view audacious/debug.h @ 1938:1d9c1026d9f8 trunk

[svn] - DoubleSize support. This has bugs, the most notable one being that DoubleSize only works right if you restart the player. The second bug is rather obvious too. No osmosis skinengine. No TinyPlayer. Classic-esque skinengine only. This is because the doublesize algorithm hates you and wants you to go die in a fire.
author nenolod
date Sun, 05 Nov 2006 04:43:16 -0800
parents cb178e5ad177
children
line wrap: on
line source

#ifndef DEBUG_H
#define DEBUG_H

#include <glib.h>

#ifdef NDEBUG

/* void REQUIRE_LOCK(GMutex *m); */
#  define REQUIRE_LOCK(m)

/* void REQUIRE_STR_UTF8(const gchar *str); */
#  define REQUIRE_STR_UTF8(str)

/* void REQUIRE_STATIC_LOCK(GStaticMutex *m); */
#  define REQUIRE_STATIC_LOCK(m)

#else                           /* !NDEBUG */

/* void REQUIRE_LOCK(GMutex *m); */
#  define REQUIRE_LOCK(m) G_STMT_START { \
       if (g_mutex_trylock(m)) { \
           g_critical(G_STRLOC ": Mutex not locked!"); \
           g_mutex_unlock(m); \
       } \
   } G_STMT_END

/* void REQUIRE_STATIC_LOCK(GStaticMutex *m); */
#  define REQUIRE_STATIC_LOCK(m) G_STMT_START { \
       if (G_TRYLOCK(m)) { \
           g_critical(G_STRLOC ": Mutex not locked!"); \
           G_UNLOCK(m); \
       } \
   } G_STMT_END

/* void REQUIRE_STR_UTF8(const gchar *str); */
#  define REQUIRE_STR_UTF8(str) G_STMT_START { \
       if (!g_utf_validate(str, -1, NULL)) \
            g_warning(G_STRLOC ": String is not UTF-8!"); \
   } G_STMT_END

#endif                          /* NDEBUG */


#endif