diff audacious/widgets/number.c @ 1541:06329cbf186a trunk

[svn] this massive commit does the following: - seriously cleans up dependencies on the WA2-like gui code - moves all of the WA2 stuff into a seperate library (libwidgets.a) - makes things less icky in the player tree
author nenolod
date Wed, 09 Aug 2006 02:47:22 -0700
parents
children ec4d858524fa
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/audacious/widgets/number.c	Wed Aug 09 02:47:22 2006 -0700
@@ -0,0 +1,75 @@
+/*  BMP - Cross-platform multimedia player
+ *  Copyright (C) 2003-2004  BMP development team.
+ *
+ *  Based on XMMS:
+ *  Copyright (C) 1998-2003  XMMS development team.
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "number.h"
+
+#include <glib.h>
+#include <gdk/gdk.h>
+
+#include "skin.h"
+
+void
+number_set_number(Number * nu,
+                  gint number)
+{
+    if (number == nu->nu_number)
+        return;
+
+    nu->nu_number = number;
+    widget_draw(WIDGET(nu));
+}
+
+void
+number_draw(Widget * w)
+{
+    Number *nu = NUMBER(w);
+    GdkPixmap *obj;
+
+    obj = nu->nu_widget.parent;
+
+    if (nu->nu_number <= 11)
+        skin_draw_pixmap(bmp_active_skin, obj, nu->nu_widget.gc,
+                         nu->nu_skin_index, nu->nu_number * 9, 0,
+                         nu->nu_widget.x, nu->nu_widget.y, 9, 13);
+    else
+        skin_draw_pixmap(bmp_active_skin, obj, nu->nu_widget.gc,
+                         nu->nu_skin_index, 90, 0, nu->nu_widget.x,
+                         nu->nu_widget.y, 9, 13);
+}
+
+Number *
+create_number(GList ** wlist,
+              GdkPixmap * parent,
+              GdkGC * gc,
+              gint x, gint y,
+              SkinPixmapId si)
+{
+    Number *nu;
+
+    nu = g_new0(Number, 1);
+    widget_init(&nu->nu_widget, parent, gc, x, y, 9, 13, 1);
+    nu->nu_widget.draw = number_draw;
+    nu->nu_number = 10;
+    nu->nu_skin_index = si;
+
+    widget_list_add(wlist, WIDGET(nu));
+    return nu;
+}