Mercurial > audlegacy
annotate Plugins/Input/console/notes.txt @ 1227:06e4a5f66819 trunk
[svn] - remove debugging printfs
author | nenolod |
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date | Wed, 14 Jun 2006 17:40:07 -0700 |
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1 Audacious Console Game Music Driver |
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2 ----------------------------------- |
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3 Contact: Shay Green <hotpop.com@blargg> |
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4 |
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5 Notes |
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6 ----- |
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7 - This is a fairly rough version. I'm sending it so we can decide more |
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8 concretely on the desired features. I don't have Unix (or even Mac OS X) |
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9 so I've only tested this lightly with a quick framework I wrote to |
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10 simulate the Audacious environment (as best as I could determine based |
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11 on the limited documentation). |
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12 |
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13 - The most significant missing feature is a way to select the track |
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14 number of multi-track formats (NSF, NSFE, GBS). I've implemented |
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15 internal support for this and marked the places where the track number |
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16 is needed from an external source. |
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17 |
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18 - Seeking should be tested carefully. It might be too slow for some |
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19 formats. |
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20 |
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21 - Currently text fields are treated as they are already in UTF-8 format |
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22 (which they aren't), but they should probably be converted from Windows |
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23 charset to UTF-8. VGM files have 16-bit chars in an unknown encoding, |
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24 currently just truncated to 8-bits. |
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25 |
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26 - Errors in Audacious_Driver.cpp are checked and generally result in |
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27 exit of the current operation and no overall effect. Information about |
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28 the cause of the error is consistently lost, so it would be difficult to |
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29 switch over to a model of actually reporting the error so the user can |
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30 know about it and take useful action. |
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31 |
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32 - Each track may contain any of the following: preferred play length, |
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33 intro length, loop length. If play length is present, it is used as the |
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34 track time. If not present, the default play length from the config file |
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35 is used. A more sophisticated algorithm could be used that takes into |
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36 account the loop length. |
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37 |
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38 - File opening and reading has been significantly minimized. Bytes read |
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39 for file identification are preserved for when the rest of header is |
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40 read. When playing a track, file information is obtained using |
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41 already-loaded data in the emulator, eliminating extra reading. |
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42 |
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43 |
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44 Change Log |
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45 ---------- |
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46 - Marked things to be addressed with "// to do:" comments |
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47 |
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48 - Updated to Game_Music_Emu 0.3.0 and eliminated unnecessary source |
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49 files |
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50 |
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51 - Eliminated Audacious_Driver.h since it served no purpose |
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52 |
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53 - Added support for NSFE files |
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54 |
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55 - Added Vfs_File, a wrapper for the vfs_* file functions. This allows |
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56 all the emulators to access files in this manner. |
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57 |
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58 - Updated Makefile.am but didn't add line to link with zlib |
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59 |
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60 - Added fading at end of tracks |
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61 |
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62 - Added end-of-track silence detection for tracks without timing |
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63 information. Stops track when 6 seconds of silence have passed, but |
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64 looks ahead so that the user only experiences about 1 second of silence |
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65 before the track ends. |
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66 |
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67 - Added beginning-of-track silence removal, as some tracks have many |
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68 seconds of silence (Zelda Link's Awakening.gbs track 61 has 20 seconds |
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69 of silence, making you think it's not a music track without this |
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70 feature). |
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71 |
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72 |
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73 To Do |
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74 ----- |
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75 - Separate track info handling from Audacious_Driver.cpp, since the |
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76 current complexity is a good source of bugs |
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77 |