comparison Plugins/Input/console/Nes_Fme7_Apu.h @ 493:c04dff121e1d trunk

[svn] hostile merge, phase 2: reimport based on new plugin code
author nenolod
date Tue, 24 Jan 2006 20:19:01 -0800
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492:ccb68bad47b2 493:c04dff121e1d
1
2 // Sunsoft FME-7 sound emulator
3
4 // Game_Music_Emu 0.3.0
5
6 #ifndef NES_FME7_APU_H
7 #define NES_FME7_APU_H
8
9 #include "blargg_common.h"
10 #include "Blip_Buffer.h"
11
12 struct fme7_snapshot_t
13 {
14 enum { reg_count = 14 };
15 BOOST::uint8_t regs [reg_count];
16 BOOST::uint8_t phases [3]; // 0 or 1
17 BOOST::uint8_t latch;
18 BOOST::uint16_t delays [3]; // a, b, c
19 };
20 BOOST_STATIC_ASSERT( sizeof (fme7_snapshot_t) == 24 );
21
22 class Nes_Fme7_Apu : private fme7_snapshot_t {
23 public:
24 Nes_Fme7_Apu();
25
26 // See Nes_Apu.h for reference
27 void reset();
28 void volume( double );
29 void treble_eq( blip_eq_t const& );
30 void output( Blip_Buffer* );
31 enum { osc_count = 3 };
32 void osc_output( int index, Blip_Buffer* );
33 void end_frame( blip_time_t );
34 void save_snapshot( fme7_snapshot_t* ) const;
35 void load_snapshot( fme7_snapshot_t const& );
36
37 // Mask and addresses of registers
38 enum { addr_mask = 0xe000 };
39 enum { data_addr = 0xe000 };
40 enum { latch_addr = 0xc000 };
41
42 // (addr & addr_mask) == latch_addr
43 void write_latch( int );
44
45 // (addr & addr_mask) == data_addr
46 void write_data( blip_time_t, int data );
47
48 // End of public interface
49 private:
50 // noncopyable
51 Nes_Fme7_Apu( const Nes_Fme7_Apu& );
52 Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& );
53
54 static unsigned char amp_table [16];
55
56 struct {
57 Blip_Buffer* output;
58 int last_amp;
59 } oscs [osc_count];
60 blip_time_t last_time;
61
62 enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff
63 Blip_Synth<blip_good_quality,1> synth;
64
65 void run_until( blip_time_t );
66 };
67
68 inline void Nes_Fme7_Apu::volume( double v )
69 {
70 synth.volume( 0.38 / amp_range * v ); // to do: fine-tune
71 }
72
73 inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq )
74 {
75 synth.treble_eq( eq );
76 }
77
78 inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf )
79 {
80 assert( (unsigned) i < osc_count );
81 oscs [i].output = buf;
82 }
83
84 inline void Nes_Fme7_Apu::output( Blip_Buffer* buf )
85 {
86 for ( int i = 0; i < osc_count; i++ )
87 osc_output( i, buf );
88 }
89
90 inline Nes_Fme7_Apu::Nes_Fme7_Apu()
91 {
92 output( NULL );
93 volume( 1.0 );
94 reset();
95 }
96
97 inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; }
98
99 inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data )
100 {
101 if ( (unsigned) latch >= reg_count )
102 {
103 #ifdef dprintf
104 dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch );
105 #endif
106 return;
107 }
108
109 run_until( time );
110 regs [latch] = data;
111 }
112
113 inline void Nes_Fme7_Apu::end_frame( blip_time_t time )
114 {
115 if ( time > last_time )
116 run_until( time );
117
118 assert( last_time >= time );
119 last_time -= time;
120 }
121
122 inline void Nes_Fme7_Apu::save_snapshot( fme7_snapshot_t* out ) const
123 {
124 *out = *this;
125 }
126
127 inline void Nes_Fme7_Apu::load_snapshot( fme7_snapshot_t const& in )
128 {
129 reset();
130 fme7_snapshot_t* state = this;
131 *state = in;
132 }
133
134 #endif
135