Mercurial > audlegacy
view audacious/widgets/playstatus.c @ 1541:06329cbf186a trunk
[svn] this massive commit does the following:
- seriously cleans up dependencies on the WA2-like gui code
- moves all of the WA2 stuff into a seperate library (libwidgets.a)
- makes things less icky in the player tree
author | nenolod |
---|---|
date | Wed, 09 Aug 2006 02:47:22 -0700 |
parents | |
children | ec4d858524fa |
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/* XMMS - Cross-platform multimedia player * Copyright (C) 1998-2000 Peter Alm, Mikael Alm, Olle Hallnas, Thomas Nilsson and 4Front Technologies * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "playstatus.h" #include <glib.h> #include <gdk/gdk.h> #include "skin.h" #include "widget.h" void playstatus_draw(Widget * w) { PlayStatus *ps = PLAY_STATUS(w); GdkPixmap *obj; if (!w) return; obj = ps->ps_widget.parent; if (ps->ps_status == STATUS_STOP && ps->ps_status_buffering == TRUE) ps->ps_status_buffering = FALSE; if (ps->ps_status == STATUS_PLAY && ps->ps_status_buffering == TRUE) skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 39, 0, ps->ps_widget.x, ps->ps_widget.y, 3, 9); else if (ps->ps_status == STATUS_PLAY) skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 36, 0, ps->ps_widget.x, ps->ps_widget.y, 3, 9); else skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 27, 0, ps->ps_widget.x, ps->ps_widget.y, 2, 9); switch (ps->ps_status) { case STATUS_STOP: skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 18, 0, ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9); break; case STATUS_PAUSE: skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 9, 0, ps->ps_widget.x + 2, ps->ps_widget.y, 9, 9); break; case STATUS_PLAY: skin_draw_pixmap(bmp_active_skin, obj, ps->ps_widget.gc, SKIN_PLAYPAUSE, 1, 0, ps->ps_widget.x + 3, ps->ps_widget.y, 8, 9); break; } } void playstatus_set_status(PlayStatus * ps, PStatus status) { if (!ps) return; ps->ps_status = status; widget_draw(WIDGET(ps)); } void playstatus_set_status_buffering(PlayStatus * ps, gboolean status) { if (!ps) return; ps->ps_status_buffering = status; widget_draw(WIDGET(ps)); } PlayStatus * create_playstatus(GList ** wlist, GdkPixmap * parent, GdkGC * gc, gint x, gint y) { PlayStatus *ps; ps = g_new0(PlayStatus, 1); widget_init(&ps->ps_widget, parent, gc, x, y, 11, 9, TRUE); ps->ps_widget.draw = playstatus_draw; widget_list_add(wlist, WIDGET(ps)); return ps; }