annotate Plugins/Input/console/Spc_Emu.cpp @ 244:38892498a565 trunk

[svn] C99 compliance issues inside wma.c.
author nenolod
date Wed, 30 Nov 2005 00:02:54 -0800
parents 252843aac42f
children 8fc500c08b61
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1
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2 // Game_Music_Emu 0.2.4. http://www.slack.net/~ant/libs/
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3
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4 #include "Spc_Emu.h"
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5
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6 #include <string.h>
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7
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8 /* Copyright (C) 2004-2005 Shay Green. This module is free software; you
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9 can redistribute it and/or modify it under the terms of the GNU Lesser
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10 General Public License as published by the Free Software Foundation; either
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11 version 2.1 of the License, or (at your option) any later version. This
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12 module is distributed in the hope that it will be useful, but WITHOUT ANY
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13 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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14 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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15 more details. You should have received a copy of the GNU Lesser General
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16 Public License along with this module; if not, write to the Free Software
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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18
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19 #include BLARGG_SOURCE_BEGIN
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20
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21 Spc_Emu::Spc_Emu()
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22 {
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23 resample_ratio = 1.0;
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24 use_resampler = false;
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25 track_count_ = 0;
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26 }
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27
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28 Spc_Emu::~Spc_Emu()
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29 {
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30 }
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31
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32 const char** Spc_Emu::voice_names() const
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33 {
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34 static const char* names [] = {
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35 "DSP 1", "DSP 2", "DSP 3", "DSP 4", "DSP 5", "DSP 6", "DSP 7", "DSP 8"
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36 };
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37 return names;
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38 }
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39
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40 blargg_err_t Spc_Emu::init( long sample_rate, double gain )
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41 {
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42 apu.set_gain( gain );
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43 use_resampler = false;
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44 resample_ratio = (double) native_sample_rate / sample_rate;
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45 if ( sample_rate != native_sample_rate )
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46 {
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47 BLARGG_RETURN_ERR( resampler.buffer_size( native_sample_rate / 20 * 2 ) );
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48 resampler.time_ratio( resample_ratio, 0.9965 );
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49 use_resampler = true;
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50 }
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51
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52 return blargg_success;
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53 }
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54
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55 blargg_err_t Spc_Emu::load( const header_t& h, Emu_Reader& in )
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56 {
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57 if ( in.remain() < sizeof file.data )
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58 return "Not an SPC file";
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59
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60 if ( strncmp( h.tag, "SNES-SPC700 Sound File Data", 27 ) != 0 )
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61 return "Not an SPC file";
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62
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63 track_count_ = 1;
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64 voice_count_ = Snes_Spc::voice_count;
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65
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66 memcpy( &file.header, &h, sizeof file.header );
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67 return in.read( file.data, sizeof file.data );
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68 }
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69
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70 blargg_err_t Spc_Emu::start_track( int )
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71 {
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72 resampler.clear();
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73 return apu.load_spc( &file, sizeof file );
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74 }
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75
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76 blargg_err_t Spc_Emu::skip( long count )
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77 {
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78 count = long (count * resample_ratio) & ~1;
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79
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80 count -= resampler.skip_input( count );
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81 if ( count > 0 )
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82 BLARGG_RETURN_ERR( apu.skip( count ) );
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83
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84 // eliminate pop due to resampler
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85 const int resampler_latency = 64;
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86 sample_t buf [resampler_latency];
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87 return play( resampler_latency, buf );
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88 }
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89
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90 blargg_err_t Spc_Emu::play( long count, sample_t* out )
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91 {
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92 require( track_count_ ); // file must be loaded
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93
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94 if ( !use_resampler )
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95 return apu.play( count, out );
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96
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97 long remain = count;
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98 while ( remain > 0 )
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99 {
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100 remain -= resampler.read( &out [count - remain], remain );
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101 if ( remain > 0 )
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102 {
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103 long n = resampler.max_write();
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104 BLARGG_RETURN_ERR( apu.play( n, resampler.buffer() ) );
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105 resampler.write( n );
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106 }
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107 }
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108
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109 assert( remain == 0 );
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110
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111 return blargg_success;
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112 }
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113