Mercurial > audlegacy
view Plugins/Input/console/Dual_Resampler.h @ 785:20a62ae86b6e trunk
[svn] - some compilers couldn't figure the original call out, so put a struct infront of it
author | nenolod |
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date | Thu, 02 Mar 2006 16:07:31 -0800 |
parents | c04dff121e1d |
children |
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// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators. // Game_Music_Emu 0.3.0 #ifndef DUAL_RESAMPLER_H #define DUAL_RESAMPLER_H #include "Fir_Resampler.h" #include "Blip_Buffer.h" class Dual_Resampler { public: Dual_Resampler(); virtual ~Dual_Resampler(); typedef short sample_t; double setup( double oversample, double rolloff, double gain ); blargg_err_t resize( int pairs ); void clear(); void play( long count, sample_t* out, Blip_Buffer& ); protected: virtual int play_frame( blip_time_t, int pcm_count, sample_t* pcm_out ) = 0; private: blargg_vector<sample_t> sample_buf; int oversamples_per_frame; int buf_pos; Fir_Resampler<12> resampler; void mix_samples( Blip_Buffer&, sample_t* ); void play_frame_( Blip_Buffer&, sample_t* ); }; inline double Dual_Resampler::setup( double oversample, double rolloff, double gain ) { return resampler.time_ratio( oversample, rolloff, gain * 0.5 ); } inline void Dual_Resampler::clear() { buf_pos = sample_buf.size(); resampler.clear(); } #endif