S(s16 x) { return (s16)BFLIP16((u16)x); } char *psxM; #define psxMu32(mem) (*(u32*)&psxM[(mem) & 0x1fffff]) char *psxP; char *psxR; #define psxRu32(mem) (*(u32*)&psxR[(mem) & 0x7ffff]) char *psxH; #define psxHu8(mem) (*(u8*) &psxH[(mem) & 0xffff]) #define psxHu16(mem) (*(u16*)&psxH[(mem) & 0xffff]) #define psxHu32(mem) (*(u32*)&psxH[(mem) & 0xffff]) char **psxMemLUT; #define PSXM(mem) (psxMemLUT[(mem) >> 16] == 0 ? NULL : (void*)(psxMemLUT[(mem) >> 16] + ((mem) & 0xffff))) #define PSXMu8(mem) (*(u8 *)PSXM(mem)) #define PSXMu32(mem) (*(u32*)PSXM(mem)) #define PSXMuR8(mem) (PSXM(mem)?PSXMu8(mem):0) #define PSXMuW8(mem,val) (PSXM(mem)?PSXMu8(mem)=val:;) int psxMemInit(); void psxMemReset(); void psxMemShutdown(); u8 psxMemRead8 (u32 mem); u16 psxMemRead16(u32 mem); u32 psxMemRead32(u32 mem); void psxMemWrite8 (u32 mem, u8 value); void psxMemWrite16(u32 mem, u16 value); void psxMemWrite32(u32 mem, u32 value); void LoadPSXMem(u32 address, s32 length, unsigned char *data); #endif /* __PSXMEMORY_H__ */