Mercurial > audlegacy
diff src/audacious/skin.c @ 3251:f02623377013
goodbye widgets directory
author | Tomasz Mon <desowin@gmail.com> |
---|---|
date | Sun, 05 Aug 2007 16:43:53 +0200 |
parents | src/audacious/widgets/skin.c@963dfcfdc851 |
children | 8da22338c194 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audacious/skin.c Sun Aug 05 16:43:53 2007 +0200 @@ -0,0 +1,1900 @@ +/* Audacious + * Copyright (C) 2005-2007 Audacious development team. + * + * BMP - Cross-platform multimedia player + * Copyright (C) 2003-2004 BMP development team. + * + * Based on XMMS: + * Copyright (C) 1998-2003 XMMS development team. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; under version 3 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses>. + * + * The Audacious team does not consider modular code linking to + * Audacious or using our public API to be a derived work. + */ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +/* TODO: enforce default sizes! */ + +#include <glib.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> + +#include "skin.h" +#include "ui_equalizer.h" +#include "main.h" +#include "ui_playlist.h" +#include "ui_skinselector.h" +#include "util.h" + +#include "debug.h" + +#include "platform/smartinclude.h" +#include "vfs.h" + +#include "ui_skinned_window.h" + +#define EXTENSION_TARGETS 7 + +static gchar *ext_targets[EXTENSION_TARGETS] = +{ "bmp", "xpm", "png", "svg", "gif", "jpg", "jpeg" }; + +struct _SkinPixmapIdMapping { + SkinPixmapId id; + const gchar *name; + const gchar *alt_name; + gint width, height; +}; + +struct _SkinMaskInfo { + gint width, height; + gchar *inistr; +}; + +typedef struct _SkinPixmapIdMapping SkinPixmapIdMapping; +typedef struct _SkinMaskInfo SkinMaskInfo; + + +Skin *bmp_active_skin = NULL; + +static gint skin_current_num; + +static SkinMaskInfo skin_mask_info[] = { + {275, 116, "Normal"}, + {275, 16, "WindowShade"}, + {275, 116, "Equalizer"}, + {275, 16, "EqualizerWS"} +}; + +static SkinPixmapIdMapping skin_pixmap_id_map[] = { + {SKIN_MAIN, "main", NULL, 0, 0}, + {SKIN_CBUTTONS, "cbuttons", NULL, 0, 0}, + {SKIN_SHUFREP, "shufrep", NULL, 0, 0}, + {SKIN_TEXT, "text", NULL, 0, 0}, + {SKIN_TITLEBAR, "titlebar", NULL, 0, 0}, + {SKIN_VOLUME, "volume", NULL, 0, 0}, + {SKIN_BALANCE, "balance", "volume", 0, 0}, + {SKIN_MONOSTEREO, "monoster", NULL, 0, 0}, + {SKIN_PLAYPAUSE, "playpaus", NULL, 0, 0}, + {SKIN_NUMBERS, "nums_ex", "numbers", 0, 0}, + {SKIN_POSBAR, "posbar", NULL, 0, 0}, + {SKIN_EQMAIN, "eqmain", NULL, 0, 0}, + {SKIN_PLEDIT, "pledit", NULL, 0, 0}, + {SKIN_EQ_EX, "eq_ex", NULL, 0, 0} +}; + +static guint skin_pixmap_id_map_size = G_N_ELEMENTS(skin_pixmap_id_map); + +static const guchar skin_default_viscolor[24][3] = { + {9, 34, 53}, + {10, 18, 26}, + {0, 54, 108}, + {0, 58, 116}, + {0, 62, 124}, + {0, 66, 132}, + {0, 70, 140}, + {0, 74, 148}, + {0, 78, 156}, + {0, 82, 164}, + {0, 86, 172}, + {0, 92, 184}, + {0, 98, 196}, + {0, 104, 208}, + {0, 110, 220}, + {0, 116, 232}, + {0, 122, 244}, + {0, 128, 255}, + {0, 128, 255}, + {0, 104, 208}, + {0, 80, 160}, + {0, 56, 112}, + {0, 32, 64}, + {200, 200, 200} +}; + +static GdkBitmap *skin_create_transparent_mask(const gchar *, + const gchar *, + const gchar *, + GdkWindow *, + gint, gint, gboolean); + +static void skin_setup_masks(Skin * skin); + +static void skin_set_default_vis_color(Skin * skin); + +void +skin_lock(Skin * skin) +{ + g_mutex_lock(skin->lock); +} + +void +skin_unlock(Skin * skin) +{ + g_mutex_unlock(skin->lock); +} + +gboolean +bmp_active_skin_reload(void) +{ + return bmp_active_skin_load(bmp_active_skin->path); +} + +gboolean +bmp_active_skin_load(const gchar * path) +{ + g_return_val_if_fail(bmp_active_skin != NULL, FALSE); + + memset(&bmp_active_skin->properties, 0, sizeof(SkinProperties)); + + if (!skin_load(bmp_active_skin, path)) + return FALSE; + + skin_setup_masks(bmp_active_skin); + + ui_skinned_window_draw_all(mainwin); + ui_skinned_window_draw_all(equalizerwin); + ui_skinned_window_draw_all(playlistwin); + + playlistwin_update_list(playlist_get_active()); + + return TRUE; +} + +void +skin_pixmap_free(SkinPixmap * p) +{ + g_return_if_fail(p != NULL); + g_return_if_fail(p->pixmap != NULL); + + g_object_unref(p->pixmap); + p->pixmap = NULL; +} + +Skin * +skin_new(void) +{ + Skin *skin; + skin = g_new0(Skin, 1); + skin->lock = g_mutex_new(); + return skin; +} + +void +skin_free(Skin * skin) +{ + gint i; + + g_return_if_fail(skin != NULL); + + skin_lock(skin); + + for (i = 0; i < SKIN_PIXMAP_COUNT; i++) + skin_pixmap_free(&skin->pixmaps[i]); + + for (i = 0; i < SKIN_PIXMAP_COUNT; i++) { + if (skin->masks[i]) + g_object_unref(skin->masks[i]); + if (skin->ds_masks[i]) + g_object_unref(skin->ds_masks[i]); + + skin->masks[i] = NULL; + skin->ds_masks[i] = NULL; + } + + skin_set_default_vis_color(skin); + skin_unlock(skin); +} + +void +skin_destroy(Skin * skin) +{ + g_return_if_fail(skin != NULL); + skin_free(skin); + g_mutex_free(skin->lock); + g_free(skin); +} + +const SkinPixmapIdMapping * +skin_pixmap_id_lookup(guint id) +{ + guint i; + + for (i = 0; i < skin_pixmap_id_map_size; i++) { + if (id == skin_pixmap_id_map[i].id) { + return &skin_pixmap_id_map[i]; + } + } + + return NULL; +} + +const gchar * +skin_pixmap_id_to_name(SkinPixmapId id) +{ + guint i; + + for (i = 0; i < skin_pixmap_id_map_size; i++) { + if (id == skin_pixmap_id_map[i].id) + return skin_pixmap_id_map[i].name; + } + return NULL; +} + +static void +skin_set_default_vis_color(Skin * skin) +{ + memcpy(skin->vis_color, skin_default_viscolor, + sizeof(skin_default_viscolor)); +} + +/* + * I have rewritten this to take an array of possible targets, + * once we find a matching target we now return, instead of loop + * recursively. This allows for us to support many possible format + * targets for our skinning engine than just the original winamp + * formats. + * + * -- nenolod, 16 January 2006 + */ +gchar * +skin_pixmap_locate(const gchar * dirname, gchar ** basenames) +{ + gchar *filename; + gint i; + + for (i = 0; basenames[i]; i++) + if (!(filename = find_path_recursively(dirname, basenames[i]))) + g_free(filename); + else + return filename; + + /* can't find any targets -- sorry */ + return NULL; +} + +/* FIXME: this function is temporary. It will be removed when the skinning system + uses GdkPixbuf in place of GdkPixmap */ + +static GdkPixmap * +pixmap_new_from_file(const gchar * filename) +{ + GdkPixbuf *pixbuf, *pixbuf2; + GdkPixmap *pixmap; + gint width, height; + + if (!(pixbuf = gdk_pixbuf_new_from_file(filename, NULL))) + return NULL; + + width = gdk_pixbuf_get_width(pixbuf); + height = gdk_pixbuf_get_height(pixbuf); + + /* create the windows if they haven't been created yet, needed for bootstrapping */ + if (mainwin == NULL) + { + mainwin_create(); + equalizerwin_create(); + playlistwin_create(); + } + + if (!(pixmap = gdk_pixmap_new(mainwin->window, width, height, + gdk_rgb_get_visual()->depth))) { + g_object_unref(pixbuf); + return NULL; + } + + pixbuf2 = audacious_create_colorized_pixbuf(pixbuf, cfg.colorize_r, cfg.colorize_g, cfg.colorize_b); + g_object_unref(pixbuf); + + GdkGC *gc; + gc = gdk_gc_new(pixmap); + gdk_draw_pixbuf(pixmap, gc, pixbuf2, 0, 0, 0, 0, width, height, GDK_RGB_DITHER_MAX, 0, 0); + g_object_unref(gc); + g_object_unref(pixbuf2); + + return pixmap; +} + +static gboolean +skin_load_pixmap_id(Skin * skin, SkinPixmapId id, const gchar * path_p) +{ + const gchar *path; + gchar *filename; + gint width, height; + const SkinPixmapIdMapping *pixmap_id_mapping; + GdkPixmap *gpm; + SkinPixmap *pm = NULL; + gchar *basenames[EXTENSION_TARGETS * 2 + 1]; /* alternate basenames */ + gint i, y; + + g_return_val_if_fail(skin != NULL, FALSE); + g_return_val_if_fail(id < SKIN_PIXMAP_COUNT, FALSE); + + pixmap_id_mapping = skin_pixmap_id_lookup(id); + g_return_val_if_fail(pixmap_id_mapping != NULL, FALSE); + + memset(&basenames, 0, sizeof(basenames)); + + for (i = 0, y = 0; i < EXTENSION_TARGETS; i++, y++) + { + basenames[y] = + g_strdup_printf("%s.%s", pixmap_id_mapping->name, ext_targets[i]); + + if (pixmap_id_mapping->alt_name) + basenames[++y] = + g_strdup_printf("%s.%s", pixmap_id_mapping->alt_name, + ext_targets[i]); + } + + path = path_p ? path_p : skin->path; + filename = skin_pixmap_locate(path, basenames); + + for (i = 0; basenames[i] != NULL; i++) + { + g_free(basenames[i]); + basenames[i] = NULL; + } + + if (!(gpm = pixmap_new_from_file(filename))) { + g_warning("loading of %s failed", filename); + g_free(filename); + return FALSE; + } + + g_free(filename); + + gdk_drawable_get_size(GDK_DRAWABLE(gpm), &width, &height); + pm = &skin->pixmaps[id]; + pm->pixmap = gpm; + pm->width = width; + pm->height = height; + pm->current_width = width; + pm->current_height = height; + + return TRUE; +} + +void +skin_mask_create(Skin * skin, + const gchar * path, + gint id, + GdkWindow * window) +{ + skin->masks[id] = + skin_create_transparent_mask(path, "region.txt", + skin_mask_info[id].inistr, window, + skin_mask_info[id].width, + skin_mask_info[id].height, FALSE); + + skin->ds_masks[id] = + skin_create_transparent_mask(path, "region.txt", + skin_mask_info[id].inistr, window, + skin_mask_info[id].width * 2, + skin_mask_info[id].height * 2, TRUE); +} + +static void +skin_setup_masks(Skin * skin) +{ + GdkBitmap *mask; + + if (cfg.show_wm_decorations) + return; + + if (cfg.player_visible) { + mask = skin_get_mask(skin, SKIN_MASK_MAIN + cfg.player_shaded); + gtk_widget_shape_combine_mask(mainwin, mask, 0, 0); + } + + mask = skin_get_mask(skin, SKIN_MASK_EQ + cfg.equalizer_shaded); + gtk_widget_shape_combine_mask(equalizerwin, mask, 0, 0); +} + +static GdkBitmap * +create_default_mask(GdkWindow * parent, gint w, gint h) +{ + GdkBitmap *ret; + GdkGC *gc; + GdkColor pattern; + + ret = gdk_pixmap_new(parent, w, h, 1); + gc = gdk_gc_new(ret); + pattern.pixel = 1; + gdk_gc_set_foreground(gc, &pattern); + gdk_draw_rectangle(ret, gc, TRUE, 0, 0, w, h); + g_object_unref(gc); + + return ret; +} + +static void +skin_query_color(GdkColormap * cm, GdkColor * c) +{ +#ifdef GDK_WINDOWING_X11 + XColor xc = { 0,0,0,0,0,0 }; + + xc.pixel = c->pixel; + XQueryColor(GDK_COLORMAP_XDISPLAY(cm), GDK_COLORMAP_XCOLORMAP(cm), &xc); + c->red = xc.red; + c->green = xc.green; + c->blue = xc.blue; +#else + /* do nothing. see what breaks? */ +#endif +} + +static glong +skin_calc_luminance(GdkColor * c) +{ + return (0.212671 * c->red + 0.715160 * c->green + 0.072169 * c->blue); +} + +static void +skin_get_textcolors(GdkPixmap * text, GdkColor * bgc, GdkColor * fgc) +{ + /* + * Try to extract reasonable background and foreground colors + * from the font pixmap + */ + + GdkImage *gi; + GdkColormap *cm; + gint i; + + g_return_if_fail(text != NULL); + g_return_if_fail(GDK_IS_WINDOW(playlistwin->window)); + + /* Get the first line of text */ + gi = gdk_drawable_get_image(text, 0, 0, 152, 6); + cm = gdk_drawable_get_colormap(playlistwin->window); + + for (i = 0; i < 6; i++) { + GdkColor c; + gint x; + glong d, max_d; + + /* Get a pixel from the middle of the space character */ + bgc[i].pixel = gdk_image_get_pixel(gi, 151, i); + skin_query_color(cm, &bgc[i]); + + max_d = 0; + for (x = 1; x < 150; x++) { + c.pixel = gdk_image_get_pixel(gi, x, i); + skin_query_color(cm, &c); + + d = labs(skin_calc_luminance(&c) - skin_calc_luminance(&bgc[i])); + if (d > max_d) { + memcpy(&fgc[i], &c, sizeof(GdkColor)); + max_d = d; + } + } + } + g_object_unref(gi); +} + +gboolean +init_skins(const gchar * path) +{ + bmp_active_skin = skin_new(); + + if (!bmp_active_skin_load(path)) { + /* FIXME: Oddly, g_message() causes a crash if path is NULL on + * Solaris (see bug #165) */ + if (path) + g_message("Unable to load skin (%s), trying default...", path); + + /* can't load configured skin, retry with default */ + if (!bmp_active_skin_load(BMP_DEFAULT_SKIN_PATH)) { + g_message("Unable to load default skin (%s)! Giving up.", + BMP_DEFAULT_SKIN_PATH); + return FALSE; + } + } + + if (cfg.random_skin_on_play) + skinlist_update(); + + return TRUE; +} + +/* + * Opens and parses a skin's hints file. + * Hints files are somewhat like "scripts" in Winamp3/5. + * We'll probably add scripts to it next. + */ +void +skin_parse_hints(Skin * skin, gchar *path_p) +{ + gchar *filename, *tmp; + INIFile *inifile; + + path_p = path_p ? path_p : skin->path; + + skin->properties.mainwin_othertext = FALSE; + skin->properties.mainwin_vis_x = 24; + skin->properties.mainwin_vis_y = 43; + skin->properties.mainwin_vis_width = 76; + skin->properties.mainwin_text_x = 112; + skin->properties.mainwin_text_y = 27; + skin->properties.mainwin_text_width = 153; + skin->properties.mainwin_infobar_x = 112; + skin->properties.mainwin_infobar_y = 43; + skin->properties.mainwin_number_0_x = 36; + skin->properties.mainwin_number_0_y = 26; + skin->properties.mainwin_number_1_x = 48; + skin->properties.mainwin_number_1_y = 26; + skin->properties.mainwin_number_2_x = 60; + skin->properties.mainwin_number_2_y = 26; + skin->properties.mainwin_number_3_x = 78; + skin->properties.mainwin_number_3_y = 26; + skin->properties.mainwin_number_4_x = 90; + skin->properties.mainwin_number_4_y = 26; + skin->properties.mainwin_playstatus_x = 24; + skin->properties.mainwin_playstatus_y = 28; + skin->properties.mainwin_menurow_visible = TRUE; + skin->properties.mainwin_volume_x = 107; + skin->properties.mainwin_volume_y = 57; + skin->properties.mainwin_balance_x = 177; + skin->properties.mainwin_balance_y = 57; + skin->properties.mainwin_position_x = 16; + skin->properties.mainwin_position_y = 72; + skin->properties.mainwin_othertext_is_status = FALSE; + skin->properties.mainwin_othertext_visible = skin->properties.mainwin_othertext; + skin->properties.mainwin_text_visible = TRUE; + skin->properties.mainwin_vis_visible = TRUE; + skin->properties.mainwin_previous_x = 16; + skin->properties.mainwin_previous_y = 88; + skin->properties.mainwin_play_x = 39; + skin->properties.mainwin_play_y = 88; + skin->properties.mainwin_pause_x = 62; + skin->properties.mainwin_pause_y = 88; + skin->properties.mainwin_stop_x = 85; + skin->properties.mainwin_stop_y = 88; + skin->properties.mainwin_next_x = 108; + skin->properties.mainwin_next_y = 88; + skin->properties.mainwin_eject_x = 136; + skin->properties.mainwin_eject_y = 89; + skin->properties.mainwin_width = 275; + skin_mask_info[0].width = skin->properties.mainwin_width; + skin->properties.mainwin_height = 116; + skin_mask_info[0].height = skin->properties.mainwin_height; + skin->properties.mainwin_about_x = 247; + skin->properties.mainwin_about_y = 83; + skin->properties.mainwin_shuffle_x = 164; + skin->properties.mainwin_shuffle_y = 89; + skin->properties.mainwin_repeat_x = 210; + skin->properties.mainwin_repeat_y = 89; + skin->properties.mainwin_eqbutton_x = 219; + skin->properties.mainwin_eqbutton_y = 58; + skin->properties.mainwin_plbutton_x = 242; + skin->properties.mainwin_plbutton_y = 58; + skin->properties.textbox_bitmap_font_width = 5; + skin->properties.textbox_bitmap_font_height = 6; + skin->properties.mainwin_minimize_x = 244; + skin->properties.mainwin_minimize_y = 3; + skin->properties.mainwin_shade_x = 254; + skin->properties.mainwin_shade_y = 3; + skin->properties.mainwin_close_x = 264; + skin->properties.mainwin_close_y = 3; + + filename = find_file_recursively(path_p, "skin.hints"); + + if (filename == NULL) + return; + + inifile = open_ini_file(filename); + + tmp = read_ini_string(inifile, "skin", "mainwinOthertext"); + + if (tmp != NULL) + { + skin->properties.mainwin_othertext = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVisX"); + + if (tmp != NULL) + { + skin->properties.mainwin_vis_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVisY"); + + if (tmp != NULL) + { + skin->properties.mainwin_vis_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVisWidth"); + + if (tmp != NULL) + { + skin->properties.mainwin_vis_width = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinTextX"); + + if (tmp != NULL) + { + skin->properties.mainwin_text_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinTextY"); + + if (tmp != NULL) + { + skin->properties.mainwin_text_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinTextWidth"); + + if (tmp != NULL) + { + skin->properties.mainwin_text_width = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinInfoBarX"); + + if (tmp != NULL) + { + skin->properties.mainwin_infobar_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinInfoBarY"); + + if (tmp != NULL) + { + skin->properties.mainwin_infobar_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber0X"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_0_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber0Y"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_0_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber1X"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_1_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber1Y"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_1_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber2X"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_2_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber2Y"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_2_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber3X"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_3_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber3Y"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_3_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber4X"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_4_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNumber4Y"); + + if (tmp != NULL) + { + skin->properties.mainwin_number_4_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPlayStatusX"); + + if (tmp != NULL) + { + skin->properties.mainwin_playstatus_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPlayStatusY"); + + if (tmp != NULL) + { + skin->properties.mainwin_playstatus_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinMenurowVisible"); + + if (tmp != NULL) + { + skin->properties.mainwin_menurow_visible = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVolumeX"); + + if (tmp != NULL) + { + skin->properties.mainwin_volume_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVolumeY"); + + if (tmp != NULL) + { + skin->properties.mainwin_volume_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinBalanceX"); + + if (tmp != NULL) + { + skin->properties.mainwin_balance_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinBalanceY"); + + if (tmp != NULL) + { + skin->properties.mainwin_balance_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPositionX"); + + if (tmp != NULL) + { + skin->properties.mainwin_position_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPositionY"); + + if (tmp != NULL) + { + skin->properties.mainwin_position_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinOthertextIsStatus"); + + if (tmp != NULL) + { + skin->properties.mainwin_othertext_is_status = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinOthertextVisible"); + + if (tmp != NULL) + { + skin->properties.mainwin_othertext_visible = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinTextVisible"); + + if (tmp != NULL) + { + skin->properties.mainwin_text_visible = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinVisVisible"); + + if (tmp != NULL) + { + skin->properties.mainwin_vis_visible = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPreviousX"); + + if (tmp != NULL) + { + skin->properties.mainwin_previous_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPreviousY"); + + if (tmp != NULL) + { + skin->properties.mainwin_previous_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPlayX"); + + if (tmp != NULL) + { + skin->properties.mainwin_play_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPlayY"); + + if (tmp != NULL) + { + skin->properties.mainwin_play_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPauseX"); + + if (tmp != NULL) + { + skin->properties.mainwin_pause_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPauseY"); + + if (tmp != NULL) + { + skin->properties.mainwin_pause_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinStopX"); + + if (tmp != NULL) + { + skin->properties.mainwin_stop_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinStopY"); + + if (tmp != NULL) + { + skin->properties.mainwin_stop_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNextX"); + + if (tmp != NULL) + { + skin->properties.mainwin_next_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinNextY"); + + if (tmp != NULL) + { + skin->properties.mainwin_next_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinEjectX"); + + if (tmp != NULL) + { + skin->properties.mainwin_eject_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinEjectY"); + + if (tmp != NULL) + { + skin->properties.mainwin_eject_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinWidth"); + + if (tmp != NULL) + { + skin->properties.mainwin_width = atoi(tmp); + g_free(tmp); + } + + skin_mask_info[0].width = skin->properties.mainwin_width; + + tmp = read_ini_string(inifile, "skin", "mainwinHeight"); + + if (tmp != NULL) + { + skin->properties.mainwin_height = atoi(tmp); + g_free(tmp); + } + + skin_mask_info[0].height = skin->properties.mainwin_height; + + tmp = read_ini_string(inifile, "skin", "mainwinAboutX"); + + if (tmp != NULL) + { + skin->properties.mainwin_about_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinAboutY"); + + if (tmp != NULL) + { + skin->properties.mainwin_about_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinShuffleX"); + + if (tmp != NULL) + { + skin->properties.mainwin_shuffle_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinShuffleY"); + + if (tmp != NULL) + { + skin->properties.mainwin_shuffle_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinRepeatX"); + + if (tmp != NULL) + { + skin->properties.mainwin_repeat_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinRepeatY"); + + if (tmp != NULL) + { + skin->properties.mainwin_repeat_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinEQButtonX"); + + if (tmp != NULL) + { + skin->properties.mainwin_eqbutton_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinEQButtonY"); + + if (tmp != NULL) + { + skin->properties.mainwin_eqbutton_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPLButtonX"); + + if (tmp != NULL) + { + skin->properties.mainwin_plbutton_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinPLButtonY"); + + if (tmp != NULL) + { + skin->properties.mainwin_plbutton_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "textboxBitmapFontWidth"); + + if (tmp != NULL) + { + skin->properties.textbox_bitmap_font_width = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "textboxBitmapFontHeight"); + + if (tmp != NULL) + { + skin->properties.textbox_bitmap_font_height = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinMinimizeX"); + + if (tmp != NULL) + { + skin->properties.mainwin_minimize_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinMinimizeY"); + + if (tmp != NULL) + { + skin->properties.mainwin_minimize_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinShadeX"); + + if (tmp != NULL) + { + skin->properties.mainwin_shade_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinShadeY"); + + if (tmp != NULL) + { + skin->properties.mainwin_shade_y = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinCloseX"); + + if (tmp != NULL) + { + skin->properties.mainwin_close_x = atoi(tmp); + g_free(tmp); + } + + tmp = read_ini_string(inifile, "skin", "mainwinCloseY"); + + if (tmp != NULL) + { + skin->properties.mainwin_close_y = atoi(tmp); + g_free(tmp); + } + + if (filename != NULL) + g_free(filename); + + close_ini_file(inifile); +} + +static guint +hex_chars_to_int(gchar hi, gchar lo) +{ + /* + * Converts a value in the range 0x00-0xFF + * to a integer in the range 0-65535 + */ + gchar str[3]; + + str[0] = hi; + str[1] = lo; + str[2] = 0; + + return (CLAMP(strtol(str, NULL, 16), 0, 0xFF) << 8); +} + +static GdkColor * +skin_load_color(INIFile *inifile, + const gchar * section, const gchar * key, + gchar * default_hex) +{ + gchar *value; + GdkColor *color = NULL; + + if (inifile || default_hex) { + if (inifile) { + value = g_strdup(read_ini_string(inifile, section, key)); + if (value == NULL) { + value = g_strdup(default_hex); + } + } else { + value = g_strdup(default_hex); + } + if (value) { + gchar *ptr = value; + gint len; + + color = g_new0(GdkColor, 1); + g_strstrip(value); + + if (value[0] == '#') + ptr++; + len = strlen(ptr); + /* + * The handling of incomplete values is done this way + * to maximize winamp compatibility + */ + if (len >= 6) { + color->red = hex_chars_to_int(*ptr, *(ptr + 1)); + ptr += 2; + } + if (len >= 4) { + color->green = hex_chars_to_int(*ptr, *(ptr + 1)); + ptr += 2; + } + if (len >= 2) + color->blue = hex_chars_to_int(*ptr, *(ptr + 1)); + + gdk_colormap_alloc_color(gdk_drawable_get_colormap(playlistwin->window), + color, TRUE, TRUE); + g_free(value); + } + } + return color; +} + + + +GdkBitmap * +skin_create_transparent_mask(const gchar * path, + const gchar * file, + const gchar * section, + GdkWindow * window, + gint width, + gint height, gboolean doublesize) +{ + GdkBitmap *mask = NULL; + GdkGC *gc = NULL; + GdkColor pattern; + GdkPoint *gpoints; + + gchar *filename = NULL; + INIFile *inifile = NULL; + gboolean created_mask = FALSE; + GArray *num, *point; + guint i, j; + gint k; + + if (path) + filename = find_file_recursively(path, file); + + /* filename will be null if path wasn't set */ + if (!filename) + return create_default_mask(window, width, height); + + inifile = open_ini_file(filename); + + if ((num = read_ini_array(inifile, section, "NumPoints")) == NULL) { + g_free(filename); + close_ini_file(inifile); + return NULL; + } + + if ((point = read_ini_array(inifile, section, "PointList")) == NULL) { + g_array_free(num, TRUE); + g_free(filename); + close_ini_file(inifile); + return NULL; + } + + close_ini_file(inifile); + + mask = gdk_pixmap_new(window, width, height, 1); + gc = gdk_gc_new(mask); + + pattern.pixel = 0; + gdk_gc_set_foreground(gc, &pattern); + gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); + pattern.pixel = 1; + gdk_gc_set_foreground(gc, &pattern); + + j = 0; + for (i = 0; i < num->len; i++) { + if ((int)(point->len - j) >= (g_array_index(num, gint, i) * 2)) { + created_mask = TRUE; + gpoints = g_new(GdkPoint, g_array_index(num, gint, i)); + for (k = 0; k < g_array_index(num, gint, i); k++) { + gpoints[k].x = + g_array_index(point, gint, j + k * 2) * (1 + doublesize); + gpoints[k].y = + g_array_index(point, gint, + j + k * 2 + 1) * (1 + doublesize); + } + j += k * 2; + gdk_draw_polygon(mask, gc, TRUE, gpoints, + g_array_index(num, gint, i)); + g_free(gpoints); + } + } + g_array_free(num, TRUE); + g_array_free(point, TRUE); + g_free(filename); + + if (!created_mask) + gdk_draw_rectangle(mask, gc, TRUE, 0, 0, width, height); + + g_object_unref(gc); + + return mask; +} + +void +skin_load_viscolor(Skin * skin, const gchar * path, const gchar * basename) +{ + VFSFile *file; + gint i, c; + gchar line[256], *filename; + GArray *a; + + g_return_if_fail(skin != NULL); + g_return_if_fail(path != NULL); + g_return_if_fail(basename != NULL); + + skin_set_default_vis_color(skin); + + filename = find_file_recursively(path, basename); + if (!filename) + return; + + if (!(file = vfs_fopen(filename, "r"))) { + g_free(filename); + return; + } + + g_free(filename); + + for (i = 0; i < 24; i++) { + if (vfs_fgets(line, 255, file)) { + a = string_to_garray(line); + if (a->len > 2) { + for (c = 0; c < 3; c++) + skin->vis_color[i][c] = g_array_index(a, gint, c); + } + g_array_free(a, TRUE); + } + else + break; + } + + vfs_fclose(file); +} + +#if 0 +static void +skin_numbers_generate_dash(Skin * skin) +{ + GdkGC *gc; + GdkPixmap *pixmap; + SkinPixmap *numbers; + + g_return_if_fail(skin != NULL); + + numbers = &skin->pixmaps[SKIN_NUMBERS]; + if (!numbers->pixmap || numbers->current_width < 99) + return; + + gc = gdk_gc_new(numbers->pixmap); + pixmap = gdk_pixmap_new(mainwin->window, 108, + numbers->current_height, + -1); + + skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 0, 0, 0, 0, 99, 13); + skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 90, 0, 99, 0, 9, 13); + skin_draw_pixmap(skin, pixmap, gc, SKIN_NUMBERS, 20, 6, 101, 6, 5, 1); + + g_object_unref(numbers->pixmap); + g_object_unref(gc); + + numbers->pixmap = pixmap; + numbers->current_width = 108; +} +#endif + +static void +skin_load_cursor(Skin * skin, const gchar * dirname) +{ + const gchar * basename = "normal.cur"; + gchar * filename = NULL; + GdkPixbuf * cursor_pixbuf = NULL; + GdkPixbufAnimation * cursor_animated = NULL; + GdkCursor * cursor_gdk = NULL; + GError * error = NULL; + + filename = find_file_recursively(dirname, basename); + + if (filename && cfg.custom_cursors) + cursor_animated = gdk_pixbuf_animation_new_from_file(filename, &error); + + if (cursor_animated) { + cursor_pixbuf = gdk_pixbuf_animation_get_static_image(cursor_animated); + cursor_gdk = gdk_cursor_new_from_pixbuf(gdk_display_get_default(), + cursor_pixbuf, 0, 0); + } + else + cursor_gdk = gdk_cursor_new(GDK_LEFT_PTR); + + gdk_window_set_cursor(mainwin->window, cursor_gdk); + gdk_window_set_cursor(playlistwin->window, cursor_gdk); + gdk_window_set_cursor(equalizerwin->window, cursor_gdk); + gdk_cursor_unref(cursor_gdk); +} + +static void +skin_load_pixmaps(Skin * skin, const gchar * path) +{ + GdkPixmap *text_pm; + guint i; + gchar *filename; + INIFile *inifile; + + for (i = 0; i < SKIN_PIXMAP_COUNT; i++) + skin_load_pixmap_id(skin, i, path); + + text_pm = skin->pixmaps[SKIN_TEXT].pixmap; + + if (text_pm) + skin_get_textcolors(text_pm, skin->textbg, skin->textfg); + +#if 0 + if (skin->pixmaps[SKIN_NUMBERS].pixmap) + skin_numbers_generate_dash(skin); +#endif + + filename = find_file_recursively(path, "pledit.txt"); + inifile = open_ini_file(filename); + + skin->colors[SKIN_PLEDIT_NORMAL] = + skin_load_color(inifile, "Text", "Normal", "#2499ff"); + skin->colors[SKIN_PLEDIT_CURRENT] = + skin_load_color(inifile, "Text", "Current", "#ffeeff"); + skin->colors[SKIN_PLEDIT_NORMALBG] = + skin_load_color(inifile, "Text", "NormalBG", "#0a120a"); + skin->colors[SKIN_PLEDIT_SELECTEDBG] = + skin_load_color(inifile, "Text", "SelectedBG", "#0a124a"); + + if (filename) + g_free(filename); + close_ini_file(inifile); + + skin_mask_create(skin, path, SKIN_MASK_MAIN, mainwin->window); + skin_mask_create(skin, path, SKIN_MASK_MAIN_SHADE, mainwin->window); + + skin_mask_create(skin, path, SKIN_MASK_EQ, equalizerwin->window); + skin_mask_create(skin, path, SKIN_MASK_EQ_SHADE, equalizerwin->window); + + skin_load_viscolor(skin, path, "viscolor.txt"); +} + +static gboolean +skin_load_nolock(Skin * skin, const gchar * path, gboolean force) +{ + gchar *cpath; + + g_return_val_if_fail(skin != NULL, FALSE); + g_return_val_if_fail(path != NULL, FALSE); + REQUIRE_LOCK(skin->lock); + + if (!g_file_test(path, G_FILE_TEST_IS_REGULAR | G_FILE_TEST_IS_DIR)) + return FALSE; + + if (!force) { + if (skin->path) + if (!strcmp(skin->path, path)) + return FALSE; + } + + skin_current_num++; + + skin->path = g_strdup(path); + + if (!file_is_archive(path)) { + /* Parse the hints for this skin. */ + skin_parse_hints(skin, NULL); + + skin_load_pixmaps(skin, path); + skin_load_cursor(skin, path); + + return TRUE; + } + + if (!(cpath = archive_decompress(path))) { + g_message("Unable to extract skin archive (%s)", path); + return FALSE; + } + + /* Parse the hints for this skin. */ + skin_parse_hints(skin, cpath); + + skin_load_pixmaps(skin, cpath); + skin_load_cursor(skin, cpath); + + del_directory(cpath); + g_free(cpath); + + return TRUE; +} + +void +skin_install_skin(const gchar * path) +{ + gchar *command; + + g_return_if_fail(path != NULL); + + command = g_strdup_printf("cp %s %s", + path, bmp_paths[BMP_PATH_USER_SKIN_DIR]); + if (system(command)) { + g_message("Unable to install skin (%s) into user directory (%s)", + path, bmp_paths[BMP_PATH_USER_SKIN_DIR]); + } + g_free(command); +} + + +gboolean +skin_load(Skin * skin, const gchar * path) +{ + gboolean error; + + g_return_val_if_fail(skin != NULL, FALSE); + + if (!path) + return FALSE; + + skin_lock(skin); + error = skin_load_nolock(skin, path, FALSE); + skin_unlock(skin); + + return error; +} + +gboolean +skin_reload_forced(void) +{ + gboolean error; + + skin_lock(bmp_active_skin); + error = skin_load_nolock(bmp_active_skin, bmp_active_skin->path, TRUE); + skin_unlock(bmp_active_skin); + + return error; +} + +void +skin_reload(Skin * skin) +{ + g_return_if_fail(skin != NULL); + skin_load_nolock(skin, skin->path, TRUE); +} + + +static SkinPixmap * +skin_get_pixmap(Skin * skin, SkinPixmapId map_id) +{ + g_return_val_if_fail(skin != NULL, NULL); + g_return_val_if_fail(map_id < SKIN_PIXMAP_COUNT, NULL); + + return &skin->pixmaps[map_id]; +} + +GdkBitmap * +skin_get_mask(Skin * skin, SkinMaskId mi) +{ + GdkBitmap **masks; + + g_return_val_if_fail(skin != NULL, NULL); + g_return_val_if_fail(mi < SKIN_PIXMAP_COUNT, NULL); + + masks = cfg.doublesize ? skin->ds_masks : skin->masks; + return masks[mi]; +} + +GdkColor * +skin_get_color(Skin * skin, SkinColorId color_id) +{ + GdkColor *ret = NULL; + + g_return_val_if_fail(skin != NULL, NULL); + + switch (color_id) { + case SKIN_TEXTBG: + if (skin->pixmaps[SKIN_TEXT].pixmap) + ret = skin->textbg; + else + ret = skin->def_textbg; + break; + case SKIN_TEXTFG: + if (skin->pixmaps[SKIN_TEXT].pixmap) + ret = skin->textfg; + else + ret = skin->def_textfg; + break; + default: + if (color_id < SKIN_COLOR_COUNT) + ret = skin->colors[color_id]; + break; + } + return ret; +} + +void +skin_get_viscolor(Skin * skin, guchar vis_color[24][3]) +{ + gint i; + + g_return_if_fail(skin != NULL); + + for (i = 0; i < 24; i++) { + vis_color[i][0] = skin->vis_color[i][0]; + vis_color[i][1] = skin->vis_color[i][1]; + vis_color[i][2] = skin->vis_color[i][2]; + } +} + +gint +skin_get_id(void) +{ + return skin_current_num; +} + +void +skin_draw_pixmap(Skin * skin, GdkDrawable * drawable, GdkGC * gc, + SkinPixmapId pixmap_id, + gint xsrc, gint ysrc, gint xdest, gint ydest, + gint width, gint height) +{ + SkinPixmap *pixmap; + + g_return_if_fail(skin != NULL); + + pixmap = skin_get_pixmap(skin, pixmap_id); + g_return_if_fail(pixmap != NULL); + g_return_if_fail(pixmap->pixmap != NULL); + + if (xsrc+width > pixmap->width || ysrc+height > pixmap->height) { + if (pixmap_id == SKIN_NUMBERS) + xsrc = 90; + else if (pixmap_id == SKIN_VOLUME) { + /* some winamp skins have too strait SKIN_VOLUME, so let's copy what's remain from SKIN_MAIN */ + gdk_draw_drawable(drawable, gc, skin_get_pixmap(bmp_active_skin, SKIN_MAIN)->pixmap, + skin->properties.mainwin_volume_x, skin->properties.mainwin_volume_y, + pixmap->width, ydest, width - pixmap->width, height); + width = pixmap->width; + } else if (pixmap_id == SKIN_MONOSTEREO) { + /* XMMS skins seems to have SKIN_MONOSTEREO with size 58x20 instead of 58x24 */ + gdk_draw_drawable(drawable, gc, skin_get_pixmap(bmp_active_skin, SKIN_MAIN)->pixmap, + 212 + xdest, 41, xdest, ydest, width, height); + height = pixmap->height/2; + } else + return; + } + + width = MIN(width, pixmap->width - xsrc); + height = MIN(height, pixmap->height - ysrc); + gdk_draw_drawable(drawable, gc, pixmap->pixmap, xsrc, ysrc, + xdest, ydest, width, height); +} + +void +skin_get_eq_spline_colors(Skin * skin, guint32 colors[19]) +{ + gint i; + GdkPixmap *pixmap; + GdkImage *img; + SkinPixmap *eqmainpm; + + g_return_if_fail(skin != NULL); + + eqmainpm = &skin->pixmaps[SKIN_EQMAIN]; + if (eqmainpm->pixmap && + eqmainpm->current_width >= 116 && eqmainpm->current_height >= 313) + pixmap = eqmainpm->pixmap; + else + return; + + if (!GDK_IS_DRAWABLE(pixmap)) + return; + + if (!(img = gdk_drawable_get_image(pixmap, 115, 294, 1, 19))) + return; + + for (i = 0; i < 19; i++) + colors[i] = gdk_image_get_pixel(img, 0, i); + + g_object_unref(img); +} + + +static void +skin_draw_playlistwin_frame_top(Skin * skin, + GdkDrawable * drawable, + GdkGC * gc, + gint width, gint height, gboolean focus) +{ + /* The title bar skin consists of 2 sets of 4 images, 1 set + * for focused state and the other for unfocused. The 4 images + * are: + * + * a. right corner (25,20) + * b. left corner (25,20) + * c. tiler (25,20) + * d. title (100,20) + * + * min allowed width = 100+25+25 = 150 + */ + + gint i, y, c; + + /* get y offset of the pixmap set to use */ + if (focus) + y = 0; + else + y = 21; + + /* left corner */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, y, 0, 0, 25, 20); + + /* titlebar title */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 26, y, + (width - 100) / 2, 0, 100, 20); + + /* titlebar right corner */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 153, y, + width - 25, 0, 25, 20); + + /* tile draw the remaining frame */ + + /* compute tile count */ + c = (width - (100 + 25 + 25)) / 25; + + for (i = 0; i < c / 2; i++) { + /* left of title */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, + 25 + i * 25, 0, 25, 20); + + /* right of title */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, + (width + 100) / 2 + i * 25, 0, 25, 20); + } + + if (c & 1) { + /* Odd tile count, so one remaining to draw. Here we split + * it into two and draw half on either side of the title */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, + ((c / 2) * 25) + 25, 0, 12, 20); + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 127, y, + (width / 2) + ((c / 2) * 25) + 50, 0, 13, 20); + } +} + +static void +skin_draw_playlistwin_frame_bottom(Skin * skin, + GdkDrawable * drawable, + GdkGC * gc, + gint width, gint height, gboolean focus) +{ + /* The bottom frame skin consists of 1 set of 4 images. The 4 + * images are: + * + * a. left corner with menu buttons (125,38) + * b. visualization window (75,38) + * c. right corner with play buttons (150,38) + * d. frame tile (25,38) + * + * (min allowed width = 125+150+25=300 + */ + + gint i, c; + + /* bottom left corner (menu buttons) */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, 72, + 0, height - 38, 125, 38); + + c = (width - 275) / 25; + + /* draw visualization window, if width allows */ + if (c >= 3) { + c -= 3; + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 205, 0, + width - (150 + 75), height - 38, 75, 38); + } + + /* Bottom right corner (playbuttons etc) */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, + 126, 72, width - 150, height - 38, 150, 38); + + /* Tile draw the remaining undrawn portions */ + for (i = 0; i < c; i++) + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 179, 0, + 125 + i * 25, height - 38, 25, 38); +} + +static void +skin_draw_playlistwin_frame_sides(Skin * skin, + GdkDrawable * drawable, + GdkGC * gc, + gint width, gint height, gboolean focus) +{ + /* The side frames consist of 2 tile images. 1 for the left, 1 for + * the right. + * a. left (12,29) + * b. right (19,29) + */ + + gint i; + + /* frame sides */ + for (i = 0; i < (height - (20 + 38)) / 29; i++) { + /* left */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 0, 42, + 0, 20 + i * 29, 12, 29); + + /* right */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 32, 42, + width - 19, 20 + i * 29, 19, 29); + } +} + + +void +skin_draw_playlistwin_frame(Skin * skin, + GdkDrawable * drawable, GdkGC * gc, + gint width, gint height, gboolean focus) +{ + skin_draw_playlistwin_frame_top(skin, drawable, gc, width, height, focus); + skin_draw_playlistwin_frame_bottom(skin, drawable, gc, width, height, + focus); + skin_draw_playlistwin_frame_sides(skin, drawable, gc, width, height, + focus); +} + + +void +skin_draw_playlistwin_shaded(Skin * skin, + GdkDrawable * drawable, GdkGC * gc, + gint width, gboolean focus) +{ + /* The shade mode titlebar skin consists of 4 images: + * a) left corner offset (72,42) size (25,14) + * b) right corner, focused offset (99,57) size (50,14) + * c) right corner, unfocused offset (99,42) size (50,14) + * d) bar tile offset (72,57) size (25,14) + */ + + gint i; + + /* left corner */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 72, 42, 0, 0, 25, 14); + + /* bar tile */ + for (i = 0; i < (width - 75) / 25; i++) + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 72, 57, + (i * 25) + 25, 0, 25, 14); + + /* right corner */ + skin_draw_pixmap(skin, drawable, gc, SKIN_PLEDIT, 99, focus ? 42 : 57, + width - 50, 0, 50, 14); +} + + +void +skin_draw_mainwin_titlebar(Skin * skin, + GdkDrawable * drawable, GdkGC * gc, + gboolean shaded, gboolean focus) +{ + /* The titlebar skin consists of 2 sets of 2 images, one for for + * shaded and the other for unshaded mode, giving a total of 4. + * The images are exactly 275x14 pixels, aligned and arranged + * vertically on each other in the pixmap in the following order: + * + * a) unshaded, focused offset (27, 0) + * b) unshaded, unfocused offset (27, 15) + * c) shaded, focused offset (27, 29) + * d) shaded, unfocused offset (27, 42) + */ + + gint y_offset; + + if (shaded) { + if (focus) + y_offset = 29; + else + y_offset = 42; + } + else { + if (focus) + y_offset = 0; + else + y_offset = 15; + } + + skin_draw_pixmap(skin, drawable, gc, SKIN_TITLEBAR, 27, y_offset, + 0, 0, bmp_active_skin->properties.mainwin_width, MAINWIN_TITLEBAR_HEIGHT); +} + + +void +skin_set_random_skin(void) +{ + SkinNode *node; + guint32 randval; + + /* Get a random value to select the skin to use */ + randval = g_random_int_range(0, g_list_length(skinlist)); + node = g_list_nth(skinlist, randval)->data; + bmp_active_skin_load(node->path); +}