Mercurial > audlegacy
view libvisual/lv_fft.h @ 23:0db4a1dc75c4 trunk
[svn] libvisual.
P3 detection appears to be borked. I'll work on it later.
author | nenolod |
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date | Mon, 24 Oct 2005 23:13:56 -0700 |
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/* Libvisual - The audio visualisation framework. * * Copyright (C) 2004, 2005 Dennis Smit <ds@nerds-incorporated.org> * * Iterative FFT implementation found in this file is * Copyright (C) 1999 Richard Boulton <richard@tartarus.org> * Richard gave permission to relicense the FFT code under the LGPL. * * Authors: Richard Boulton <richard@tartarus.org> * Dennis Smit <ds@nerds-incorporated.org> * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _LV_FFT_H #define _LV_FFT_H #include <libvisual/lv_common.h> #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #define VISUAL_FFTSTATE(obj) (VISUAL_CHECK_CAST ((obj), 0, VisFFTState)) /** * Private FFT define that contains the log size. */ #define VISUAL_FFT_BUFFER_SIZE_LOG 9 /** * Private FFT define that contains the buffer size. */ #define VISUAL_FFT_BUFFER_SIZE (1 << VISUAL_FFT_BUFFER_SIZE_LOG) typedef struct _VisFFTState VisFFTState; /** * Private structure to contain Fast Fourier Transform states in. */ struct _VisFFTState { VisObject object; /**< The VisObject data. */ /* Temporary data stores to perform FFT in. */ float real[VISUAL_FFT_BUFFER_SIZE]; /**< Private data that is used by the FFT engine. */ float imag[VISUAL_FFT_BUFFER_SIZE]; /**< Private data that is used by the FFT engine. */ }; VisFFTState *visual_fft_init (void); void visual_fft_perform (int16_t *input, float *output, VisFFTState *state); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _LV_FFT_H */