view audacious/widgets/tbutton.c @ 1541:06329cbf186a trunk

[svn] this massive commit does the following: - seriously cleans up dependencies on the WA2-like gui code - moves all of the WA2 stuff into a seperate library (libwidgets.a) - makes things less icky in the player tree
author nenolod
date Wed, 09 Aug 2006 02:47:22 -0700
parents
children ec4d858524fa
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/*  BMP - Cross-platform multimedia player
 *  Copyright (C) 2003-2004  BMP development team.
 *
 *  Based on XMMS:
 *  Copyright (C) 1998-2003  XMMS development team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "tbutton.h"

#include <glib.h>
#include <gdk/gdk.h>

#include "widget.h"

void
tbutton_draw(Widget * w)
{
    TButton *button = TBUTTON(w);
    GdkPixmap *obj;

    obj = button->tb_widget.parent;

    if (button->tb_pressed && button->tb_inside) {
        if (button->tb_selected) {
            skin_draw_pixmap(bmp_active_skin, obj,
                             button->tb_widget.gc,
                             button->tb_skin_index,
                             button->tb_psx, button->tb_psy,
                             button->tb_widget.x, button->tb_widget.y,
                             button->tb_widget.width,
                             button->tb_widget.height);
        }
        else {
            skin_draw_pixmap(bmp_active_skin, obj,
                             button->tb_widget.gc,
                             button->tb_skin_index,
                             button->tb_pux, button->tb_puy,
                             button->tb_widget.x, button->tb_widget.y,
                             button->tb_widget.width,
                             button->tb_widget.height);
        }
    }
    else {
        if (button->tb_selected) {
            skin_draw_pixmap(bmp_active_skin, obj,
                             button->tb_widget.gc,
                             button->tb_skin_index,
                             button->tb_nsx, button->tb_nsy,
                             button->tb_widget.x, button->tb_widget.y,
                             button->tb_widget.width,
                             button->tb_widget.height);
        }
        else {
            skin_draw_pixmap(bmp_active_skin, obj,
                             button->tb_widget.gc,
                             button->tb_skin_index,
                             button->tb_nux, button->tb_nuy,
                             button->tb_widget.x, button->tb_widget.y,
                             button->tb_widget.width,
                             button->tb_widget.height);

        }
    }
}

void
tbutton_button_press_cb(GtkWidget * widget, GdkEventButton * event,
                        TButton * button)
{
    if (event->button != 1)
        return;

    if (widget_contains(&button->tb_widget, event->x, event->y)) {
        button->tb_pressed = 1;
        button->tb_inside = 1;
        widget_draw(WIDGET(button));
    }
}

void
tbutton_button_release_cb(GtkWidget * widget, GdkEventButton * event,
                          TButton * button)
{
    if (event->button != 1)
        return;

    if (button->tb_inside && button->tb_pressed) {
        button->tb_inside = 0;
        button->tb_selected = !button->tb_selected;

        widget_draw(WIDGET(button));

        if (button->tb_push_cb)
            button->tb_push_cb(button->tb_selected);
    }

    if (button->tb_pressed)
        button->tb_pressed = 0;
}

void
tbutton_motion_cb(GtkWidget * widget, GdkEventMotion * event,
                  TButton * button)
{
    gint inside;

    if (!button->tb_pressed)
        return;
    inside = widget_contains(&button->tb_widget, event->x, event->y);
    if (inside != button->tb_inside) {
        button->tb_inside = inside;
        widget_draw(WIDGET(button));
    }
}

TButton *
create_tbutton(GList ** wlist, GdkPixmap * parent, GdkGC * gc,
               gint x, gint y, gint w, gint h, gint nux, gint nuy,
               gint pux, gint puy, gint nsx, gint nsy, gint psx,
               gint psy, void (*cb) (gboolean), SkinPixmapId si)
{
    TButton *b;

    b = g_new0(TButton, 1);
    widget_init(&b->tb_widget, parent, gc, x, y, w, h, 1);
    b->tb_widget.button_press_cb =
        (void (*)(GtkWidget *, GdkEventButton *, gpointer))
        tbutton_button_press_cb;
    b->tb_widget.button_release_cb =
        (void (*)(GtkWidget *, GdkEventButton *, gpointer))
        tbutton_button_release_cb;
    b->tb_widget.motion_cb =
        (void (*)(GtkWidget *, GdkEventMotion *, gpointer))
        tbutton_motion_cb;
    b->tb_widget.draw = tbutton_draw;
    b->tb_nux = nux;
    b->tb_nuy = nuy;
    b->tb_pux = pux;
    b->tb_puy = puy;
    b->tb_nsx = nsx;
    b->tb_nsy = nsy;
    b->tb_psx = psx;
    b->tb_psy = psy;
    b->tb_push_cb = cb;
    b->tb_skin_index = si;

    widget_list_add(wlist, WIDGET(b));
    return b;
}

void
tbutton_set_toggled(TButton * tb, gboolean toggled)
{
    tb->tb_selected = toggled;
    widget_draw(WIDGET(tb));
}

void
free_tbutton(TButton * b)
{
    g_free(b);
}