Mercurial > audlegacy
view audacious/tbutton.c @ 1090:09eb2c83097a trunk
[svn] Psychoaccoustics support (to disable, temporarily add -UPSYCHO to your CFLAGS.):
This commit brings psychoaccoustics support (as used in mp3surround decoders) to libmpgdec.
For example, we can now almost fully compensate for lack of bandwidth in ISO compliant MP3 encodings.
In addition, further inaccuracies with pitch and the lack of reverb feeling that some MP3s have are
detected and automatically compensated for.
author | nenolod |
---|---|
date | Sat, 20 May 2006 20:36:10 -0700 |
parents | cb178e5ad177 |
children | f12d7e208b43 |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "tbutton.h" #include <glib.h> #include <gdk/gdk.h> #include "widget.h" void tbutton_draw(Widget * w) { TButton *button = TBUTTON(w); GdkPixmap *obj; obj = button->tb_widget.parent; if (button->tb_pressed && button->tb_inside) { if (button->tb_selected) { skin_draw_pixmap(bmp_active_skin, obj, button->tb_widget.gc, button->tb_skin_index, button->tb_psx, button->tb_psy, button->tb_widget.x, button->tb_widget.y, button->tb_widget.width, button->tb_widget.height); } else { skin_draw_pixmap(bmp_active_skin, obj, button->tb_widget.gc, button->tb_skin_index, button->tb_pux, button->tb_puy, button->tb_widget.x, button->tb_widget.y, button->tb_widget.width, button->tb_widget.height); } } else { if (button->tb_selected) { skin_draw_pixmap(bmp_active_skin, obj, button->tb_widget.gc, button->tb_skin_index, button->tb_nsx, button->tb_nsy, button->tb_widget.x, button->tb_widget.y, button->tb_widget.width, button->tb_widget.height); } else { skin_draw_pixmap(bmp_active_skin, obj, button->tb_widget.gc, button->tb_skin_index, button->tb_nux, button->tb_nuy, button->tb_widget.x, button->tb_widget.y, button->tb_widget.width, button->tb_widget.height); } } } void tbutton_button_press_cb(GtkWidget * widget, GdkEventButton * event, TButton * button) { if (event->button != 1) return; if (widget_contains(&button->tb_widget, event->x, event->y)) { button->tb_pressed = 1; button->tb_inside = 1; widget_draw(WIDGET(button)); } } void tbutton_button_release_cb(GtkWidget * widget, GdkEventButton * event, TButton * button) { if (event->button != 1) return; if (button->tb_inside && button->tb_pressed) { button->tb_inside = 0; button->tb_selected = !button->tb_selected; widget_draw(WIDGET(button)); if (button->tb_push_cb) button->tb_push_cb(button->tb_selected); } if (button->tb_pressed) button->tb_pressed = 0; } void tbutton_motion_cb(GtkWidget * widget, GdkEventMotion * event, TButton * button) { gint inside; if (!button->tb_pressed) return; inside = widget_contains(&button->tb_widget, event->x, event->y); if (inside != button->tb_inside) { button->tb_inside = inside; widget_draw(WIDGET(button)); } } TButton * create_tbutton(GList ** wlist, GdkPixmap * parent, GdkGC * gc, gint x, gint y, gint w, gint h, gint nux, gint nuy, gint pux, gint puy, gint nsx, gint nsy, gint psx, gint psy, void (*cb) (gboolean), SkinPixmapId si) { TButton *b; b = g_new0(TButton, 1); widget_init(&b->tb_widget, parent, gc, x, y, w, h, 1); b->tb_widget.button_press_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) tbutton_button_press_cb; b->tb_widget.button_release_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) tbutton_button_release_cb; b->tb_widget.motion_cb = (void (*)(GtkWidget *, GdkEventMotion *, gpointer)) tbutton_motion_cb; b->tb_widget.draw = tbutton_draw; b->tb_nux = nux; b->tb_nuy = nuy; b->tb_pux = pux; b->tb_puy = puy; b->tb_nsx = nsx; b->tb_nsy = nsy; b->tb_psx = psx; b->tb_psy = psy; b->tb_push_cb = cb; b->tb_skin_index = si; widget_list_add(wlist, WIDGET(b)); return b; } void tbutton_set_toggled(TButton * tb, gboolean toggled) { tb->tb_selected = toggled; widget_draw(WIDGET(tb)); } void free_tbutton(TButton * b) { g_free(b); }