Mercurial > audlegacy
view libvisual/lv_random.h @ 23:0db4a1dc75c4 trunk
[svn] libvisual.
P3 detection appears to be borked. I'll work on it later.
author | nenolod |
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date | Mon, 24 Oct 2005 23:13:56 -0700 |
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/* Libvisual - The audio visualisation framework. * * Copyright (C) 2004, 2005 Dennis Smit <ds@nerds-incorporated.org> * * Authors: Dennis Smit <ds@nerds-incorporated.org> * Vitaly V. Bursov <vitalyvb@ukr.net> * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _LV_RANDOM_H #define _LV_RANDOM_H #include <libvisual/lv_common.h> #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #define VISUAL_RANDOMCONTEXT(obj) (VISUAL_CHECK_CAST ((obj), 0, VisRandomContext)) /** * The highest random nummer. */ #define VISUAL_RANDOM_MAX 4294967295U typedef struct _VisRandomContext VisRandomContext; /** * The VisRandomContext data structure is used to keep track of * the randomizer it's state. When state tracking is used you need * to use the visual_random_context_* functions. */ struct _VisRandomContext { VisObject object; /**< The VisObject data. */ uint32_t seed; /**< The initial random seed. */ uint32_t seed_state; /**< The current state seed. */ }; /* Non context random macros */ extern VisRandomContext __lv_internal_random_context; #define visual_random_set_seed(a) visual_random_context_set_seed(__lv_internal_random_context, a) #define visual_random_get_seed() visual_random_context_get_seed(__lv_internal_random_context) #define visual_random_int() visual_random_context_int(__lv_internal_random_context) #define visual_random_int_range(a, b) visual_random_context_int(__lv_internal_random_context, a, b) #define visual_random_double () visual_random_context_double(__lv_internal_random_context); #define visual_random_float () visual_random_context_float(__lv_internal_random_context); #define visual_random_decide(a) visual_random_int(__lv_internal_random_context, a) /* Context management */ VisRandomContext *visual_random_context_new (uint32_t seed); int visual_random_context_set_seed (VisRandomContext *rcontext, uint32_t seed); uint32_t visual_random_context_get_seed (VisRandomContext *rcontext); uint32_t visual_random_context_get_seed_state (VisRandomContext *rcontext); /* Context random functions */ uint32_t visual_random_context_int (VisRandomContext *rcontext); uint32_t visual_random_context_int_range (VisRandomContext *rcontext, int min, int max); double visual_random_context_double (VisRandomContext *rcontext); float visual_random_context_float (VisRandomContext *rcontext); int visual_random_context_decide (VisRandomContext *rcontext, float a); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _LV_RANDOM_H */