Mercurial > audlegacy
view audacious/genevent.c @ 1541:06329cbf186a trunk
[svn] this massive commit does the following:
- seriously cleans up dependencies on the WA2-like gui code
- moves all of the WA2 stuff into a seperate library (libwidgets.a)
- makes things less icky in the player tree
author | nenolod |
---|---|
date | Wed, 09 Aug 2006 02:47:22 -0700 |
parents | 705d4c089fce |
children | 6e477dd65024 |
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/* Audacious - Cross-platform multimedia platform. * Copyright (C) 2005 Audacious development team. * * Based on BMP: * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "main.h" #include <glib.h> #include <glib/gi18n.h> #include <glib/gprintf.h> #include <gdk/gdk.h> #include <stdlib.h> #include <string.h> #include <getopt.h> #include <ctype.h> #include <time.h> #include <unistd.h> #include <errno.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include <gdk/gdkx.h> #include <X11/Xlib.h> #include <X11/Xatom.h> #include "libaudacious/configdb.h" #include "libaudacious/beepctrl.h" #include "libaudacious/util.h" #include "libaudacious/vfs.h" #include "controlsocket.h" #include "dnd.h" #include "effect.h" #include "equalizer.h" #include "general.h" #include "hints.h" #include "input.h" #include "logger.h" #include "mainwin.h" #include "output.h" #include "playback.h" #include "playlist.h" #include "ui_playlist.h" #include "pluginenum.h" #include "prefswin.h" #include "skinwin.h" #include "util.h" #include "visualization.h" gboolean ev_waiting = FALSE; static gboolean idle_func_change_song(gboolean waiting) { static GTimer *pause_timer = NULL; if (!pause_timer) pause_timer = g_timer_new(); if (cfg.pause_between_songs) { gint timeleft; if (!waiting) { g_timer_start(pause_timer); waiting = TRUE; } timeleft = cfg.pause_between_songs_time - (gint) g_timer_elapsed(pause_timer, NULL); if (mainwin_10min_num != NULL) { number_set_number(mainwin_10min_num, timeleft / 600); number_set_number(mainwin_min_num, (timeleft / 60) % 10); number_set_number(mainwin_10sec_num, (timeleft / 10) % 6); number_set_number(mainwin_sec_num, timeleft % 10); } if (mainwin_sposition != NULL && !mainwin_sposition->hs_pressed) { gchar time_str[5]; g_snprintf(time_str, sizeof(time_str), "%2.2d", timeleft / 60); textbox_set_text(mainwin_stime_min, time_str); g_snprintf(time_str, sizeof(time_str), "%2.2d", timeleft % 60); textbox_set_text(mainwin_stime_sec, time_str); } playlistwin_set_time(timeleft * 1000, 0, TIMER_ELAPSED); } if (!cfg.pause_between_songs || g_timer_elapsed(pause_timer, NULL) >= cfg.pause_between_songs_time) { GDK_THREADS_ENTER(); playlist_eof_reached(); GDK_THREADS_LEAVE(); waiting = FALSE; } return waiting; } gint audcore_generic_events(void) { gint time = 0; ctrlsocket_check(); if (bmp_playback_get_playing()) { time = bmp_playback_get_time(); switch (time) { case -1: /* no song playing */ ev_waiting = idle_func_change_song(ev_waiting); break; default: ev_waiting = FALSE; } } return time; }