view src/adplug/core/lds.cxx @ 2275:e09d9633d6aa

- mp3_playing() should return 0 for now otherwise mp4 playback would halt at the end of a track. - make use of AUDDBG().
author Yoshiki Yazawa <yaz@cc.rim.or.jp>
date Tue, 01 Jan 2008 22:54:10 +0900
parents 4709ce4e209e
children d49fca0fc7fd
line wrap: on
line source

/*
 * Adplug - Replayer for many OPL2/OPL3 audio file formats.
 * Copyright (C) 1999 - 2004 Simon Peter, <dn.tlp@gmx.net>, et al.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * lds.cpp - LOUDNESS Player by Simon Peter <dn.tlp@gmx.net>
 */

#include <string.h>

#include "lds.h"
#include "debug.h"

// Note frequency table (16 notes / octave)
const unsigned short
  CldsPlayer::frequency[] = {
  343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358,
  359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375,
  377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393,
  395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412,
  414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432,
  434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453,
  454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475,
  476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497,
  499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521,
  523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546,
  548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573,
  575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600,
  602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629,
  631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659,
  662, 664, 666, 669, 671, 674, 676, 678, 681, 683
};

// Vibrato (sine) table
const unsigned char
  CldsPlayer::vibtab[] = {
  0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162,
  171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247,
  250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236,
  231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131,
  120, 109, 98, 86, 74, 62, 50, 37, 25, 13
};

// Tremolo (sine * sine) table
const unsigned char
  CldsPlayer::tremtab[] = {
  0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47,
  52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134,
  140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208,
  213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251,
  253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245,
  243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193,
  188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115,
  109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29,
  25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0
};

// 'maxsound' is maximum number of patches (instruments)
// 'maxpos' is maximum number of entries in position list (orderlist)
const unsigned short
  CldsPlayer::maxsound = 0x3f, CldsPlayer::maxpos = 0xff;

/*** public methods *************************************/

CldsPlayer::CldsPlayer (Copl * newopl):CPlayer (newopl), soundbank (0), positions (0),
patterns (0)
{
}

CldsPlayer::~CldsPlayer ()
{
  if (soundbank)
    delete[]soundbank;
  if (positions)
    delete[]positions;
  if (patterns)
    delete[]patterns;
}

bool
CldsPlayer::load (VFSFile * fd, const CFileProvider & fp)
{
  binistream *f;
  unsigned int i, j;
  SoundBank *sb;
  std::string filename (fd->uri);

  // file validation section (actually just an extension check)
  f = fp.open (fd);
  if (!f)
    return false;
  if (!fp.extension (filename, ".lds"))
    return false;

  // file load section (header)
  mode = f->readInt (1);
  if (mode > 2)
  {
    fp.close (f);
    return false;
  }
  speed = f->readInt (2);
  tempo = f->readInt (1);
  pattlen = f->readInt (1);
  for (i = 0; i < 9; i++)
    chandelay[i] = f->readInt (1);
  regbd = f->readInt (1);

  // load patches
  numpatch = f->readInt (2);
  soundbank = new SoundBank[numpatch];
  for (i = 0; i < numpatch; i++)
  {
    sb = &soundbank[i];
    sb->mod_misc = f->readInt (1);
    sb->mod_vol = f->readInt (1);
    sb->mod_ad = f->readInt (1);
    sb->mod_sr = f->readInt (1);
    sb->mod_wave = f->readInt (1);
    sb->car_misc = f->readInt (1);
    sb->car_vol = f->readInt (1);
    sb->car_ad = f->readInt (1);
    sb->car_sr = f->readInt (1);
    sb->car_wave = f->readInt (1);
    sb->feedback = f->readInt (1);
    sb->keyoff = f->readInt (1);
    sb->portamento = f->readInt (1);
    sb->glide = f->readInt (1);
    sb->finetune = f->readInt (1);
    sb->vibrato = f->readInt (1);
    sb->vibdelay = f->readInt (1);
    sb->mod_trem = f->readInt (1);
    sb->car_trem = f->readInt (1);
    sb->tremwait = f->readInt (1);
    sb->arpeggio = f->readInt (1);
    for (j = 0; j < 12; j++)
      sb->arp_tab[j] = f->readInt (1);
    sb->start = f->readInt (2);
    sb->size = f->readInt (2);
    sb->fms = f->readInt (1);
    sb->transp = f->readInt (2);
    sb->midinst = f->readInt (1);
    sb->midvelo = f->readInt (1);
    sb->midkey = f->readInt (1);
    sb->midtrans = f->readInt (1);
    sb->middum1 = f->readInt (1);
    sb->middum2 = f->readInt (1);
  }

  // load positions
  numposi = f->readInt (2);
  positions = new Position[9 * numposi];
  for (i = 0; i < numposi; i++)
    for (j = 0; j < 9; j++)
    {
      /*
       * patnum is a pointer inside the pattern space, but patterns are 16bit
       * word fields anyway, so it ought to be an even number (hopefully) and
       * we can just divide it by 2 to get our array index of 16bit words.
       */
      positions[i * 9 + j].patnum = f->readInt (2) / 2;
      positions[i * 9 + j].transpose = f->readInt (1);
    }

  AdPlug_LogWrite
    ("CldsPlayer::load(\"%s\",fp): loading LOUDNESS file: mode = "
     "%d, pattlen = %d, numpatch = %d, numposi = %d\n", filename.c_str (),
     mode, pattlen, numpatch, numposi);

  // load patterns
  f->ignore (2);                // ignore # of digital sounds (not played by this player)
  patterns = new unsigned short[(fp.filesize (f) - f->pos ()) / 2 + 1];
  for (i = 0; !f->eof (); i++)
    patterns[i] = f->readInt (2);

  fp.close (f);
  rewind (0);
  return true;
}

bool
CldsPlayer::update ()
{
  unsigned short comword, freq, octave, chan, tune, wibc, tremc, arpreg;
  bool vbreak;
  unsigned char level, regnum, comhi, comlo;
  int i;
  Channel *c;

  if (!playing)
    return false;

  // handle fading
  if (fadeonoff)
    if (fadeonoff <= 128)
    {
      if (allvolume > fadeonoff || allvolume == 0)
        allvolume -= fadeonoff;
      else
      {
        allvolume = 1;
        fadeonoff = 0;
        if (hardfade != 0)
        {
          playing = false;
          hardfade = 0;
          for (i = 0; i < 9; i++)
            channel[i].keycount = 1;
        }
      }
    }
    else
      if ((unsigned int) ((allvolume + (0x100 - fadeonoff)) & 0xff) <=
          mainvolume)
      allvolume += 0x100 - fadeonoff;
    else
    {
      allvolume = mainvolume;
      fadeonoff = 0;
    }

  // handle channel delay
  for (chan = 0; chan < 9; chan++)
  {
    c = &channel[chan];
    if (c->chancheat.chandelay)
      if (!(--c->chancheat.chandelay))
        playsound (c->chancheat.sound, chan, c->chancheat.high);
  }

  // handle notes
  if (!tempo_now)
  {
    vbreak = false;
    for (chan = 0; chan < 9; chan++)
    {
      c = &channel[chan];
      if (!c->packwait)
      {
        unsigned short patnum = positions[posplay * 9 + chan].patnum;
        unsigned char transpose = positions[posplay * 9 + chan].transpose;

        comword = patterns[patnum + c->packpos];
        comhi = comword >> 8;
        comlo = comword & 0xff;
        if (comword)
          if (comhi == 0x80)
            c->packwait = comlo;
          else if (comhi >= 0x80)
          {
            switch (comhi)
            {
            case 0xff:
              c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f;
              if (fmchip[0xc0 + chan] & 1)
                c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f;
              break;
            case 0xfe:
              tempo = comword & 0x3f;
              break;
            case 0xfd:
              c->nextvol = comlo;
              break;
            case 0xfc:
              playing = false;
              // in real player there's also full keyoff here, but we don't need it
              break;
            case 0xfb:
              c->keycount = 1;
              break;
            case 0xfa:
              vbreak = true;
              jumppos = (posplay + 1) & maxpos;
              break;
            case 0xf9:
              vbreak = true;
              jumppos = comlo & maxpos;
              jumping = 1;
              if (jumppos < posplay)
                songlooped = true;
              break;
            case 0xf8:
              c->lasttune = 0;
              break;
            case 0xf7:
              c->vibwait = 0;
              // PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2;
              c->vibspeed = (comlo >> 4) + 2;
              c->vibrate = (comlo & 15) + 1;
              break;
            case 0xf6:
              c->glideto = comlo;
              break;
            case 0xf5:
              c->finetune = comlo;
              break;
            case 0xf4:
              if (!hardfade)
              {
                allvolume = mainvolume = comlo;
                fadeonoff = 0;
              }
              break;
            case 0xf3:
              if (!hardfade)
                fadeonoff = comlo;
              break;
            case 0xf2:
              c->trmstay = comlo;
              break;
            case 0xf1:         // panorama
            case 0xf0:         // progch
              // MIDI commands (unhandled)
              AdPlug_LogWrite
                ("CldsPlayer(): not handling MIDI command 0x%x, "
                 "value = 0x%x\n", comhi);
              break;
            default:
              if (comhi < 0xa0)
                c->glideto = comhi & 0x1f;
              else
                AdPlug_LogWrite
                  ("CldsPlayer(): unknown command 0x%x encountered!"
                   " value = 0x%x\n", comhi, comlo);
              break;
            }
          }
          else
          {
            unsigned char sound;
            unsigned short high;
            signed char transp = transpose & 127;

            /*
             * Originally, in assembler code, the player first shifted
             * logically left the transpose byte by 1 and then shifted
             * arithmetically right the same byte to achieve the final,
             * signed transpose value. Since we can't do arithmetic shifts
             * in C, we just duplicate the 7th bit into the 8th one and
             * discard the 8th one completely.
             */

            if (transpose & 64)
              transp |= 128;

            if (transpose & 128)
            {
              sound = (comlo + transp) & maxsound;
              high = comhi << 4;
            }
            else
            {
              sound = comlo & maxsound;
              high = (comhi + transp) << 4;
            }

            /*
               PASCAL:
               sound = comlo & maxsound;
               high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4;
             */

            if (!chandelay[chan])
              playsound (sound, chan, high);
            else
            {
              c->chancheat.chandelay = chandelay[chan];
              c->chancheat.sound = sound;
              c->chancheat.high = high;
            }
          }

        c->packpos++;
      }
      else
        c->packwait--;
    }

    tempo_now = tempo;
    /*
       The continue table is updated here, but this is only used in the
       original player, which can be paused in the middle of a song and then
       unpaused. Since AdPlug does all this for us automatically, we don't
       have a continue table here. The continue table update code is noted
       here for reference only.

       if(!pattplay) {
       conttab[speed & maxcont].position = posplay & 0xff;
       conttab[speed & maxcont].tempo = tempo;
       }
     */
    pattplay++;
    if (vbreak)
    {
      pattplay = 0;
      for (i = 0; i < 9; i++)
        channel[i].packpos = channel[i].packwait = 0;
      posplay = jumppos;
    }
    else if (pattplay >= pattlen)
    {
      pattplay = 0;
      for (i = 0; i < 9; i++)
        channel[i].packpos = channel[i].packwait = 0;
      posplay = (posplay + 1) & maxpos;
    }
  }
  else
    tempo_now--;

  // make effects
  for (chan = 0; chan < 9; chan++)
  {
    c = &channel[chan];
    regnum = op_table[chan];
    if (c->keycount > 0)
    {
      if (c->keycount == 1)
        setregs_adv (0xb0 + chan, 0xdf, 0);
      c->keycount--;
    }

    // arpeggio
    if (c->arp_size == 0)
      arpreg = 0;
    else
    {
      arpreg = c->arp_tab[c->arp_pos] << 4;
      if (arpreg == 0x800)
      {
        if (c->arp_pos > 0)
          c->arp_tab[0] = c->arp_tab[c->arp_pos - 1];
        c->arp_size = 1;
        c->arp_pos = 0;
        arpreg = c->arp_tab[0] << 4;
      }

      if (c->arp_count == c->arp_speed)
      {
        c->arp_pos++;
        if (c->arp_pos >= c->arp_size)
          c->arp_pos = 0;
        c->arp_count = 0;
      }
      else
        c->arp_count++;
    }

    // glide & portamento
    if (c->lasttune && (c->lasttune != c->gototune))
    {
      if (c->lasttune > c->gototune)
      {
        if (c->lasttune - c->gototune < c->portspeed)
          c->lasttune = c->gototune;
        else
          c->lasttune -= c->portspeed;
      }
      else
      {
        if (c->gototune - c->lasttune < c->portspeed)
          c->lasttune = c->gototune;
        else
          c->lasttune += c->portspeed;
      }

      if (arpreg >= 0x800)
        arpreg = c->lasttune - (arpreg ^ 0xff0) - 16;
      else
        arpreg += c->lasttune;

      freq = frequency[arpreg % (12 * 16)];
      octave = arpreg / (12 * 16) - 1;
      setregs (0xa0 + chan, freq & 0xff);
      setregs_adv (0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
    }
    else
    {
      // vibrato
      if (!c->vibwait)
      {
        if (c->vibrate)
        {
          wibc = vibtab[c->vibcount & 0x3f] * c->vibrate;

          if ((c->vibcount & 0x40) == 0)
            tune = c->lasttune + (wibc >> 8);
          else
            tune = c->lasttune - (wibc >> 8);

          if (arpreg >= 0x800)
            tune = tune - (arpreg ^ 0xff0) - 16;
          else
            tune += arpreg;

          freq = frequency[tune % (12 * 16)];
          octave = tune / (12 * 16) - 1;
          setregs (0xa0 + chan, freq & 0xff);
          setregs_adv (0xb0 + chan, 0x20,
                       ((octave << 2) + (freq >> 8)) & 0xdf);
          c->vibcount += c->vibspeed;
        }
        else if (c->arp_size != 0)
        {                       // no vibrato, just arpeggio
          if (arpreg >= 0x800)
            tune = c->lasttune - (arpreg ^ 0xff0) - 16;
          else
            tune = c->lasttune + arpreg;

          freq = frequency[tune % (12 * 16)];
          octave = tune / (12 * 16) - 1;
          setregs (0xa0 + chan, freq & 0xff);
          setregs_adv (0xb0 + chan, 0x20,
                       ((octave << 2) + (freq >> 8)) & 0xdf);
        }
      }
      else
      {                         // no vibrato, just arpeggio
        c->vibwait--;

        if (c->arp_size != 0)
        {
          if (arpreg >= 0x800)
            tune = c->lasttune - (arpreg ^ 0xff0) - 16;
          else
            tune = c->lasttune + arpreg;

          freq = frequency[tune % (12 * 16)];
          octave = tune / (12 * 16) - 1;
          setregs (0xa0 + chan, freq & 0xff);
          setregs_adv (0xb0 + chan, 0x20,
                       ((octave << 2) + (freq >> 8)) & 0xdf);
        }
      }
    }

    // tremolo (modulator)
    if (!c->trmwait)
    {
      if (c->trmrate)
      {
        tremc = tremtab[c->trmcount & 0x7f] * c->trmrate;
        if ((tremc >> 8) <= (c->volmod & 0x3f))
          level = (c->volmod & 0x3f) - (tremc >> 8);
        else
          level = 0;

        if (allvolume != 0 && (fmchip[0xc0 + chan] & 1))
          setregs_adv (0x40 + regnum, 0xc0,
                       ((level * allvolume) >> 8) ^ 0x3f);
        else
          setregs_adv (0x40 + regnum, 0xc0, level ^ 0x3f);

        c->trmcount += c->trmspeed;
      }
      else if (allvolume != 0 && (fmchip[0xc0 + chan] & 1))
        setregs_adv (0x40 + regnum, 0xc0,
                     ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
      else
        setregs_adv (0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f);
    }
    else
    {
      c->trmwait--;
      if (allvolume != 0 && (fmchip[0xc0 + chan] & 1))
        setregs_adv (0x40 + regnum, 0xc0,
                     ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
    }

    // tremolo (carrier)
    if (!c->trcwait)
    {
      if (c->trcrate)
      {
        tremc = tremtab[c->trccount & 0x7f] * c->trcrate;
        if ((tremc >> 8) <= (c->volcar & 0x3f))
          level = (c->volcar & 0x3f) - (tremc >> 8);
        else
          level = 0;

        if (allvolume != 0)
          setregs_adv (0x43 + regnum, 0xc0,
                       ((level * allvolume) >> 8) ^ 0x3f);
        else
          setregs_adv (0x43 + regnum, 0xc0, level ^ 0x3f);
        c->trccount += c->trcspeed;
      }
      else if (allvolume != 0)
        setregs_adv (0x43 + regnum, 0xc0,
                     ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
      else
        setregs_adv (0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f);
    }
    else
    {
      c->trcwait--;
      if (allvolume != 0)
        setregs_adv (0x43 + regnum, 0xc0,
                     ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
    }
  }

  return (!playing || songlooped) ? false : true;
}

void
CldsPlayer::rewind (int subsong)
{
  int i;

  // init all with 0
  tempo_now = 3;
  playing = true;
  songlooped = false;
  jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos =
    mainvolume = 0;
  memset (channel, 0, sizeof (channel));
  memset (fmchip, 0, sizeof (fmchip));

  // OPL2 init
  opl->init ();                 // Reset OPL chip
  opl->write (1, 0x20);
  opl->write (8, 0);
  opl->write (0xbd, regbd);

  for (i = 0; i < 9; i++)
  {
    opl->write (0x20 + op_table[i], 0);
    opl->write (0x23 + op_table[i], 0);
    opl->write (0x40 + op_table[i], 0x3f);
    opl->write (0x43 + op_table[i], 0x3f);
    opl->write (0x60 + op_table[i], 0xff);
    opl->write (0x63 + op_table[i], 0xff);
    opl->write (0x80 + op_table[i], 0xff);
    opl->write (0x83 + op_table[i], 0xff);
    opl->write (0xe0 + op_table[i], 0);
    opl->write (0xe3 + op_table[i], 0);
    opl->write (0xa0 + i, 0);
    opl->write (0xb0 + i, 0);
    opl->write (0xc0 + i, 0);
  }
}

/*** private methods *************************************/

void
CldsPlayer::playsound (int inst_number, int channel_number, int tunehigh)
{
  Channel *c = &channel[channel_number];    // current channel
  SoundBank *i = &soundbank[inst_number];   // current instrument
  unsigned int regnum = op_table[channel_number];   // channel's OPL2 register
  unsigned char volcalc, octave;
  unsigned short freq;

  // set fine tune
  tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80;

  // arpeggio handling
  if (!i->arpeggio)
  {
    unsigned short arpcalc = i->arp_tab[0] << 4;

    if (arpcalc > 0x800)
      tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16;
    else
      tunehigh += arpcalc;
  }

  // glide handling
  if (c->glideto != 0)
  {
    c->gototune = tunehigh;
    c->portspeed = c->glideto;
    c->glideto = c->finetune = 0;
    return;
  }

  // set modulator registers
  setregs (0x20 + regnum, i->mod_misc);
  volcalc = i->mod_vol;
  if (!c->nextvol || !(i->feedback & 1))
    c->volmod = volcalc;
  else
    c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));

  if ((i->feedback & 1) == 1 && allvolume != 0)
    setregs (0x40 + regnum,
             ((c->
               volmod & 0xc0) | (((c->volmod & 0x3f) *
                                  allvolume) >> 8)) ^ 0x3f);
  else
    setregs (0x40 + regnum, c->volmod ^ 0x3f);
  setregs (0x60 + regnum, i->mod_ad);
  setregs (0x80 + regnum, i->mod_sr);
  setregs (0xe0 + regnum, i->mod_wave);

  // Set carrier registers
  setregs (0x23 + regnum, i->car_misc);
  volcalc = i->car_vol;
  if (!c->nextvol)
    c->volcar = volcalc;
  else
    c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));

  if (allvolume)
    setregs (0x43 + regnum,
             ((c->
               volcar & 0xc0) | (((c->volcar & 0x3f) *
                                  allvolume) >> 8)) ^ 0x3f);
  else
    setregs (0x43 + regnum, c->volcar ^ 0x3f);
  setregs (0x63 + regnum, i->car_ad);
  setregs (0x83 + regnum, i->car_sr);
  setregs (0xe3 + regnum, i->car_wave);
  setregs (0xc0 + channel_number, i->feedback);
  setregs_adv (0xb0 + channel_number, 0xdf, 0); // key off

  freq = frequency[tunehigh % (12 * 16)];
  octave = tunehigh / (12 * 16) - 1;
  if (!i->glide)
  {
    if (!i->portamento || !c->lasttune)
    {
      setregs (0xa0 + channel_number, freq & 0xff);
      setregs (0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
      c->lasttune = c->gototune = tunehigh;
    }
    else
    {
      c->gototune = tunehigh;
      c->portspeed = i->portamento;
      setregs_adv (0xb0 + channel_number, 0xdf, 0x20);  // key on
    }
  }
  else
  {
    setregs (0xa0 + channel_number, freq & 0xff);
    setregs (0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
    c->lasttune = tunehigh;
    c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; // set destination
    c->portspeed = i->portamento;
  }

  if (!i->vibrato)
    c->vibwait = c->vibspeed = c->vibrate = 0;
  else
  {
    c->vibwait = i->vibdelay;
    // PASCAL:    c->vibspeed = ((i->vibrato >> 4) & 15) + 1;
    c->vibspeed = (i->vibrato >> 4) + 2;
    c->vibrate = (i->vibrato & 15) + 1;
  }

  if (!(c->trmstay & 0xf0))
  {
    c->trmwait = (i->tremwait & 0xf0) >> 3;
    // PASCAL:    c->trmspeed = (i->mod_trem >> 4) & 15;
    c->trmspeed = i->mod_trem >> 4;
    c->trmrate = i->mod_trem & 15;
    c->trmcount = 0;
  }

  if (!(c->trmstay & 0x0f))
  {
    c->trcwait = (i->tremwait & 15) << 1;
    // PASCAL:    c->trcspeed = (i->car_trem >> 4) & 15;
    c->trcspeed = i->car_trem >> 4;
    c->trcrate = i->car_trem & 15;
    c->trccount = 0;
  }

  c->arp_size = i->arpeggio & 15;
  c->arp_speed = i->arpeggio >> 4;
  memcpy (c->arp_tab, i->arp_tab, 12);
  c->keycount = i->keyoff;
  c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos =
    c->arp_count = 0;
}

inline void
CldsPlayer::setregs (unsigned char reg, unsigned char val)
{
  if (fmchip[reg] == val)
    return;

  fmchip[reg] = val;
  opl->write (reg, val);
}

inline void
CldsPlayer::setregs_adv (unsigned char reg, unsigned char mask,
                         unsigned char val)
{
  setregs (reg, (fmchip[reg] & mask) | val);
}