Mercurial > audlegacy
diff Plugins/Input/console/gme_readme.txt @ 491:7c5e886205ef trunk
[svn] New code drop from blargg. Needs some work.
author | chainsaw |
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date | Tue, 24 Jan 2006 19:10:07 -0800 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Plugins/Input/console/gme_readme.txt Tue Jan 24 19:10:07 2006 -0800 @@ -0,0 +1,136 @@ +Game_Music_Emu 0.3.0: Game Music Emulators +------------------------------------------ +Game_Music_Emu is a collection of portable video game music emulators. Its +modular design allows elimination of any unneeded emulators and features. +Modules are included supporting the following file formats: + +GBS Nintendo Game Boy +VGM/VGZ Sega Master System/Genesis/Mega Drive/Mark III/BBC Micro +GYM Sega Genesis +SPC Super Nintendo +NSF Nintendo NES (with VRC6, N106, and FME-7 sound) + +This library has been used in game music players for Win32, Linux x86-32/64, +Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, and GP2X. + +Author : Shay Green <hotpop.com@blargg> +Website: http://www.slack.net/~ant/ +Forum : http://groups.google.com/group/blargg-sound-libs +License: GNU Lesser General Public License (LGPL) + + +Getting Started +--------------- +Build a program consisting of demo/basics.cpp, demo/Wave_Writer.cpp, and all +source files in gme/ except Gzip_File.cpp. Be sure "test.nsf" is in the same +directory. Running the program should generate a WAVE sound file "out.wav" of +music. + +See notes.txt for more information, and respective header (.h) files for +reference. Post to the discussion forum for assistance. + + +Files +----- +notes.txt General notes about the library +changes.txt Changes made since previous releases +design.txt Library design notes +LGPL.txt GNU Lesser General Public License + +test.nsf Test file for NSF emulator + +demo/ + basics.cpp Loads game music file and records to wave sound file + info_fields.cpp Reads information tags from files + multi_format.cpp Handles multiple game music types + custom_reader.cpp Loads music data from gzip file and memory block + stereo_effects.cpp Uses Effects_Buffer to add stereo echo + + simple_player.cpp Uses Music_Player to make simple player + Music_Player.cpp Simple game music player module using SDL sound + Music_Player.h + + Wave_Writer.h WAVE sound file writer used for demo output + Wave_Writer.cpp + +gme/ + Effects_Buffer.h Sound buffer with adjustable stereo echo and panning + Effects_Buffer.cpp + + Gzip_File.h Gzip reader for transparent access to gzipped files + Gzip_File.cpp + + Music_Emu.h Game music emulator interface + + Nsf_Emu.h Nintendo NES NSF emulator + Nsf_Emu.cpp + Nes_Apu.cpp + Nes_Apu.h + Nes_Cpu.cpp + Nes_Cpu.h + Nes_Oscs.cpp + Nes_Oscs.h + Nes_Fme7_Apu.cpp + Nes_Fme7_Apu.h + Nes_Namco_Apu.cpp + Nes_Namco_Apu.h + Nes_Vrc6_Apu.cpp + Nes_Vrc6_Apu.h + + Gbs_Emu.h Nintendo Game Boy GBS emulator + Gbs_Emu.cpp + Gb_Apu.cpp + Gb_Apu.h + Gb_Cpu.cpp + Gb_Cpu.h + Gb_Oscs.cpp + Gb_Oscs.h + + Spc_Emu.h Super Nintendo SPC emulator + Spc_Emu.cpp + Snes_Spc.cpp + Snes_Spc.h + Spc_Cpu.cpp + Spc_Cpu.h + Spc_Dsp.cpp + Spc_Dsp.h + Fir_Resampler.cpp + Fir_Resampler.h + + Gym_Emu.h Sega Genesis GYM emulator + Gym_Emu.cpp + Vgm_Emu.h Sega VGM emulator + Vgm_Emu_Impl.cpp + Vgm_Emu_Impl.h + Vgm_Emu.cpp + Ym2413_Emu.cpp + Ym2413_Emu.h + Sms_Apu.cpp Common Sega emulator files + Sms_Apu.h + Sms_Oscs.h + Ym2612_Emu.cpp + Ym2612_Emu.h + Dual_Resampler.cpp + Dual_Resampler.h + Fir_Resampler.cpp + Fir_Resampler.h + + blargg_common.h Common files + blargg_endian.h + blargg_source.h + Blip_Buffer.cpp + Blip_Buffer.h + Music_Emu.cpp + Classic_Emu.h + Classic_Emu.cpp + Multi_Buffer.h + Multi_Buffer.cpp + abstract_file.cpp + abstract_file.h + + +Legal +----- +Game_Music_Emu library copyright (C) 2003-2006 Shay Green. +SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin. +Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.