Mercurial > audlegacy
annotate Plugins/Input/console/Nsf_Emu.h @ 1691:e24213152357 trunk
[svn] .cpp -> .cxx
This has the nice side effect that we don't need to add .cpp to .SUFFIXES for OpenBSD.
author | js |
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date | Thu, 14 Sep 2006 13:33:10 -0700 |
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1 |
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2 // Nintendo Entertainment System (NES) NSF music file emulator |
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3 |
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4 // Game_Music_Emu 0.3.0 |
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5 |
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6 #ifndef NSF_EMU_H |
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7 #define NSF_EMU_H |
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8 |
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9 #include "Classic_Emu.h" |
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10 #include "Nes_Apu.h" |
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11 #include "Nes_Cpu.h" |
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12 |
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13 typedef Nes_Emu Nsf_Emu; |
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14 |
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15 class Nes_Emu : public Classic_Emu { |
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16 public: |
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17 |
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18 // Set internal gain, where 1.0 results in almost no clamping. Default gain |
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19 // roughly matches volume of other emulators. |
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20 Nes_Emu( double gain = 1.4 ); |
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21 |
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22 // NSF file header |
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23 struct header_t |
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24 { |
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25 char tag [5]; |
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26 byte vers; |
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27 byte track_count; |
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28 byte first_track; |
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29 byte load_addr [2]; |
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30 byte init_addr [2]; |
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31 byte play_addr [2]; |
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32 char game [32]; |
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33 char author [32]; |
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34 char copyright [32]; |
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35 byte ntsc_speed [2]; |
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36 byte banks [8]; |
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37 byte pal_speed [2]; |
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38 byte speed_flags; |
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39 byte chip_flags; |
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40 byte unused [4]; |
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41 |
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42 enum { song = 0 }; // no song titles |
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43 }; |
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44 BOOST_STATIC_ASSERT( sizeof (header_t) == 0x80 ); |
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45 |
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46 // Load NSF data |
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47 blargg_err_t load( Data_Reader& ); |
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48 |
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49 // Load NSF using already-loaded header and remaining data |
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50 blargg_err_t load( header_t const&, Data_Reader& ); |
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51 |
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52 // Header for currently loaded NSF |
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53 header_t const& header() const { return header_; } |
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54 |
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55 // Equalizer profiles for US NES and Japanese Famicom |
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56 static equalizer_t const nes_eq; |
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57 static equalizer_t const famicom_eq; |
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58 |
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59 public: |
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60 ~Nes_Emu(); |
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61 void start_track( int ); |
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62 Nes_Apu* apu_() { return &apu; } |
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63 const char** voice_names() const; |
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64 protected: |
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65 void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); |
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66 void update_eq( blip_eq_t const& ); |
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67 blip_time_t run_clocks( blip_time_t, bool* ); |
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68 virtual void call_play(); |
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69 protected: |
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70 // initial state |
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71 enum { bank_count = 8 }; |
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72 byte initial_banks [bank_count]; |
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73 int initial_pcm_dac; |
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74 double gain; |
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75 bool needs_long_frames; |
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76 bool pal_only; |
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77 unsigned init_addr; |
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78 unsigned play_addr; |
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79 int exp_flags; |
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80 |
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81 // timing |
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82 nes_time_t next_play; |
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83 long play_period; |
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84 int play_extra; |
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85 nes_time_t clock() const; |
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86 nes_time_t next_irq( nes_time_t end_time ); |
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87 static void irq_changed( void* ); |
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88 |
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89 // rom |
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90 int total_banks; |
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91 blargg_vector<byte> rom; |
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92 static int read_code( Nsf_Emu*, nes_addr_t ); |
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93 void unload(); |
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94 |
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95 blargg_err_t init_sound(); |
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96 |
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97 // expansion sound |
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98 |
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99 class Nes_Namco_Apu* namco; |
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100 static int read_namco( Nsf_Emu*, nes_addr_t ); |
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101 static void write_namco( Nsf_Emu*, nes_addr_t, int ); |
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102 static void write_namco_addr( Nsf_Emu*, nes_addr_t, int ); |
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103 |
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104 class Nes_Vrc6_Apu* vrc6; |
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105 static void write_vrc6( Nsf_Emu*, nes_addr_t, int ); |
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106 |
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107 class Nes_Fme7_Apu* fme7; |
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108 static void write_fme7( Nsf_Emu*, nes_addr_t, int ); |
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109 |
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110 // large objects |
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111 |
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112 header_t header_; |
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113 |
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114 // cpu |
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115 Nes_Cpu cpu; |
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116 void cpu_jsr( unsigned pc, int adj ); |
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117 static int read_low_mem( Nsf_Emu*, nes_addr_t ); |
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118 static void write_low_mem( Nsf_Emu*, nes_addr_t, int ); |
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119 static int read_unmapped( Nsf_Emu*, nes_addr_t ); |
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120 static void write_unmapped( Nsf_Emu*, nes_addr_t, int ); |
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121 static void write_exram( Nsf_Emu*, nes_addr_t, int ); |
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122 |
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123 // apu |
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124 Nes_Apu apu; |
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125 static int read_snd( Nsf_Emu*, nes_addr_t ); |
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126 static void write_snd( Nsf_Emu*, nes_addr_t, int ); |
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127 static int pcm_read( void*, nes_addr_t ); |
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128 |
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129 // sram |
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130 enum { sram_size = 0x2000 }; |
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131 byte sram [sram_size]; |
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132 static int read_sram( Nsf_Emu*, nes_addr_t ); |
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133 static void write_sram( Nsf_Emu*, nes_addr_t, int ); |
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134 }; |
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135 |
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136 #endif |
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137 |