diff Plugins/Input/console/Nes_Namco.h @ 90:252843aac42f trunk

[svn] Import the initial sources for console music support.
author nenolod
date Tue, 01 Nov 2005 19:57:26 -0800
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Plugins/Input/console/Nes_Namco.h	Tue Nov 01 19:57:26 2005 -0800
@@ -0,0 +1,99 @@
+
+// Namco 106 sound chip emulator
+
+// Nes_Snd_Emu 0.1.6. Copyright (C) 2003-2005 Shay Green. GNU LGPL license.
+
+#ifndef NES_NAMCO_H
+#define NES_NAMCO_H
+
+#include "Nes_Apu.h"
+
+class Tagged_Data;
+
+class Nes_Namco {
+public:
+	Nes_Namco();
+	~Nes_Namco();
+	
+	// See Nes_Apu.h for reference.
+	
+	void volume( double );
+	void treble_eq( const blip_eq_t& );
+	void output( Blip_Buffer* );
+	enum { osc_count = 8 };
+	void osc_output( int index, Blip_Buffer* );
+	void reset();
+	
+	// Read/write data register is at $4800
+	enum { data_reg_addr = 0x4800 };
+	void write_data( nes_time_t, int );
+	int read_data();
+	
+	// Write-only address register is at $F800
+	enum { addr_reg_addr = 0xF800 };
+	void write_addr( int );
+	
+	void end_frame( nes_time_t );
+	void reflect_state( Tagged_Data& );
+	
+// End of public interface
+
+private:
+	// noncopyable
+	Nes_Namco( const Nes_Namco& );
+	Nes_Namco& operator = ( const Nes_Namco& );
+	
+	struct Namco_Osc {
+		long delay;
+		Blip_Buffer* output;
+		short last_amp;
+		short wave_pos;
+	};
+	
+	Namco_Osc oscs [osc_count];
+	
+	nes_time_t last_time;
+	int addr_reg;
+	
+	enum { reg_count = 0x80 };
+	BOOST::uint8_t reg [reg_count];
+	Blip_Synth<blip_good_quality,15> synth;
+	
+	BOOST::uint8_t& access();
+	void run_until( nes_time_t );
+};
+
+	inline void Nes_Namco::volume( double v ) {
+		synth.volume( 0.10 / osc_count * v );
+	}
+
+	inline void Nes_Namco::treble_eq( const blip_eq_t& eq ) {
+		synth.treble_eq( eq );
+	}
+
+	inline void Nes_Namco::osc_output( int i, Blip_Buffer* buf ) {
+		assert( (unsigned) i < osc_count );
+		oscs [i].output = buf;
+	}
+
+	inline void Nes_Namco::write_addr( int v ) {
+		addr_reg = v;
+	}
+
+	inline int Nes_Namco::read_data() {
+		return access();
+	}
+
+	inline void Nes_Namco::write_data( nes_time_t time, int data ) {
+		run_until( time );
+		access() = data;
+	}
+
+	inline void Nes_Namco::end_frame( nes_time_t time ) {
+		run_until( time );
+		last_time -= time;
+		assert( last_time >= 0 );
+	}
+
+#endif
+