Mercurial > audlegacy-plugins
view src/adplug/core/lds.cxx @ 2275:e09d9633d6aa
- mp3_playing() should return 0 for now otherwise mp4 playback would halt at the end of a track.
- make use of AUDDBG().
author | Yoshiki Yazawa <yaz@cc.rim.or.jp> |
---|---|
date | Tue, 01 Jan 2008 22:54:10 +0900 |
parents | 4709ce4e209e |
children | d49fca0fc7fd |
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/* * Adplug - Replayer for many OPL2/OPL3 audio file formats. * Copyright (C) 1999 - 2004 Simon Peter, <dn.tlp@gmx.net>, et al. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * lds.cpp - LOUDNESS Player by Simon Peter <dn.tlp@gmx.net> */ #include <string.h> #include "lds.h" #include "debug.h" // Note frequency table (16 notes / octave) const unsigned short CldsPlayer::frequency[] = { 343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358, 359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375, 377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393, 395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412, 414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432, 434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453, 454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475, 476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497, 499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521, 523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546, 548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573, 575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600, 602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629, 631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659, 662, 664, 666, 669, 671, 674, 676, 678, 681, 683 }; // Vibrato (sine) table const unsigned char CldsPlayer::vibtab[] = { 0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162, 171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247, 250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236, 231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131, 120, 109, 98, 86, 74, 62, 50, 37, 25, 13 }; // Tremolo (sine * sine) table const unsigned char CldsPlayer::tremtab[] = { 0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47, 52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134, 140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208, 213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251, 253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245, 243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193, 188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115, 109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29, 25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0 }; // 'maxsound' is maximum number of patches (instruments) // 'maxpos' is maximum number of entries in position list (orderlist) const unsigned short CldsPlayer::maxsound = 0x3f, CldsPlayer::maxpos = 0xff; /*** public methods *************************************/ CldsPlayer::CldsPlayer (Copl * newopl):CPlayer (newopl), soundbank (0), positions (0), patterns (0) { } CldsPlayer::~CldsPlayer () { if (soundbank) delete[]soundbank; if (positions) delete[]positions; if (patterns) delete[]patterns; } bool CldsPlayer::load (VFSFile * fd, const CFileProvider & fp) { binistream *f; unsigned int i, j; SoundBank *sb; std::string filename (fd->uri); // file validation section (actually just an extension check) f = fp.open (fd); if (!f) return false; if (!fp.extension (filename, ".lds")) return false; // file load section (header) mode = f->readInt (1); if (mode > 2) { fp.close (f); return false; } speed = f->readInt (2); tempo = f->readInt (1); pattlen = f->readInt (1); for (i = 0; i < 9; i++) chandelay[i] = f->readInt (1); regbd = f->readInt (1); // load patches numpatch = f->readInt (2); soundbank = new SoundBank[numpatch]; for (i = 0; i < numpatch; i++) { sb = &soundbank[i]; sb->mod_misc = f->readInt (1); sb->mod_vol = f->readInt (1); sb->mod_ad = f->readInt (1); sb->mod_sr = f->readInt (1); sb->mod_wave = f->readInt (1); sb->car_misc = f->readInt (1); sb->car_vol = f->readInt (1); sb->car_ad = f->readInt (1); sb->car_sr = f->readInt (1); sb->car_wave = f->readInt (1); sb->feedback = f->readInt (1); sb->keyoff = f->readInt (1); sb->portamento = f->readInt (1); sb->glide = f->readInt (1); sb->finetune = f->readInt (1); sb->vibrato = f->readInt (1); sb->vibdelay = f->readInt (1); sb->mod_trem = f->readInt (1); sb->car_trem = f->readInt (1); sb->tremwait = f->readInt (1); sb->arpeggio = f->readInt (1); for (j = 0; j < 12; j++) sb->arp_tab[j] = f->readInt (1); sb->start = f->readInt (2); sb->size = f->readInt (2); sb->fms = f->readInt (1); sb->transp = f->readInt (2); sb->midinst = f->readInt (1); sb->midvelo = f->readInt (1); sb->midkey = f->readInt (1); sb->midtrans = f->readInt (1); sb->middum1 = f->readInt (1); sb->middum2 = f->readInt (1); } // load positions numposi = f->readInt (2); positions = new Position[9 * numposi]; for (i = 0; i < numposi; i++) for (j = 0; j < 9; j++) { /* * patnum is a pointer inside the pattern space, but patterns are 16bit * word fields anyway, so it ought to be an even number (hopefully) and * we can just divide it by 2 to get our array index of 16bit words. */ positions[i * 9 + j].patnum = f->readInt (2) / 2; positions[i * 9 + j].transpose = f->readInt (1); } AdPlug_LogWrite ("CldsPlayer::load(\"%s\",fp): loading LOUDNESS file: mode = " "%d, pattlen = %d, numpatch = %d, numposi = %d\n", filename.c_str (), mode, pattlen, numpatch, numposi); // load patterns f->ignore (2); // ignore # of digital sounds (not played by this player) patterns = new unsigned short[(fp.filesize (f) - f->pos ()) / 2 + 1]; for (i = 0; !f->eof (); i++) patterns[i] = f->readInt (2); fp.close (f); rewind (0); return true; } bool CldsPlayer::update () { unsigned short comword, freq, octave, chan, tune, wibc, tremc, arpreg; bool vbreak; unsigned char level, regnum, comhi, comlo; int i; Channel *c; if (!playing) return false; // handle fading if (fadeonoff) if (fadeonoff <= 128) { if (allvolume > fadeonoff || allvolume == 0) allvolume -= fadeonoff; else { allvolume = 1; fadeonoff = 0; if (hardfade != 0) { playing = false; hardfade = 0; for (i = 0; i < 9; i++) channel[i].keycount = 1; } } } else if ((unsigned int) ((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume) allvolume += 0x100 - fadeonoff; else { allvolume = mainvolume; fadeonoff = 0; } // handle channel delay for (chan = 0; chan < 9; chan++) { c = &channel[chan]; if (c->chancheat.chandelay) if (!(--c->chancheat.chandelay)) playsound (c->chancheat.sound, chan, c->chancheat.high); } // handle notes if (!tempo_now) { vbreak = false; for (chan = 0; chan < 9; chan++) { c = &channel[chan]; if (!c->packwait) { unsigned short patnum = positions[posplay * 9 + chan].patnum; unsigned char transpose = positions[posplay * 9 + chan].transpose; comword = patterns[patnum + c->packpos]; comhi = comword >> 8; comlo = comword & 0xff; if (comword) if (comhi == 0x80) c->packwait = comlo; else if (comhi >= 0x80) { switch (comhi) { case 0xff: c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f; if (fmchip[0xc0 + chan] & 1) c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f; break; case 0xfe: tempo = comword & 0x3f; break; case 0xfd: c->nextvol = comlo; break; case 0xfc: playing = false; // in real player there's also full keyoff here, but we don't need it break; case 0xfb: c->keycount = 1; break; case 0xfa: vbreak = true; jumppos = (posplay + 1) & maxpos; break; case 0xf9: vbreak = true; jumppos = comlo & maxpos; jumping = 1; if (jumppos < posplay) songlooped = true; break; case 0xf8: c->lasttune = 0; break; case 0xf7: c->vibwait = 0; // PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; c->vibspeed = (comlo >> 4) + 2; c->vibrate = (comlo & 15) + 1; break; case 0xf6: c->glideto = comlo; break; case 0xf5: c->finetune = comlo; break; case 0xf4: if (!hardfade) { allvolume = mainvolume = comlo; fadeonoff = 0; } break; case 0xf3: if (!hardfade) fadeonoff = comlo; break; case 0xf2: c->trmstay = comlo; break; case 0xf1: // panorama case 0xf0: // progch // MIDI commands (unhandled) AdPlug_LogWrite ("CldsPlayer(): not handling MIDI command 0x%x, " "value = 0x%x\n", comhi); break; default: if (comhi < 0xa0) c->glideto = comhi & 0x1f; else AdPlug_LogWrite ("CldsPlayer(): unknown command 0x%x encountered!" " value = 0x%x\n", comhi, comlo); break; } } else { unsigned char sound; unsigned short high; signed char transp = transpose & 127; /* * Originally, in assembler code, the player first shifted * logically left the transpose byte by 1 and then shifted * arithmetically right the same byte to achieve the final, * signed transpose value. Since we can't do arithmetic shifts * in C, we just duplicate the 7th bit into the 8th one and * discard the 8th one completely. */ if (transpose & 64) transp |= 128; if (transpose & 128) { sound = (comlo + transp) & maxsound; high = comhi << 4; } else { sound = comlo & maxsound; high = (comhi + transp) << 4; } /* PASCAL: sound = comlo & maxsound; high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4; */ if (!chandelay[chan]) playsound (sound, chan, high); else { c->chancheat.chandelay = chandelay[chan]; c->chancheat.sound = sound; c->chancheat.high = high; } } c->packpos++; } else c->packwait--; } tempo_now = tempo; /* The continue table is updated here, but this is only used in the original player, which can be paused in the middle of a song and then unpaused. Since AdPlug does all this for us automatically, we don't have a continue table here. The continue table update code is noted here for reference only. if(!pattplay) { conttab[speed & maxcont].position = posplay & 0xff; conttab[speed & maxcont].tempo = tempo; } */ pattplay++; if (vbreak) { pattplay = 0; for (i = 0; i < 9; i++) channel[i].packpos = channel[i].packwait = 0; posplay = jumppos; } else if (pattplay >= pattlen) { pattplay = 0; for (i = 0; i < 9; i++) channel[i].packpos = channel[i].packwait = 0; posplay = (posplay + 1) & maxpos; } } else tempo_now--; // make effects for (chan = 0; chan < 9; chan++) { c = &channel[chan]; regnum = op_table[chan]; if (c->keycount > 0) { if (c->keycount == 1) setregs_adv (0xb0 + chan, 0xdf, 0); c->keycount--; } // arpeggio if (c->arp_size == 0) arpreg = 0; else { arpreg = c->arp_tab[c->arp_pos] << 4; if (arpreg == 0x800) { if (c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1]; c->arp_size = 1; c->arp_pos = 0; arpreg = c->arp_tab[0] << 4; } if (c->arp_count == c->arp_speed) { c->arp_pos++; if (c->arp_pos >= c->arp_size) c->arp_pos = 0; c->arp_count = 0; } else c->arp_count++; } // glide & portamento if (c->lasttune && (c->lasttune != c->gototune)) { if (c->lasttune > c->gototune) { if (c->lasttune - c->gototune < c->portspeed) c->lasttune = c->gototune; else c->lasttune -= c->portspeed; } else { if (c->gototune - c->lasttune < c->portspeed) c->lasttune = c->gototune; else c->lasttune += c->portspeed; } if (arpreg >= 0x800) arpreg = c->lasttune - (arpreg ^ 0xff0) - 16; else arpreg += c->lasttune; freq = frequency[arpreg % (12 * 16)]; octave = arpreg / (12 * 16) - 1; setregs (0xa0 + chan, freq & 0xff); setregs_adv (0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } else { // vibrato if (!c->vibwait) { if (c->vibrate) { wibc = vibtab[c->vibcount & 0x3f] * c->vibrate; if ((c->vibcount & 0x40) == 0) tune = c->lasttune + (wibc >> 8); else tune = c->lasttune - (wibc >> 8); if (arpreg >= 0x800) tune = tune - (arpreg ^ 0xff0) - 16; else tune += arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs (0xa0 + chan, freq & 0xff); setregs_adv (0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); c->vibcount += c->vibspeed; } else if (c->arp_size != 0) { // no vibrato, just arpeggio if (arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs (0xa0 + chan, freq & 0xff); setregs_adv (0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } else { // no vibrato, just arpeggio c->vibwait--; if (c->arp_size != 0) { if (arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; setregs (0xa0 + chan, freq & 0xff); setregs_adv (0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } } // tremolo (modulator) if (!c->trmwait) { if (c->trmrate) { tremc = tremtab[c->trmcount & 0x7f] * c->trmrate; if ((tremc >> 8) <= (c->volmod & 0x3f)) level = (c->volmod & 0x3f) - (tremc >> 8); else level = 0; if (allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv (0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else setregs_adv (0x40 + regnum, 0xc0, level ^ 0x3f); c->trmcount += c->trmspeed; } else if (allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv (0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else setregs_adv (0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f); } else { c->trmwait--; if (allvolume != 0 && (fmchip[0xc0 + chan] & 1)) setregs_adv (0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } // tremolo (carrier) if (!c->trcwait) { if (c->trcrate) { tremc = tremtab[c->trccount & 0x7f] * c->trcrate; if ((tremc >> 8) <= (c->volcar & 0x3f)) level = (c->volcar & 0x3f) - (tremc >> 8); else level = 0; if (allvolume != 0) setregs_adv (0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else setregs_adv (0x43 + regnum, 0xc0, level ^ 0x3f); c->trccount += c->trcspeed; } else if (allvolume != 0) setregs_adv (0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else setregs_adv (0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f); } else { c->trcwait--; if (allvolume != 0) setregs_adv (0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } } return (!playing || songlooped) ? false : true; } void CldsPlayer::rewind (int subsong) { int i; // init all with 0 tempo_now = 3; playing = true; songlooped = false; jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0; memset (channel, 0, sizeof (channel)); memset (fmchip, 0, sizeof (fmchip)); // OPL2 init opl->init (); // Reset OPL chip opl->write (1, 0x20); opl->write (8, 0); opl->write (0xbd, regbd); for (i = 0; i < 9; i++) { opl->write (0x20 + op_table[i], 0); opl->write (0x23 + op_table[i], 0); opl->write (0x40 + op_table[i], 0x3f); opl->write (0x43 + op_table[i], 0x3f); opl->write (0x60 + op_table[i], 0xff); opl->write (0x63 + op_table[i], 0xff); opl->write (0x80 + op_table[i], 0xff); opl->write (0x83 + op_table[i], 0xff); opl->write (0xe0 + op_table[i], 0); opl->write (0xe3 + op_table[i], 0); opl->write (0xa0 + i, 0); opl->write (0xb0 + i, 0); opl->write (0xc0 + i, 0); } } /*** private methods *************************************/ void CldsPlayer::playsound (int inst_number, int channel_number, int tunehigh) { Channel *c = &channel[channel_number]; // current channel SoundBank *i = &soundbank[inst_number]; // current instrument unsigned int regnum = op_table[channel_number]; // channel's OPL2 register unsigned char volcalc, octave; unsigned short freq; // set fine tune tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80; // arpeggio handling if (!i->arpeggio) { unsigned short arpcalc = i->arp_tab[0] << 4; if (arpcalc > 0x800) tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16; else tunehigh += arpcalc; } // glide handling if (c->glideto != 0) { c->gototune = tunehigh; c->portspeed = c->glideto; c->glideto = c->finetune = 0; return; } // set modulator registers setregs (0x20 + regnum, i->mod_misc); volcalc = i->mod_vol; if (!c->nextvol || !(i->feedback & 1)) c->volmod = volcalc; else c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if ((i->feedback & 1) == 1 && allvolume != 0) setregs (0x40 + regnum, ((c-> volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f); else setregs (0x40 + regnum, c->volmod ^ 0x3f); setregs (0x60 + regnum, i->mod_ad); setregs (0x80 + regnum, i->mod_sr); setregs (0xe0 + regnum, i->mod_wave); // Set carrier registers setregs (0x23 + regnum, i->car_misc); volcalc = i->car_vol; if (!c->nextvol) c->volcar = volcalc; else c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if (allvolume) setregs (0x43 + regnum, ((c-> volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f); else setregs (0x43 + regnum, c->volcar ^ 0x3f); setregs (0x63 + regnum, i->car_ad); setregs (0x83 + regnum, i->car_sr); setregs (0xe3 + regnum, i->car_wave); setregs (0xc0 + channel_number, i->feedback); setregs_adv (0xb0 + channel_number, 0xdf, 0); // key off freq = frequency[tunehigh % (12 * 16)]; octave = tunehigh / (12 * 16) - 1; if (!i->glide) { if (!i->portamento || !c->lasttune) { setregs (0xa0 + channel_number, freq & 0xff); setregs (0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = c->gototune = tunehigh; } else { c->gototune = tunehigh; c->portspeed = i->portamento; setregs_adv (0xb0 + channel_number, 0xdf, 0x20); // key on } } else { setregs (0xa0 + channel_number, freq & 0xff); setregs (0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = tunehigh; c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; // set destination c->portspeed = i->portamento; } if (!i->vibrato) c->vibwait = c->vibspeed = c->vibrate = 0; else { c->vibwait = i->vibdelay; // PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; c->vibspeed = (i->vibrato >> 4) + 2; c->vibrate = (i->vibrato & 15) + 1; } if (!(c->trmstay & 0xf0)) { c->trmwait = (i->tremwait & 0xf0) >> 3; // PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; c->trmspeed = i->mod_trem >> 4; c->trmrate = i->mod_trem & 15; c->trmcount = 0; } if (!(c->trmstay & 0x0f)) { c->trcwait = (i->tremwait & 15) << 1; // PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; c->trcspeed = i->car_trem >> 4; c->trcrate = i->car_trem & 15; c->trccount = 0; } c->arp_size = i->arpeggio & 15; c->arp_speed = i->arpeggio >> 4; memcpy (c->arp_tab, i->arp_tab, 12); c->keycount = i->keyoff; c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0; } inline void CldsPlayer::setregs (unsigned char reg, unsigned char val) { if (fmchip[reg] == val) return; fmchip[reg] = val; opl->write (reg, val); } inline void CldsPlayer::setregs_adv (unsigned char reg, unsigned char mask, unsigned char val) { setregs (reg, (fmchip[reg] & mask) | val); }