Mercurial > audlegacy
view audacious/fft.c @ 60:1771f253e1b2 trunk
[svn] Updated japanese translation, thanks to dai.
author | nenolod |
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date | Fri, 28 Oct 2005 21:36:53 -0700 |
parents | cb178e5ad177 |
children | f12d7e208b43 |
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/* fft.c: Iterative implementation of a FFT * Copyright (C) 1999 Richard Boulton <richard@tartarus.org> * Convolution stuff by Ralph Loader <suckfish@ihug.co.nz> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * TODO * Remove compiling in of FFT_BUFFER_SIZE? (Might slow things down, but would * be nice to be able to change size at runtime.) * Finish making / checking thread-safety. * More optimisations. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "fft.h" #include <glib.h> #include <stdlib.h> #include <math.h> #ifndef PI #ifdef M_PI #define PI M_PI #else #define PI 3.14159265358979323846 /* pi */ #endif #endif /* ########### */ /* # Structs # */ /* ########### */ struct _struct_fft_state { /* Temporary data stores to perform FFT in. */ float real[FFT_BUFFER_SIZE]; float imag[FFT_BUFFER_SIZE]; }; /* ############################# */ /* # Local function prototypes # */ /* ############################# */ static void fft_prepare(const sound_sample * input, float *re, float *im); static void fft_calculate(float *re, float *im); static void fft_output(const float *re, const float *im, float *output); static int reverseBits(unsigned int initial); /* #################### */ /* # Global variables # */ /* #################### */ /* Table to speed up bit reverse copy */ static unsigned int bitReverse[FFT_BUFFER_SIZE]; /* The next two tables could be made to use less space in memory, since they * overlap hugely, but hey. */ static float sintable[FFT_BUFFER_SIZE / 2]; static float costable[FFT_BUFFER_SIZE / 2]; /* ############################## */ /* # Externally called routines # */ /* ############################## */ /* --------- */ /* FFT stuff */ /* --------- */ /* * Initialisation routine - sets up tables and space to work in. * Returns a pointer to internal state, to be used when performing calls. * On error, returns NULL. * The pointer should be freed when it is finished with, by fft_close(). */ fft_state * fft_init(void) { fft_state *state; unsigned int i; state = (fft_state *) g_malloc(sizeof(fft_state)); if (!state) return NULL; for (i = 0; i < FFT_BUFFER_SIZE; i++) { bitReverse[i] = reverseBits(i); } for (i = 0; i < FFT_BUFFER_SIZE / 2; i++) { float j = 2 * PI * i / FFT_BUFFER_SIZE; costable[i] = cos(j); sintable[i] = sin(j); } return state; } /* * Do all the steps of the FFT, taking as input sound data (as described in * sound.h) and returning the intensities of each frequency as floats in the * range 0 to ((FFT_BUFFER_SIZE / 2) * 32768) ^ 2 * * FIXME - the above range assumes no frequencies present have an amplitude * larger than that of the sample variation. But this is false: we could have * a wave such that its maximums are always between samples, and it's just * inside the representable range at the places samples get taken. * Question: what _is_ the maximum value possible. Twice that value? Root * two times that value? Hmmm. Think it depends on the frequency, too. * * The input array is assumed to have FFT_BUFFER_SIZE elements, * and the output array is assumed to have (FFT_BUFFER_SIZE / 2 + 1) elements. * state is a (non-NULL) pointer returned by fft_init. */ void fft_perform(const sound_sample * input, float *output, fft_state * state) { /* Convert data from sound format to be ready for FFT */ fft_prepare(input, state->real, state->imag); /* Do the actual FFT */ fft_calculate(state->real, state->imag); /* Convert the FFT output into intensities */ fft_output(state->real, state->imag, output); } /* * Free the state. */ void fft_close(fft_state * state) { if (state) free(state); } /* ########################### */ /* # Locally called routines # */ /* ########################### */ /* * Prepare data to perform an FFT on */ static void fft_prepare(const sound_sample * input, float *re, float *im) { unsigned int i; float *realptr = re; float *imagptr = im; /* Get input, in reverse bit order */ for (i = 0; i < FFT_BUFFER_SIZE; i++) { *realptr++ = input[bitReverse[i]]; *imagptr++ = 0; } } /* * Take result of an FFT and calculate the intensities of each frequency * Note: only produces half as many data points as the input had. * This is roughly a consequence of the Nyquist sampling theorm thingy. * (FIXME - make this comment better, and helpful.) * * The two divisions by 4 are also a consequence of this: the contributions * returned for each frequency are split into two parts, one at i in the * table, and the other at FFT_BUFFER_SIZE - i, except for i = 0 and * FFT_BUFFER_SIZE which would otherwise get float (and then 4* when squared) * the contributions. */ static void fft_output(const float *re, const float *im, float *output) { float *outputptr = output; const float *realptr = re; const float *imagptr = im; float *endptr = output + FFT_BUFFER_SIZE / 2; #ifdef DEBUG unsigned int i, j; #endif while (outputptr <= endptr) { *outputptr = (*realptr * *realptr) + (*imagptr * *imagptr); outputptr++; realptr++; imagptr++; } /* Do divisions to keep the constant and highest frequency terms in scale * with the other terms. */ *output /= 4; *endptr /= 4; #ifdef DEBUG printf("Recalculated input:\n"); for (i = 0; i < FFT_BUFFER_SIZE; i++) { float val_real = 0; float val_imag = 0; for (j = 0; j < FFT_BUFFER_SIZE; j++) { float fact_real = cos(-2 * j * i * PI / FFT_BUFFER_SIZE); float fact_imag = sin(-2 * j * i * PI / FFT_BUFFER_SIZE); val_real += fact_real * re[j] - fact_imag * im[j]; val_imag += fact_real * im[j] + fact_imag * re[j]; } printf("%5d = %8f + i * %8f\n", i, val_real / FFT_BUFFER_SIZE, val_imag / FFT_BUFFER_SIZE); } printf("\n"); #endif } /* * Actually perform the FFT */ static void fft_calculate(float *re, float *im) { unsigned int i, j, k; unsigned int exchanges; float fact_real, fact_imag; float tmp_real, tmp_imag; unsigned int factfact; /* Set up some variables to reduce calculation in the loops */ exchanges = 1; factfact = FFT_BUFFER_SIZE / 2; /* Loop through the divide and conquer steps */ for (i = FFT_BUFFER_SIZE_LOG; i != 0; i--) { /* In this step, we have 2 ^ (i - 1) exchange groups, each with * 2 ^ (FFT_BUFFER_SIZE_LOG - i) exchanges */ /* Loop through the exchanges in a group */ for (j = 0; j != exchanges; j++) { /* Work out factor for this exchange * factor ^ (exchanges) = -1 * So, real = cos(j * PI / exchanges), * imag = sin(j * PI / exchanges) */ fact_real = costable[j * factfact]; fact_imag = sintable[j * factfact]; /* Loop through all the exchange groups */ for (k = j; k < FFT_BUFFER_SIZE; k += exchanges << 1) { int k1 = k + exchanges; /* newval[k] := val[k] + factor * val[k1] * newval[k1] := val[k] - factor * val[k1] **/ #ifdef DEBUG printf("%d %d %d\n", i, j, k); printf("Exchange %d with %d\n", k, k1); printf("Factor %9f + i * %8f\n", fact_real, fact_imag); #endif /* FIXME - potential scope for more optimization here? */ tmp_real = fact_real * re[k1] - fact_imag * im[k1]; tmp_imag = fact_real * im[k1] + fact_imag * re[k1]; re[k1] = re[k] - tmp_real; im[k1] = im[k] - tmp_imag; re[k] += tmp_real; im[k] += tmp_imag; #ifdef DEBUG for (k1 = 0; k1 < FFT_BUFFER_SIZE; k1++) { printf("%5d = %8f + i * %8f\n", k1, real[k1], imag[k1]); } #endif } } exchanges <<= 1; factfact >>= 1; } } static int reverseBits(unsigned int initial) { unsigned int reversed = 0, loop; for (loop = 0; loop < FFT_BUFFER_SIZE_LOG; loop++) { reversed <<= 1; reversed += (initial & 1); initial >>= 1; } return reversed; }