annotate audacious/genevent.c @ 382:a9c7793de60c trunk

[svn] fix audio corruption when doing a short write.
author nenolod
date Tue, 03 Jan 2006 12:24:10 -0800
parents 763afa52f416
children 5c457dac866a
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1 /* Audacious - Cross-platform multimedia platform.
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2 * Copyright (C) 2005 Audacious development team.
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3 *
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4 * Based on BMP:
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5 * Copyright (C) 2003-2004 BMP development team.
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6 *
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7 * Based on XMMS:
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8 * Copyright (C) 1998-2003 XMMS development team.
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9 *
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10 * This program is free software; you can redistribute it and/or modify
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11 * it under the terms of the GNU General Public License as published by
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12 * the Free Software Foundation; either version 2 of the License, or
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13 * (at your option) any later version.
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14 *
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15 * This program is distributed in the hope that it will be useful,
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
ccd034857702 [svn] Split up generic events into audcore_generic_events(), and client-specific stuff remains in mainwin_idle_func().
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18 * GNU General Public License for more details.
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19 *
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20 * You should have received a copy of the GNU General Public License
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21 * along with this program; if not, write to the Free Software
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22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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23 */
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24
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25 #ifdef HAVE_CONFIG_H
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26 # include "config.h"
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27 #endif
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28
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29 #include "main.h"
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30
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31 #include <glib.h>
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32 #include <glib/gi18n.h>
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33 #include <glib/gprintf.h>
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34 #include <gdk/gdk.h>
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35 #include <stdlib.h>
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36 #include <string.h>
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37 #include <getopt.h>
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38 #include <ctype.h>
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39 #include <time.h>
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40
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41 #include <unistd.h>
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42 #include <errno.h>
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43 #include <sys/types.h>
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44 #include <sys/stat.h>
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45 #include <signal.h>
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46 #include <gdk/gdkx.h>
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47 #include <X11/Xlib.h>
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48 #include <X11/Xatom.h>
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49
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50 #include "libaudacious/configdb.h"
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51 #include "libaudacious/beepctrl.h"
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52 #include "libaudacious/util.h"
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53 #include "libaudacious/vfs.h"
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54
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55 #include "controlsocket.h"
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56 #include "dnd.h"
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57 #include "dock.h"
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58 #include "effect.h"
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59 #include "equalizer.h"
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60 #include "general.h"
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61 #include "hints.h"
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62 #include "input.h"
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63 #include "logger.h"
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64 #include "mainwin.h"
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65 #include "output.h"
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66 #include "libaudcore/playback.h"
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67 #include "playlist.h"
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68 #include "playlistwin.h"
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69 #include "pluginenum.h"
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70 #include "prefswin.h"
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71 #include "skin.h"
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72 #include "skinwin.h"
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73 #include "util.h"
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74 #include "visualization.h"
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75
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76 gboolean ev_waiting = FALSE;
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77
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78 static gboolean
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79 idle_func_change_song(gboolean waiting)
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80 {
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81 static GTimer *pause_timer = NULL;
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82
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83 if (!pause_timer)
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84 pause_timer = g_timer_new();
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85
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86 if (cfg.pause_between_songs) {
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87 gint timeleft;
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88
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89 if (!waiting) {
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90 g_timer_start(pause_timer);
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91 waiting = TRUE;
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92 }
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93
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94 timeleft = cfg.pause_between_songs_time -
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95 (gint) g_timer_elapsed(pause_timer, NULL);
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96
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97 if (mainwin_10min_num != NULL) {
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98 number_set_number(mainwin_10min_num, timeleft / 600);
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99 number_set_number(mainwin_min_num, (timeleft / 60) % 10);
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100 number_set_number(mainwin_10sec_num, (timeleft / 10) % 6);
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101 number_set_number(mainwin_sec_num, timeleft % 10);
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102 }
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103
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104 if (mainwin_sposition != NULL && !mainwin_sposition->hs_pressed) {
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105 gchar time_str[5];
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106
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107 g_snprintf(time_str, sizeof(time_str), "%2.2d", timeleft / 60);
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108 textbox_set_text(mainwin_stime_min, time_str);
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109
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110 g_snprintf(time_str, sizeof(time_str), "%2.2d", timeleft % 60);
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111 textbox_set_text(mainwin_stime_sec, time_str);
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112 }
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113
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114 playlistwin_set_time(timeleft * 1000, 0, TIMER_ELAPSED);
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115 }
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116
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117 if (!cfg.pause_between_songs ||
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118 g_timer_elapsed(pause_timer, NULL) >= cfg.pause_between_songs_time) {
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119
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120 GDK_THREADS_ENTER();
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121 playlist_eof_reached();
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122 GDK_THREADS_LEAVE();
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123
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124 waiting = FALSE;
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125 }
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126
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127 return waiting;
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128 }
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129
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130 gint
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131 audcore_generic_events(void)
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132 {
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133 gint time = 0;
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134
216
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135 ctrlsocket_check();
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136
197
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137 if (bmp_playback_get_playing()) {
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138 time = bmp_playback_get_time();
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139
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140 switch (time) {
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141 case -1:
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142 /* no song playing */
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143 ev_waiting = idle_func_change_song(ev_waiting);
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144 break;
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145
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146 default:
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147 ev_waiting = FALSE;
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148 }
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149 }
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150
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151 return time;
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152 }
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153