view Plugins/Visualization/paranormal/pn/pnobject.c @ 1591:02841f72b897 trunk

[svn] Cast variable to proper type before passing it into libxml2. Include necessary header to make this possible. Resolves 35 pointer signedness warnings on PPC.
author chainsaw
date Thu, 24 Aug 2006 11:40:00 -0700
parents 0c5fdcf3f947
children
line wrap: on
line source

/* Paranormal - A highly customizable audio visualization library
 * Copyright (C) 2001  Jamie Gennis <jgennis@mindspring.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <config.h>

#include "pnobject.h"

enum
{
  DESTROY,
  LAST_SIGNAL
};

/* Initialization */
static void         pn_object_class_init       (PnObjectClass *class);
static void         pn_object_init             (PnObject *object,
						PnObjectClass *class);

/* GObject signals */
static void         pn_object_finalize         (GObject *gobject);
static void         pn_object_dispose         (GObject *gobject);

/* PnObject signals */
static void         pn_object_real_destroy     (PnObject *object);

static GObjectClass *parent_class = NULL;
static guint         object_signals[LAST_SIGNAL] = { 0 };

GType
pn_object_get_type (void)
{
  static GType object_type = 0;

  if (! object_type)
    {
      static const GTypeInfo object_info =
      {
	sizeof (PnObjectClass),
	NULL,		/* base_init */
	NULL,		/* base_finalize */
	(GClassInitFunc) pn_object_class_init,
	NULL,		/* class_finalize */
	NULL,		/* class_data */
        sizeof (PnObject),
	0,              /* n_preallocs */
	(GInstanceInitFunc) pn_object_init
      };

      /* FIXME: should this be dynamic? */
      object_type = g_type_register_static (G_TYPE_OBJECT,
					    "PnObject",
					    &object_info,
					    G_TYPE_FLAG_ABSTRACT);
    }
  return object_type;
}

static void
pn_object_class_init (PnObjectClass *class)
{
  GObjectClass *gobject_class;

  gobject_class = (GObjectClass *) class;

  parent_class = g_type_class_peek_parent (class);

  gobject_class->dispose = pn_object_dispose;
  gobject_class->finalize = pn_object_finalize;

  class->destroy = pn_object_real_destroy;

  object_signals[DESTROY] =
    g_signal_new ("destroy",
		  G_TYPE_FROM_CLASS (class),
		  G_SIGNAL_RUN_CLEANUP | G_SIGNAL_NO_RECURSE | G_SIGNAL_NO_HOOKS,
		  G_STRUCT_OFFSET (PnObjectClass, destroy),
		  NULL,
		  NULL,
		  g_cclosure_marshal_VOID__VOID,
		  G_TYPE_NONE,
		  0);
}

static void
pn_object_init (PnObject *object, PnObjectClass *class)
{
  object->flags = PN_FLOATING;
}

void
pn_object_destroy (PnObject *object)
{
  g_return_if_fail (object != NULL);
  g_return_if_fail (PN_IS_OBJECT (object));
  
  if (!PN_OBJECT_DESTROYED (object))
    {
      /* need to hold a reference count around all class method
       * invocations.
       */
      g_object_run_dispose (G_OBJECT (object));
    }
}

static void
pn_object_dispose (GObject *gobject)
{
  PnObject *object = PN_OBJECT (gobject);

  /* guard against reinvocations during
   * destruction with the PN_DESTROYED flag.
   */
  if (!PN_OBJECT_DESTROYED (object))
    {
      PN_OBJECT_SET_FLAGS (object, PN_DESTROYED);
      
      g_signal_emit (object, object_signals[DESTROY], 0);
      
      PN_OBJECT_UNSET_FLAGS (object, PN_DESTROYED);
    }

  G_OBJECT_CLASS (parent_class)->dispose (gobject);
}

static void
pn_object_real_destroy (PnObject *object)
{
  g_signal_handlers_destroy (G_OBJECT (object));
}

static void
pn_object_finalize (GObject *gobject)
{
  PnObject *object;

  object = PN_OBJECT (gobject);

  G_OBJECT_CLASS (parent_class)->finalize (gobject);
}

/**
 * pn_object_sink
 * @object: a #PnObject
 *
 * Removes floating reference on an object.  Any newly created object has
 * a refcount of 1 and is FLOATING.  This function should be used when
 * creating a new object to symbolically 'take ownership of' the object.
 */
void
pn_object_sink (PnObject *object)
{
  g_return_if_fail (object != NULL);
  g_return_if_fail (PN_IS_OBJECT (object));

  if (PN_OBJECT_FLOATING (object))
    {
      PN_OBJECT_UNSET_FLAGS (object, PN_FLOATING);
      pn_object_unref (object);
    }
}

/**
 * pn_object_ref
 * @object: a #PnObject
 *
 * Increments the reference count on an object
 *
 * Returns: A pointer to the object
 */
PnObject*
pn_object_ref (PnObject *object)
{
  g_return_val_if_fail (object != NULL, NULL);
  g_return_val_if_fail (PN_IS_OBJECT (object), NULL);

  g_object_ref ((GObject*) object);
  
  return object;
}

/**
 * pn_object_unref
 * @object: a #PnObject
 *
 * Decrements the reference count on an object.  If the object's reference
 * count becomes 0, the object is freed from memory.
 */
void
pn_object_unref (PnObject *object)
{
  g_return_if_fail (object != NULL);
  g_return_if_fail (PN_IS_OBJECT (object));

  g_object_unref ((GObject*) object);
}