Mercurial > audlegacy
view audacious/pbutton.c @ 60:1771f253e1b2 trunk
[svn] Updated japanese translation, thanks to dai.
author | nenolod |
---|---|
date | Fri, 28 Oct 2005 21:36:53 -0700 |
parents | cb178e5ad177 |
children | d7d70779c074 |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "pbutton.h" #include <glib.h> #include <gtk/gtk.h> #include <gdk/gdk.h> #include "skin.h" #include "widget.h" void pbutton_draw(PButton * button) { GdkPixmap *obj; if (button->pb_allow_draw) { obj = button->pb_widget.parent; if (button->pb_pressed && button->pb_inside) { skin_draw_pixmap(bmp_active_skin, obj, button->pb_widget.gc, button->pb_skin_index2, button->pb_px, button->pb_py, button->pb_widget.x, button->pb_widget.y, button->pb_widget.width, button->pb_widget.height); } else { skin_draw_pixmap(bmp_active_skin, obj, button->pb_widget.gc, button->pb_skin_index1, button->pb_nx, button->pb_ny, button->pb_widget.x, button->pb_widget.y, button->pb_widget.width, button->pb_widget.height); } } } void pbutton_button_press_cb(GtkWidget * widget, GdkEventButton * event, PButton * button) { if (event->button != 1) return; if (widget_contains(&button->pb_widget, event->x, event->y)) { button->pb_pressed = 1; button->pb_inside = 1; widget_draw(WIDGET(button)); } } void pbutton_button_release_cb(GtkWidget * widget, GdkEventButton * event, PButton * button) { if (event->button != 1) return; if (button->pb_inside && button->pb_pressed) { button->pb_inside = 0; widget_draw(WIDGET(button)); if (button->pb_push_cb) button->pb_push_cb(); } if (button->pb_pressed) button->pb_pressed = 0; } void pbutton_motion_cb(GtkWidget * widget, GdkEventMotion * event, PButton * button) { gint inside; if (!button->pb_pressed) return; inside = widget_contains(&button->pb_widget, event->x, event->y); if (inside != button->pb_inside) { button->pb_inside = inside; widget_draw(WIDGET(button)); } } void pbutton_set_skin_index(PButton * b, SkinPixmapId si) { b->pb_skin_index1 = b->pb_skin_index2 = si; } void pbutton_set_skin_index1(PButton * b, SkinPixmapId si) { b->pb_skin_index1 = si; } void pbutton_set_skin_index2(PButton * b, SkinPixmapId si) { b->pb_skin_index2 = si; } void pbutton_set_button_data(PButton * b, gint nx, gint ny, gint px, gint py) { if (nx > -1) b->pb_nx = nx; if (ny > -1) b->pb_ny = ny; if (px > -1) b->pb_px = px; if (py > -1) b->pb_py = py; } PButton * create_pbutton_ex(GList ** wlist, GdkPixmap * parent, GdkGC * gc, gint x, gint y, gint w, gint h, gint nx, gint ny, gint px, gint py, void (*cb) (void), SkinPixmapId si1, SkinPixmapId si2) { PButton *b; b = g_new0(PButton, 1); widget_init(&b->pb_widget, parent, gc, x, y, w, h, 1); b->pb_widget.button_press_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) pbutton_button_press_cb; b->pb_widget.button_release_cb = (void (*)(GtkWidget *, GdkEventButton *, gpointer)) pbutton_button_release_cb; b->pb_widget.motion_cb = (void (*)(GtkWidget *, GdkEventMotion *, gpointer)) pbutton_motion_cb; b->pb_widget.draw = (void (*)(Widget *)) pbutton_draw; b->pb_nx = nx; b->pb_ny = ny; b->pb_px = px; b->pb_py = py; b->pb_push_cb = cb; b->pb_skin_index1 = si1; b->pb_skin_index2 = si2; b->pb_allow_draw = TRUE; b->pb_inside = 0; b->pb_pressed = 0; widget_list_add(wlist, WIDGET(b)); return b; } PButton * create_pbutton(GList ** wlist, GdkPixmap * parent, GdkGC * gc, gint x, gint y, gint w, gint h, gint nx, gint ny, gint px, gint py, void (*cb) (void), SkinPixmapId si) { return create_pbutton_ex(wlist, parent, gc, x, y, w, h, nx, ny, px, py, cb, si, si); } void free_pbutton(PButton * b) { g_free(b); }