Mercurial > audlegacy
annotate Plugins/Input/console/changes.txt @ 352:f13ab2d8e9cf trunk
[svn] various fixes :(
author | nenolod |
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date | Mon, 26 Dec 2005 14:12:35 -0800 |
parents | 252843aac42f |
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1 Game_Music_Emu Change Log |
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2 |
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3 |
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4 Game_Music_Emu 0.2.4 |
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5 -------------------- |
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6 |
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7 - Created a discussion forum for problems and feedback: |
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8 http://groups-beta.google.com/group/blargg-sound-libs |
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9 |
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10 - Added to-do list and design notes |
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11 |
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12 - Added Music_Emu::skip( long sample_count ) to skip ahead in current track |
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13 |
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14 - Added Gym_Emu::track_length() and Vgm_Emu::track_length() for determining the |
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15 length of non-looped GYM and VGM files |
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16 |
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17 - Fixed Fir_Resampler, used for SPC and GYM playback (was incorrectly using |
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18 abs() instead of fabs()...argh) |
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19 |
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20 - Fixed SPC emulation bugs: eliminated clicks in Plok! soundtrack and now stops |
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21 sample slightly earlier than the end, as the SNES does. Fixed a totally broken |
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22 CPU addressing mode. |
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23 |
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24 - Fixed Konami VRC6 saw wave (was very broken before). Now VRC6 music sounds |
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25 decent |
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26 |
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27 - Fixed a minor GBS emulation bug |
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28 |
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29 - Fixed GYM loop point bug when track was restarted before loop point had been |
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30 reached |
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31 |
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32 - Made default GBS frequency equalization less muffled |
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33 |
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34 - Added pseudo-surround effect removal for SPC files |
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35 |
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36 - Added Music_Emu::voice_names() which returns names for each voice. |
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37 |
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38 - Added BLARGG_SOURCE_BEGIN which allows custom compiler options to be easily |
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39 set for library sources |
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40 |
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41 - Changed assignment of expansion sound chips in Nsf_Emu to be spread more |
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42 evenly when using Effects_Buffer |
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43 |
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44 |
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45 Game_Music_Emu 0.2.0 |
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46 -------------------- |
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47 |
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48 - Redid framework and rewrote/cleaned up emulators |
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49 |
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50 - Changed licensing to GNU Lesser General Public License (LGPL) |
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51 |
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52 - Added Sega Genesis GYM and Super Nintendo SPC emulators |
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53 |
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54 - Added Namco-106 and Konami VRC6 sound chip support to NSF emulator |
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55 |
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56 - Eliminated use of static mutable data in emulators, allowing multi-instance |
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57 safety |
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58 |
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59 |
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60 Game_Music_Emu 0.1.0 |
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61 -------------------- |
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62 |
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63 - First release |