Mercurial > audlegacy
view Plugins/Input/console/Multi_Buffer.h @ 421:147325df7461 trunk
[svn] SPC titleinput fix. Contributed by Kiyoshi Aman <kiyoshi.aman -at- gmail.com>.
author | nenolod |
---|---|
date | Fri, 13 Jan 2006 14:57:57 -0800 |
parents | 252843aac42f |
children | 7c5e886205ef |
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// Multi-channel sound buffer interface, and basic mono and stereo buffers // Blip_Buffer 0.3.3. Copyright (C) 2003-2005 Shay Green. GNU LGPL license. #ifndef MULTI_BUFFER_H #define MULTI_BUFFER_H #include "Blip_Buffer.h" // Multi_Buffer is an interface to one or more Blip_Buffers mapped to one or // more channels consisting of left, center, and right buffers. class Multi_Buffer { public: Multi_Buffer(); virtual ~Multi_Buffer() { } // Set the number of channels available virtual blargg_err_t set_channel_count( int ); // Get indexed channel, from 0 to channel count - 1 struct channel_t { Blip_Buffer* center; Blip_Buffer* left; Blip_Buffer* right; }; virtual channel_t channel( int index ) = 0; // See Blip_Buffer.h //virtual blargg_err_t sample_rate( long rate, int msec = 0 ); virtual void clock_rate( long ) = 0; virtual void bass_freq( int ) = 0; virtual void clear() = 0; long sample_rate() const; // Length of buffer, in milliseconds int length() const; // See Blip_Buffer.h. For optimal operation, pass false for 'added_stereo' // if nothing was added to the left and right buffers of any channel for // this time frame. virtual void end_frame( blip_time_t, bool added_stereo = true ) = 0; // See Blip_Buffer.h virtual long read_samples( blip_sample_t*, long ) = 0; protected: // Derived classes must set these to appropriate values, which are returned // by the corresponding public function. long sample_rate_; int length_; private: // noncopyable Multi_Buffer( const Multi_Buffer& ); Multi_Buffer& operator = ( const Multi_Buffer& ); }; // Mono_Buffer uses a single buffer and outputs mono samples. class Mono_Buffer : public Multi_Buffer { Blip_Buffer buf; public: Mono_Buffer(); ~Mono_Buffer(); // Buffer used for all channels Blip_Buffer* center(); // See Multi_Buffer blargg_err_t sample_rate( long rate, int msec = blip_default_length ); void clock_rate( long ); void bass_freq( int ); void clear(); channel_t channel( int ); void end_frame( blip_time_t, bool unused = true ); long read_samples( blip_sample_t*, long ); }; // Stereo_Buffer uses three buffers (one for center) and outputs stereo sample pairs. class Stereo_Buffer : public Multi_Buffer { public: Stereo_Buffer(); ~Stereo_Buffer(); // Buffers used for all channels Blip_Buffer* center(); Blip_Buffer* left(); Blip_Buffer* right(); // See Multi_Buffer blargg_err_t sample_rate( long, int msec = blip_default_length ); void clock_rate( long ); void bass_freq( int ); void clear(); channel_t channel( int index ); void end_frame( blip_time_t, bool added_stereo = true ); long read_samples( blip_sample_t*, long ); private: enum { buf_count = 3 }; Blip_Buffer bufs [buf_count]; channel_t chan; bool stereo_added; bool was_stereo; void mix_stereo( blip_sample_t*, long ); void mix_mono( blip_sample_t*, long ); }; // End of public interface inline Blip_Buffer* Stereo_Buffer::left() { return &bufs [1]; } inline Blip_Buffer* Stereo_Buffer::center() { return &bufs [0]; } inline Blip_Buffer* Stereo_Buffer::right() { return &bufs [2]; } inline Stereo_Buffer::channel_t Stereo_Buffer::channel( int index ) { return chan; } inline long Multi_Buffer::sample_rate() const { return sample_rate_; } inline int Multi_Buffer::length() const { return length_; } inline Blip_Buffer* Mono_Buffer::center() { return &buf; } inline void Mono_Buffer::clock_rate( long rate ) { buf.clock_rate( rate ); } inline void Mono_Buffer::clear() { buf.clear(); } inline void Mono_Buffer::bass_freq( int freq ) { buf.bass_freq( freq ); } inline long Mono_Buffer::read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); } #endif