Mercurial > audlegacy-plugins
view src/console/Dual_Resampler.h @ 3162:e387614b9be9
alsa-ng: Import rewritten ALSA plugin. This is still woefully incomplete, but supports basic playback.
This driver uses the "safe" ALSA API subset, including use of blocking I/O.
Right now, it is hardcoded to use "default".
Do not complain about bugs in this plugin.
author | William Pitcock <nenolod@atheme.org> |
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date | Thu, 14 May 2009 21:05:11 -0500 |
parents | 986f098da058 |
children |
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// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators. // Game_Music_Emu 0.5.2 #ifndef DUAL_RESAMPLER_H #define DUAL_RESAMPLER_H #include "Fir_Resampler.h" #include "Blip_Buffer.h" class Dual_Resampler { public: Dual_Resampler(); virtual ~Dual_Resampler(); typedef short dsample_t; double setup( double oversample, double rolloff, double gain ); blargg_err_t reset( int max_pairs ); void resize( int pairs_per_frame ); void clear(); void dual_play( long count, dsample_t* out, Blip_Buffer& ); protected: virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0; private: blargg_vector<dsample_t> sample_buf; int sample_buf_size; int oversamples_per_frame; int buf_pos; int resampler_size; Fir_Resampler<12> resampler; void mix_samples( Blip_Buffer&, dsample_t* ); void play_frame_( Blip_Buffer&, dsample_t* ); }; inline double Dual_Resampler::setup( double oversample, double rolloff, double gain ) { return resampler.time_ratio( oversample, rolloff, gain * 0.5 ); } inline void Dual_Resampler::clear() { buf_pos = sample_buf_size; resampler.clear(); } #endif