diff Plugins/Input/console/gme_readme.txt @ 491:7c5e886205ef trunk

[svn] New code drop from blargg. Needs some work.
author chainsaw
date Tue, 24 Jan 2006 19:10:07 -0800
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+Game_Music_Emu 0.3.0: Game Music Emulators
+------------------------------------------
+Game_Music_Emu is a collection of portable video game music emulators. Its
+modular design allows elimination of any unneeded emulators and features.
+Modules are included supporting the following file formats:
+
+GBS     Nintendo Game Boy
+VGM/VGZ Sega Master System/Genesis/Mega Drive/Mark III/BBC Micro
+GYM     Sega Genesis
+SPC     Super Nintendo
+NSF     Nintendo NES (with VRC6, N106, and FME-7 sound)
+
+This library has been used in game music players for Win32, Linux x86-32/64,
+Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, and GP2X.
+
+Author : Shay Green <hotpop.com@blargg>
+Website: http://www.slack.net/~ant/
+Forum  : http://groups.google.com/group/blargg-sound-libs
+License: GNU Lesser General Public License (LGPL)
+
+
+Getting Started
+---------------
+Build a program consisting of demo/basics.cpp, demo/Wave_Writer.cpp, and all
+source files in gme/ except Gzip_File.cpp. Be sure "test.nsf" is in the same
+directory. Running the program should generate a WAVE sound file "out.wav" of
+music.
+
+See notes.txt for more information, and respective header (.h) files for
+reference. Post to the discussion forum for assistance.
+
+
+Files
+-----
+notes.txt               General notes about the library
+changes.txt             Changes made since previous releases
+design.txt              Library design notes
+LGPL.txt                GNU Lesser General Public License
+
+test.nsf                Test file for NSF emulator
+
+demo/
+  basics.cpp            Loads game music file and records to wave sound file
+  info_fields.cpp       Reads information tags from files
+  multi_format.cpp      Handles multiple game music types
+  custom_reader.cpp     Loads music data from gzip file and memory block
+  stereo_effects.cpp    Uses Effects_Buffer to add stereo echo
+
+  simple_player.cpp     Uses Music_Player to make simple player
+  Music_Player.cpp      Simple game music player module using SDL sound
+  Music_Player.h
+
+  Wave_Writer.h         WAVE sound file writer used for demo output
+  Wave_Writer.cpp
+
+gme/
+  Effects_Buffer.h      Sound buffer with adjustable stereo echo and panning
+  Effects_Buffer.cpp
+
+  Gzip_File.h           Gzip reader for transparent access to gzipped files
+  Gzip_File.cpp
+
+  Music_Emu.h           Game music emulator interface
+
+  Nsf_Emu.h             Nintendo NES NSF emulator
+  Nsf_Emu.cpp
+  Nes_Apu.cpp
+  Nes_Apu.h
+  Nes_Cpu.cpp
+  Nes_Cpu.h
+  Nes_Oscs.cpp
+  Nes_Oscs.h
+  Nes_Fme7_Apu.cpp
+  Nes_Fme7_Apu.h
+  Nes_Namco_Apu.cpp
+  Nes_Namco_Apu.h
+  Nes_Vrc6_Apu.cpp
+  Nes_Vrc6_Apu.h
+
+  Gbs_Emu.h             Nintendo Game Boy GBS emulator
+  Gbs_Emu.cpp
+  Gb_Apu.cpp
+  Gb_Apu.h
+  Gb_Cpu.cpp
+  Gb_Cpu.h
+  Gb_Oscs.cpp
+  Gb_Oscs.h
+
+  Spc_Emu.h             Super Nintendo SPC emulator
+  Spc_Emu.cpp
+  Snes_Spc.cpp
+  Snes_Spc.h
+  Spc_Cpu.cpp
+  Spc_Cpu.h
+  Spc_Dsp.cpp
+  Spc_Dsp.h
+  Fir_Resampler.cpp
+  Fir_Resampler.h
+
+  Gym_Emu.h             Sega Genesis GYM emulator
+  Gym_Emu.cpp
+  Vgm_Emu.h             Sega VGM emulator
+  Vgm_Emu_Impl.cpp
+  Vgm_Emu_Impl.h
+  Vgm_Emu.cpp
+  Ym2413_Emu.cpp
+  Ym2413_Emu.h
+  Sms_Apu.cpp           Common Sega emulator files
+  Sms_Apu.h
+  Sms_Oscs.h
+  Ym2612_Emu.cpp
+  Ym2612_Emu.h
+  Dual_Resampler.cpp
+  Dual_Resampler.h
+  Fir_Resampler.cpp
+  Fir_Resampler.h
+  
+  blargg_common.h       Common files
+  blargg_endian.h
+  blargg_source.h
+  Blip_Buffer.cpp
+  Blip_Buffer.h
+  Music_Emu.cpp
+  Classic_Emu.h
+  Classic_Emu.cpp
+  Multi_Buffer.h
+  Multi_Buffer.cpp
+  abstract_file.cpp
+  abstract_file.h
+
+
+Legal
+-----
+Game_Music_Emu library copyright (C) 2003-2006 Shay Green.
+SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin.
+Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.