Mercurial > audlegacy
view audacious/widgets/sbutton.c @ 1541:06329cbf186a trunk
[svn] this massive commit does the following:
- seriously cleans up dependencies on the WA2-like gui code
- moves all of the WA2 stuff into a seperate library (libwidgets.a)
- makes things less icky in the player tree
author | nenolod |
---|---|
date | Wed, 09 Aug 2006 02:47:22 -0700 |
parents | |
children | ec4d858524fa |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "sbutton.h" #include <glib.h> #include <gtk/gtk.h> #include <gdk/gdk.h> void sbutton_button_press_cb(GtkWidget * widget, GdkEventButton * event, SButton * button) { if (event->button != 1) return; if (widget_contains(&button->sb_widget, event->x, event->y)) { button->sb_pressed = 1; button->sb_inside = 1; } } void sbutton_button_release_cb(GtkWidget * widget, GdkEventButton * event, SButton * button) { if (event->button != 1) return; if (button->sb_inside && button->sb_pressed) { button->sb_inside = 0; if (button->sb_push_cb) button->sb_push_cb(); } if (button->sb_pressed) button->sb_pressed = 0; } void sbutton_motion_cb(GtkWidget * widget, GdkEventMotion * event, SButton * button) { int inside; if (!button->sb_pressed) return; inside = widget_contains(&button->sb_widget, event->x, event->y); if (inside != button->sb_inside) button->sb_inside = inside; } SButton * create_sbutton(GList ** wlist, GdkPixmap * parent, GdkGC * gc, gint x, gint y, gint w, gint h, void (*cb) (void)) { SButton *b; b = g_new0(SButton, 1); widget_init(&b->sb_widget, parent, gc, x, y, w, h, 1); b->sb_widget.button_press_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) sbutton_button_press_cb; b->sb_widget.button_release_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) sbutton_button_release_cb; b->sb_widget.motion_cb = (void (*)(GtkWidget *, GdkEventMotion *, gpointer)) sbutton_motion_cb; b->sb_push_cb = cb; widget_list_add(wlist, WIDGET(b)); return b; } void free_sbutton(SButton * b) { g_free(b); }