Mercurial > audlegacy
view Plugins/Input/console/blargg_source.h @ 1227:06e4a5f66819 trunk
[svn] - remove debugging printfs
author | nenolod |
---|---|
date | Wed, 14 Jun 2006 17:40:07 -0700 |
parents | c04dff121e1d |
children |
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// By default, #included at beginning of library source files. // Can be overridden by #defining BLARGG_SOURCE_BEGIN to path of alternate file. // Copyright (C) 2005 Shay Green. #ifndef BLARGG_SOURCE_H #define BLARGG_SOURCE_H // If debugging is enabled, abort program if expr is false. Meant for checking // internal state and consistency. A failed assertion indicates a bug in the module. // void assert( bool expr ); #include <assert.h> // If debugging is enabled and expr is false, abort program. Meant for checking // caller-supplied parameters and operations that are outside the control of the // module. A failed requirement indicates a bug outside the module. // void require( bool expr ); #undef require #define require( expr ) assert( expr ) // Like printf() except output goes to debug log file. Might be defined to do // nothing (not even evaluate its arguments). // void dprintf( const char* format, ... ); #undef dprintf #ifdef BLARGG_DPRINTF #define dprintf BLARGG_DPRINTF #else inline void blargg_dprintf_( const char*, ... ) { } #define dprintf (1) ? (void) 0 : blargg_dprintf_ #endif // If enabled, evaluate expr and if false, make debug log entry with source file // and line. Meant for finding situations that should be examined further, but that // don't indicate a problem. In all cases, execution continues normally. #undef check #ifdef BLARGG_CHECK #define check( expr ) BLARGG_CHECK( expr ) #else #define check( expr ) ((void) 0) #endif // If expr returns non-NULL error string, return it from current function, otherwise continue. #define BLARGG_RETURN_ERR( expr ) do { \ blargg_err_t blargg_return_err_ = (expr); \ if ( blargg_return_err_ ) return blargg_return_err_; \ } while ( 0 ) // If ptr is NULL, return out of memory error string. #define BLARGG_CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 ) // Avoid any macros which evaluate their arguments multiple times #undef min #undef max // using const references generates crappy code, and I am currenly only using these // for built-in types, so they take arguments by value template<class T> inline T min( T x, T y ) { if ( x < y ) return x; return y; } template<class T> inline T max( T x, T y ) { if ( x < y ) return y; return x; } #endif