Mercurial > audlegacy
view Plugins/Input/console/Nsf_Emu.h @ 1227:06e4a5f66819 trunk
[svn] - remove debugging printfs
author | nenolod |
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date | Wed, 14 Jun 2006 17:40:07 -0700 |
parents | c04dff121e1d |
children |
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// Nintendo Entertainment System (NES) NSF music file emulator // Game_Music_Emu 0.3.0 #ifndef NSF_EMU_H #define NSF_EMU_H #include "Classic_Emu.h" #include "Nes_Apu.h" #include "Nes_Cpu.h" typedef Nes_Emu Nsf_Emu; class Nes_Emu : public Classic_Emu { public: // Set internal gain, where 1.0 results in almost no clamping. Default gain // roughly matches volume of other emulators. Nes_Emu( double gain = 1.4 ); // NSF file header struct header_t { char tag [5]; byte vers; byte track_count; byte first_track; byte load_addr [2]; byte init_addr [2]; byte play_addr [2]; char game [32]; char author [32]; char copyright [32]; byte ntsc_speed [2]; byte banks [8]; byte pal_speed [2]; byte speed_flags; byte chip_flags; byte unused [4]; enum { song = 0 }; // no song titles }; BOOST_STATIC_ASSERT( sizeof (header_t) == 0x80 ); // Load NSF data blargg_err_t load( Data_Reader& ); // Load NSF using already-loaded header and remaining data blargg_err_t load( header_t const&, Data_Reader& ); // Header for currently loaded NSF header_t const& header() const { return header_; } // Equalizer profiles for US NES and Japanese Famicom static equalizer_t const nes_eq; static equalizer_t const famicom_eq; public: ~Nes_Emu(); void start_track( int ); Nes_Apu* apu_() { return &apu; } const char** voice_names() const; protected: void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); void update_eq( blip_eq_t const& ); blip_time_t run_clocks( blip_time_t, bool* ); virtual void call_play(); protected: // initial state enum { bank_count = 8 }; byte initial_banks [bank_count]; int initial_pcm_dac; double gain; bool needs_long_frames; bool pal_only; unsigned init_addr; unsigned play_addr; int exp_flags; // timing nes_time_t next_play; long play_period; int play_extra; nes_time_t clock() const; nes_time_t next_irq( nes_time_t end_time ); static void irq_changed( void* ); // rom int total_banks; blargg_vector<byte> rom; static int read_code( Nsf_Emu*, nes_addr_t ); void unload(); blargg_err_t init_sound(); // expansion sound class Nes_Namco_Apu* namco; static int read_namco( Nsf_Emu*, nes_addr_t ); static void write_namco( Nsf_Emu*, nes_addr_t, int ); static void write_namco_addr( Nsf_Emu*, nes_addr_t, int ); class Nes_Vrc6_Apu* vrc6; static void write_vrc6( Nsf_Emu*, nes_addr_t, int ); class Nes_Fme7_Apu* fme7; static void write_fme7( Nsf_Emu*, nes_addr_t, int ); // large objects header_t header_; // cpu Nes_Cpu cpu; void cpu_jsr( unsigned pc, int adj ); static int read_low_mem( Nsf_Emu*, nes_addr_t ); static void write_low_mem( Nsf_Emu*, nes_addr_t, int ); static int read_unmapped( Nsf_Emu*, nes_addr_t ); static void write_unmapped( Nsf_Emu*, nes_addr_t, int ); static void write_exram( Nsf_Emu*, nes_addr_t, int ); // apu Nes_Apu apu; static int read_snd( Nsf_Emu*, nes_addr_t ); static void write_snd( Nsf_Emu*, nes_addr_t, int ); static int pcm_read( void*, nes_addr_t ); // sram enum { sram_size = 0x2000 }; byte sram [sram_size]; static int read_sram( Nsf_Emu*, nes_addr_t ); static void write_sram( Nsf_Emu*, nes_addr_t, int ); }; #endif