Mercurial > audlegacy
annotate Plugins/Input/console/Nes_Namco_Apu.cpp @ 493:c04dff121e1d trunk
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author | nenolod |
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date | Tue, 24 Jan 2006 20:19:01 -0800 |
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children | f12d7e208b43 |
rev | line source |
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1 |
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2 // Nes_Snd_Emu 0.1.7. http://www.slack.net/~ant/ |
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3 |
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4 #include "Nes_Namco_Apu.h" |
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5 |
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6 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you |
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7 can redistribute it and/or modify it under the terms of the GNU Lesser |
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8 General Public License as published by the Free Software Foundation; either |
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9 version 2.1 of the License, or (at your option) any later version. This |
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10 module is distributed in the hope that it will be useful, but WITHOUT ANY |
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11 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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12 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for |
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13 more details. You should have received a copy of the GNU Lesser General |
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14 Public License along with this module; if not, write to the Free Software |
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15 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ |
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16 |
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17 #include BLARGG_SOURCE_BEGIN |
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18 |
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19 Nes_Namco_Apu::Nes_Namco_Apu() |
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20 { |
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21 output( NULL ); |
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22 volume( 1.0 ); |
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23 reset(); |
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24 } |
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25 |
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26 Nes_Namco_Apu::~Nes_Namco_Apu() |
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27 { |
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28 } |
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29 |
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30 void Nes_Namco_Apu::reset() |
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31 { |
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32 last_time = 0; |
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33 addr_reg = 0; |
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34 |
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35 int i; |
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36 for ( i = 0; i < reg_count; i++ ) |
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37 reg [i] = 0; |
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38 |
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39 for ( i = 0; i < osc_count; i++ ) |
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40 { |
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41 Namco_Osc& osc = oscs [i]; |
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42 osc.delay = 0; |
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43 osc.last_amp = 0; |
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44 osc.wave_pos = 0; |
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45 } |
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46 } |
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47 |
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48 void Nes_Namco_Apu::output( Blip_Buffer* buf ) |
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49 { |
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50 for ( int i = 0; i < osc_count; i++ ) |
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51 osc_output( i, buf ); |
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52 } |
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53 |
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54 /* |
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55 void Nes_Namco_Apu::reflect_state( Tagged_Data& data ) |
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56 { |
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57 reflect_int16( data, 'ADDR', &addr_reg ); |
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58 |
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59 static const char hex [17] = "0123456789ABCDEF"; |
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60 int i; |
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61 for ( i = 0; i < reg_count; i++ ) |
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62 reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], ® [i] ); |
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63 |
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64 for ( i = 0; i < osc_count; i++ ) |
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65 { |
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66 reflect_int32( data, 'DLY0' + i, &oscs [i].delay ); |
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67 reflect_int16( data, 'POS0' + i, &oscs [i].wave_pos ); |
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68 } |
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69 } |
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70 */ |
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71 |
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72 void Nes_Namco_Apu::end_frame( nes_time_t time ) |
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73 { |
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74 if ( time > last_time ) |
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75 run_until( time ); |
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76 |
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77 assert( last_time >= time ); |
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78 last_time -= time; |
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79 } |
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80 |
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81 #include BLARGG_ENABLE_OPTIMIZER |
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82 |
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83 void Nes_Namco_Apu::run_until( nes_time_t nes_end_time ) |
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84 { |
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85 int active_oscs = (reg [0x7F] >> 4 & 7) + 1; |
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86 for ( int i = osc_count - active_oscs; i < osc_count; i++ ) |
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87 { |
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88 Namco_Osc& osc = oscs [i]; |
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89 Blip_Buffer* output = osc.output; |
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90 if ( !output ) |
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91 continue; |
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92 |
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93 blip_resampled_time_t time = |
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94 output->resampled_time( last_time ) + osc.delay; |
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95 blip_resampled_time_t end_time = output->resampled_time( nes_end_time ); |
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96 osc.delay = 0; |
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97 if ( time < end_time ) |
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98 { |
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99 const BOOST::uint8_t* osc_reg = ® [i * 8 + 0x40]; |
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100 if ( !(osc_reg [4] & 0xE0) ) |
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101 continue; |
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102 |
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103 int volume = osc_reg [7] & 15; |
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104 if ( !volume ) |
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105 continue; |
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106 |
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107 long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0]; |
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108 if ( freq < 64 * active_oscs ) |
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109 continue; // prevent low frequencies from excessively delaying freq changes |
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110 blip_resampled_time_t period = |
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111 output->resampled_duration( 983040 ) / freq * active_oscs; |
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112 |
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113 int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4; |
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114 if ( !wave_size ) |
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115 continue; |
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116 |
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117 int last_amp = osc.last_amp; |
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118 int wave_pos = osc.wave_pos; |
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119 |
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120 do |
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121 { |
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122 // read wave sample |
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123 int addr = wave_pos + osc_reg [6]; |
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124 int sample = reg [addr >> 1] >> (addr << 2 & 4); |
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125 wave_pos++; |
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126 sample = (sample & 15) * volume; |
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127 |
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128 // output impulse if amplitude changed |
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129 int delta = sample - last_amp; |
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130 if ( delta ) |
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131 { |
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132 last_amp = sample; |
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133 synth.offset_resampled( time, delta, output ); |
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134 } |
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135 |
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136 // next sample |
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137 time += period; |
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138 if ( wave_pos >= wave_size ) |
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139 wave_pos = 0; |
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140 } |
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141 while ( time < end_time ); |
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142 |
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143 osc.wave_pos = wave_pos; |
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144 osc.last_amp = last_amp; |
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145 } |
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146 osc.delay = time - end_time; |
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147 } |
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148 |
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149 last_time = nes_end_time; |
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150 } |
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151 |