Mercurial > audlegacy-plugins
view src/console/Spc_Emu.h @ 1321:f0b81aeed25f
Thank you for your help, Giacomo. ;-)
author | Stany HENRY <StrassBoy@gmail.com> |
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date | Sat, 21 Jul 2007 07:46:47 +0200 |
parents | c31e94fefd2a |
children |
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// Super Nintendo SPC music file emulator // Game_Music_Emu 0.5.2 #ifndef SPC_EMU_H #define SPC_EMU_H #include "Fir_Resampler.h" #include "Music_Emu.h" #include "Snes_Spc.h" class Spc_Emu : public Music_Emu { public: // The Super Nintendo hardware samples at 32kHz. Other sample rates are // handled by resampling the 32kHz output; emulation accuracy is not affected. enum { native_sample_rate = 32000 }; // SPC file header enum { header_size = 0x100 }; struct header_t { char tag [35]; byte format; byte version; byte pc [2]; byte a, x, y, psw, sp; byte unused [2]; char song [32]; char game [32]; char dumper [16]; char comment [32]; byte date [11]; byte len_secs [3]; byte fade_msec [4]; char author [32]; // sometimes first char should be skipped (see official SPC spec) byte mute_mask; byte emulator; byte unused2 [46]; }; // Header for currently loaded file header_t const& header() const { return *(header_t const*) file_data; } // Prevents channels and global volumes from being phase-negated void disable_surround( bool disable = true ); static gme_type_t static_type() { return gme_spc_type; } public: // deprecated Music_Emu::load; blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader { return load_remaining_( &h, sizeof h, in ); } byte const* trailer() const; // use track_info() long trailer_size() const; public: Spc_Emu(); ~Spc_Emu(); protected: blargg_err_t load_mem_( byte const*, long ); blargg_err_t track_info_( track_info_t*, int track ) const; blargg_err_t set_sample_rate_( long ); blargg_err_t start_track_( int ); blargg_err_t play_( long, sample_t* ); blargg_err_t skip_( long ); void mute_voices_( int ); void set_tempo_( double ); private: byte const* file_data; long file_size; Fir_Resampler<24> resampler; Snes_Spc apu; }; inline void Spc_Emu::disable_surround( bool b ) { apu.disable_surround( b ); } #endif