Mercurial > audlegacy
view Plugins/Input/console/Blip_Buffer.h @ 588:113833e5ab1c trunk
[svn] Musepack conversion
author | nenolod |
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date | Thu, 02 Feb 2006 18:26:59 -0800 |
parents | c04dff121e1d |
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// Band-limited sound synthesis and buffering // Blip_Buffer 0.4.0 #ifndef BLIP_BUFFER_H #define BLIP_BUFFER_H // Time unit at source clock rate typedef long blip_time_t; // Output samples are 16-bit signed, with a range of -32768 to 32767 typedef short blip_sample_t; enum { blip_sample_max = 32767 }; class Blip_Buffer { public: typedef const char* blargg_err_t; // Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults // to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there // isn't enough memory, returns error without affecting current buffer setup. blargg_err_t set_sample_rate( long samples_per_sec, int msec_length = 1000 / 4 ); // Set number of source time units per second void clock_rate( long ); // End current time frame of specified duration and make its samples available // (along with any still-unread samples) for reading with read_samples(). Begins // a new time frame at the end of the current frame. void end_frame( blip_time_t time ); // Read at most 'max_samples' out of buffer into 'dest', removing them from from // the buffer. Returns number of samples actually read and removed. If stereo is // true, increments 'dest' one extra time after writing each sample, to allow // easy interleving of two channels into a stereo output buffer. long read_samples( blip_sample_t* dest, long max_samples, int stereo = 0 ); // Additional optional features // Current output sample rate long sample_rate() const; // Length of buffer, in milliseconds int length() const; // Number of source time units per second long clock_rate() const; // Set frequency high-pass filter frequency, where higher values reduce bass more void bass_freq( int frequency ); // Number of samples delay from synthesis to samples read out int output_latency() const; // Remove all available samples and clear buffer to silence. If 'entire_buffer' is // false, just clears out any samples waiting rather than the entire buffer. void clear( int entire_buffer = 1 ); // Number of samples available for reading with read_samples() long samples_avail() const; // Remove 'count' samples from those waiting to be read void remove_samples( long count ); // Experimental features // Number of raw samples that can be mixed within frame of specified duration. long count_samples( blip_time_t duration ) const; // Mix 'count' samples from 'buf' into buffer. void mix_samples( blip_sample_t const* buf, long count ); // Count number of clocks needed until 'count' samples will be available. // If buffer can't even hold 'count' samples, returns number of clocks until // buffer becomes full. blip_time_t count_clocks( long count ) const; // not documented yet typedef unsigned long blip_resampled_time_t; void remove_silence( long count ); blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; } blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; } blip_resampled_time_t clock_rate_factor( long clock_rate ) const; public: Blip_Buffer(); ~Blip_Buffer(); // Deprecated typedef blip_resampled_time_t resampled_time_t; blargg_err_t sample_rate( long r ) { return set_sample_rate( r ); } blargg_err_t sample_rate( long r, int msec ) { return set_sample_rate( r, msec ); } private: // noncopyable Blip_Buffer( const Blip_Buffer& ); Blip_Buffer& operator = ( const Blip_Buffer& ); public: typedef long buf_t_; unsigned long factor_; blip_resampled_time_t offset_; buf_t_* buffer_; long buffer_size_; private: long reader_accum; int bass_shift; long sample_rate_; long clock_rate_; int bass_freq_; int length_; friend class Blip_Reader; }; #ifdef HAVE_CONFIG_H #include "config.h" #endif // Number of bits in resample ratio fraction. Higher values give a more accurate ratio // but reduce maximum buffer size. #ifndef BLIP_BUFFER_ACCURACY #define BLIP_BUFFER_ACCURACY 16 #endif // Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in // noticeable broadband noise when synthesizing high frequency square waves. // Affects size of Blip_Synth objects since they store the waveform directly. #ifndef BLIP_PHASE_BITS #define BLIP_PHASE_BITS 6 #endif // Internal typedef unsigned long blip_resampled_time_t; int const blip_widest_impulse_ = 16; int const blip_res = 1 << BLIP_PHASE_BITS; class blip_eq_t; class Blip_Synth_ { double volume_unit_; short* const impulses; int const width; long kernel_unit; int impulses_size() const { return blip_res / 2 * width + 1; } void adjust_impulse(); public: Blip_Buffer* buf; int last_amp; int delta_factor; Blip_Synth_( short* impulses, int width ); void treble_eq( blip_eq_t const& ); void volume_unit( double ); }; // Quality level. Start with blip_good_quality. const int blip_med_quality = 8; const int blip_good_quality = 12; const int blip_high_quality = 16; // Range specifies the greatest expected change in amplitude. Calculate it // by finding the difference between the maximum and minimum expected // amplitudes (max - min). template<int quality,int range> class Blip_Synth { public: // Set overall volume of waveform void volume( double v ) { impl.volume_unit( v * (1.0 / (range < 0 ? -range : range)) ); } // Configure low-pass filter (see notes.txt) void treble_eq( blip_eq_t const& eq ) { impl.treble_eq( eq ); } // Get/set Blip_Buffer used for output Blip_Buffer* output() const { return impl.buf; } void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; } // Update amplitude of waveform at given time. Using this requires a separate // Blip_Synth for each waveform. void update( blip_time_t time, int amplitude ); // Low-level interface // Add an amplitude transition of specified delta, optionally into specified buffer // rather than the one set with output(). Delta can be positive or negative. // The actual change in amplitude is delta * (volume / range) void offset( blip_time_t, int delta, Blip_Buffer* ) const; void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); } // Works directly in terms of fractional output samples. Contact author for more. void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const; // Same as offset(), except code is inlined for higher performance void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( t * buf->factor_ + buf->offset_, delta, buf ); } void offset_inline( blip_time_t t, int delta ) const { offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf ); } public: Blip_Synth() : impl( impulses, quality ) { } private: typedef short imp_t; imp_t impulses [blip_res * (quality / 2) + 1]; Blip_Synth_ impl; }; // Low-pass equalization parameters class blip_eq_t { public: // Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce // treble, small positive values (0 to 5.0) increase treble. blip_eq_t( double treble_db = 0 ); // See notes.txt blip_eq_t( double treble, long rolloff_freq, long sample_rate, long cutoff_freq = 0 ); private: double treble; long rolloff_freq; long sample_rate; long cutoff_freq; void generate( float* out, int count ) const; friend class Blip_Synth_; }; int const blip_sample_bits = 30; // Optimized inline sample reader for custom sample formats and mixing of Blip_Buffer samples class Blip_Reader { public: // Begin reading samples from buffer. Returns value to pass to next() (can // be ignored if default bass_freq is acceptable). int begin( Blip_Buffer& ); // Current sample long read() const { return accum >> (blip_sample_bits - 16); } // Current raw sample in full internal resolution long read_raw() const { return accum; } // Advance to next sample void next( int bass_shift = 9 ) { accum += *buf++ - (accum >> bass_shift); } // End reading samples from buffer. The number of samples read must now be removed // using Blip_Buffer::remove_samples(). void end( Blip_Buffer& b ) { b.reader_accum = accum; } private: const Blip_Buffer::buf_t_* buf; long accum; }; // End of public interface #include <assert.h> // Compatibility with older version const long blip_unscaled = 65535; const int blip_low_quality = blip_med_quality; const int blip_best_quality = blip_high_quality; #define BLIP_FWD( i ) { \ long t0 = i0 * delta + buf [fwd + i]; \ long t1 = imp [blip_res * (i + 1)] * delta + buf [fwd + 1 + i]; \ i0 = imp [blip_res * (i + 2)]; \ buf [fwd + i] = t0; \ buf [fwd + 1 + i] = t1; } #define BLIP_REV( r ) { \ long t0 = i0 * delta + buf [rev - r]; \ long t1 = imp [blip_res * r] * delta + buf [rev + 1 - r]; \ i0 = imp [blip_res * (r - 1)]; \ buf [rev - r] = t0; \ buf [rev + 1 - r] = t1; } template<int quality,int range> inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time, int delta, Blip_Buffer* blip_buf ) const { // Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the // need for a longer buffer as set by set_sample_rate(). assert( (long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ ); delta *= impl.delta_factor; int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1)); imp_t const* imp = impulses + blip_res - phase; long* buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY); long i0 = *imp; int const fwd = (blip_widest_impulse_ - quality) / 2; int const rev = fwd + quality - 2; BLIP_FWD( 0 ) if ( quality > 8 ) BLIP_FWD( 2 ) if ( quality > 12 ) BLIP_FWD( 4 ) { int const mid = quality / 2 - 1; long t0 = i0 * delta + buf [fwd + mid - 1]; long t1 = imp [blip_res * mid] * delta + buf [fwd + mid]; imp = impulses + phase; i0 = imp [blip_res * mid]; buf [fwd + mid - 1] = t0; buf [fwd + mid] = t1; } if ( quality > 12 ) BLIP_REV( 6 ) if ( quality > 8 ) BLIP_REV( 4 ) BLIP_REV( 2 ) long t0 = i0 * delta + buf [rev]; long t1 = *imp * delta + buf [rev + 1]; buf [rev] = t0; buf [rev + 1] = t1; } #undef BLIP_FWD #undef BLIP_REV template<int quality,int range> void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( t * buf->factor_ + buf->offset_, delta, buf ); } template<int quality,int range> void Blip_Synth<quality,range>::update( blip_time_t t, int amp ) { int delta = amp - impl.last_amp; impl.last_amp = amp; offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf ); } inline blip_eq_t::blip_eq_t( double t ) : treble( t ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { } inline blip_eq_t::blip_eq_t( double t, long rf, long sr, long cf ) : treble( t ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { } inline int Blip_Buffer::length() const { return length_; } inline long Blip_Buffer::samples_avail() const { return (long) (offset_ >> BLIP_BUFFER_ACCURACY); } inline long Blip_Buffer::sample_rate() const { return sample_rate_; } inline int Blip_Buffer::output_latency() const { return blip_widest_impulse_ / 2; } inline long Blip_Buffer::clock_rate() const { return clock_rate_; } inline void Blip_Buffer::clock_rate( long cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); } inline int Blip_Reader::begin( Blip_Buffer& blip_buf ) { buf = blip_buf.buffer_; accum = blip_buf.reader_accum; return blip_buf.bass_shift; } int const blip_max_length = 0; int const blip_default_length = 250; #endif