annotate Plugins/Input/console/Nes_Fme7_Apu.h @ 1740:1cd9aa465ea7 trunk

[svn] - export main.h API
author nenolod
date Mon, 18 Sep 2006 02:30:57 -0700
parents c04dff121e1d
children
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1
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2 // Sunsoft FME-7 sound emulator
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3
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4 // Game_Music_Emu 0.3.0
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5
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6 #ifndef NES_FME7_APU_H
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7 #define NES_FME7_APU_H
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8
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9 #include "blargg_common.h"
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10 #include "Blip_Buffer.h"
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11
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12 struct fme7_snapshot_t
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13 {
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14 enum { reg_count = 14 };
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15 BOOST::uint8_t regs [reg_count];
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16 BOOST::uint8_t phases [3]; // 0 or 1
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17 BOOST::uint8_t latch;
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18 BOOST::uint16_t delays [3]; // a, b, c
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19 };
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20 BOOST_STATIC_ASSERT( sizeof (fme7_snapshot_t) == 24 );
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21
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22 class Nes_Fme7_Apu : private fme7_snapshot_t {
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23 public:
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24 Nes_Fme7_Apu();
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25
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26 // See Nes_Apu.h for reference
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27 void reset();
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28 void volume( double );
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29 void treble_eq( blip_eq_t const& );
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30 void output( Blip_Buffer* );
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31 enum { osc_count = 3 };
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32 void osc_output( int index, Blip_Buffer* );
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33 void end_frame( blip_time_t );
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34 void save_snapshot( fme7_snapshot_t* ) const;
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35 void load_snapshot( fme7_snapshot_t const& );
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36
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37 // Mask and addresses of registers
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38 enum { addr_mask = 0xe000 };
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39 enum { data_addr = 0xe000 };
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40 enum { latch_addr = 0xc000 };
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41
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42 // (addr & addr_mask) == latch_addr
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43 void write_latch( int );
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44
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45 // (addr & addr_mask) == data_addr
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46 void write_data( blip_time_t, int data );
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47
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48 // End of public interface
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49 private:
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50 // noncopyable
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51 Nes_Fme7_Apu( const Nes_Fme7_Apu& );
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52 Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& );
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53
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54 static unsigned char amp_table [16];
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55
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56 struct {
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57 Blip_Buffer* output;
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58 int last_amp;
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59 } oscs [osc_count];
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60 blip_time_t last_time;
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61
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62 enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff
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63 Blip_Synth<blip_good_quality,1> synth;
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64
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65 void run_until( blip_time_t );
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66 };
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67
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68 inline void Nes_Fme7_Apu::volume( double v )
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69 {
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70 synth.volume( 0.38 / amp_range * v ); // to do: fine-tune
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71 }
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72
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73 inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq )
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74 {
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75 synth.treble_eq( eq );
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76 }
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77
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78 inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf )
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79 {
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80 assert( (unsigned) i < osc_count );
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81 oscs [i].output = buf;
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82 }
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83
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84 inline void Nes_Fme7_Apu::output( Blip_Buffer* buf )
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85 {
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86 for ( int i = 0; i < osc_count; i++ )
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87 osc_output( i, buf );
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88 }
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89
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90 inline Nes_Fme7_Apu::Nes_Fme7_Apu()
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91 {
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92 output( NULL );
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93 volume( 1.0 );
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94 reset();
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95 }
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96
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97 inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; }
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98
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99 inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data )
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100 {
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101 if ( (unsigned) latch >= reg_count )
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102 {
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103 #ifdef dprintf
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104 dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
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105 #endif
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106 return;
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107 }
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108
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109 run_until( time );
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110 regs [latch] = data;
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111 }
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112
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113 inline void Nes_Fme7_Apu::end_frame( blip_time_t time )
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114 {
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115 if ( time > last_time )
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116 run_until( time );
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117
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118 assert( last_time >= time );
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119 last_time -= time;
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120 }
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121
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122 inline void Nes_Fme7_Apu::save_snapshot( fme7_snapshot_t* out ) const
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123 {
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124 *out = *this;
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125 }
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126
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127 inline void Nes_Fme7_Apu::load_snapshot( fme7_snapshot_t const& in )
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128 {
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129 reset();
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130 fme7_snapshot_t* state = this;
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131 *state = in;
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132 }
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133
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134 #endif
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135