view Plugins/Input/console/Effects_Buffer.cpp @ 90:252843aac42f trunk

[svn] Import the initial sources for console music support.
author nenolod
date Tue, 01 Nov 2005 19:57:26 -0800
parents
children 84aabc053b6e
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// Game_Music_Emu 0.2.4. http://www.slack.net/~ant/libs/

#include "Effects_Buffer.h"

#include <string.h>

/* Copyright (C) 2003-2005 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details. You should have received a copy of the GNU Lesser General
Public License along with this module; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */

#include BLARGG_SOURCE_BEGIN

typedef long fixed_t;

#define TO_FIXED( f )   fixed_t ((f) * (1L << 15) + 0.5)
#define FMUL( x, y )    (((x) * (y)) >> 15)

const unsigned echo_size = 4096;
const unsigned echo_mask = echo_size - 1;
BOOST_STATIC_ASSERT( (echo_size & echo_mask) == 0 ); // must be power of 2

const unsigned reverb_size = 8192 * 2;
const unsigned reverb_mask = reverb_size - 1;
BOOST_STATIC_ASSERT( (reverb_size & reverb_mask) == 0 ); // must be power of 2

Effects_Buffer::config_t::config_t()
{
	pan_1 = 0.0;
	pan_2 = 0.0;
	reverb_delay = 88;
	reverb_level = 0.10;
	echo_delay = 61;
	echo_level = 0.12;
	delay_variance = 18;
	effects_enabled = false;
}

Effects_Buffer::Effects_Buffer()
{
	echo_buf = NULL;
	echo_pos = 0;
	
	reverb_buf = NULL;
	reverb_pos = 0;
	
	stereo_remain = 0;
	effect_remain = 0;
	effects_enabled = false;
	config( config_t() );
}

Effects_Buffer::~Effects_Buffer()
{
	delete [] echo_buf;
	delete [] reverb_buf;
}

blargg_err_t Effects_Buffer::sample_rate( long rate, int msec )
{
	if ( !echo_buf )
	{
		echo_buf = new blip_sample_t [echo_size];
		if ( !echo_buf )
			return "Out of memory";
	}
	
	if ( !reverb_buf )
	{
		reverb_buf = new blip_sample_t [reverb_size];
		if ( !reverb_buf )
			return "Out of memory";
	}
	
	for ( int i = 0; i < buf_count; i++ )
		BLARGG_RETURN_ERR( bufs [i].sample_rate( rate, msec ) );
	
	length_ = msec;
	sample_rate_ = rate;
	
	config( config_ );
	
	return blargg_success;
}

void Effects_Buffer::clock_rate( long rate )
{
	for ( int i = 0; i < buf_count; i++ )
		bufs [i].clock_rate( rate );
}

void Effects_Buffer::bass_freq( int freq )
{
	for ( int i = 0; i < buf_count; i++ )
		bufs [i].bass_freq( freq );
}

void Effects_Buffer::clear()
{
	stereo_remain = 0;
	effect_remain = 0;
	memset( echo_buf, 0, echo_size * sizeof (blip_sample_t) );
	memset( reverb_buf, 0, reverb_size * sizeof (blip_sample_t) );
	for ( int i = 0; i < buf_count; i++ )
		bufs [i].clear();
}

inline int pin_range( int n, int max, int min = 0 )
{
	if ( n < min )
		return min;
	if ( n > max )
		return max;
	return n;
}

void Effects_Buffer::config( const config_t& cfg )
{
	// clear echo and reverb buffers
	if ( !config_.effects_enabled && cfg.effects_enabled && echo_buf ) {
		memset( echo_buf, 0, echo_size * sizeof (blip_sample_t) );
		memset( reverb_buf, 0, reverb_size * sizeof (blip_sample_t) );
	}
	
	config_ = cfg;
	
	if ( config_.effects_enabled )
	{
		// convert to internal format
		
		chans.pan_1_levels [0] = TO_FIXED( 1 ) - TO_FIXED( config_.pan_1 );
		chans.pan_1_levels [1] = TO_FIXED( 2 ) - chans.pan_1_levels [0];
		
		chans.pan_2_levels [0] = TO_FIXED( 1 ) - TO_FIXED( config_.pan_2 );
		chans.pan_2_levels [1] = TO_FIXED( 2 ) - chans.pan_2_levels [0];
		
		chans.reverb_level = TO_FIXED( config_.reverb_level );
		chans.echo_level = TO_FIXED( config_.echo_level );
		
		const int delay_offset = config_.delay_variance * sample_rate_ / (1000 * 2);
		
		const int reverb_sample_delay = config_.reverb_delay * sample_rate_ / 1000;
		chans.reverb_delay_l = pin_range( reverb_size -
				(reverb_sample_delay - delay_offset) * 2, reverb_size - 2, 0 );
		chans.reverb_delay_r = pin_range( reverb_size + 1 -
				(reverb_sample_delay + delay_offset) * 2, reverb_size - 1, 1 );
		
		const int echo_sample_delay = config_.echo_delay * sample_rate_ / 1000;
		chans.echo_delay_l = pin_range( echo_size - 1 - (echo_sample_delay - delay_offset),
				echo_size - 1 );
		chans.echo_delay_r = pin_range( echo_size - 1 - (echo_sample_delay + delay_offset),
				echo_size - 1 );
		
		// set up outputs
		for ( unsigned i = 0; i < chan_count; i++ ) {
			channel_t& o = channels [i];
			if ( i < 2 ) {
				o.center = &bufs [i];
				o.left   = &bufs [3];
				o.right  = &bufs [4];
			}
			else {
				o.center = &bufs [2];
				o.left   = &bufs [5];
				o.right  = &bufs [6];
			}
		}
		
	}
	else {
		// set up outputs
		for ( unsigned i = 0; i < chan_count; i++ ) {
			channel_t& o = channels [i];
			o.center = &bufs [0];
			o.left   = &bufs [1];
			o.right  = &bufs [2];
		}
	}
}

void Effects_Buffer::end_frame( blip_time_t clock_count, bool stereo )
{
	for ( int i = 0; i < buf_count; i++ )
		bufs [i].end_frame( clock_count );
	
	if ( stereo )
		stereo_remain = bufs [0].samples_avail() + bufs [0].output_latency();
	
	if ( effects_enabled || config_.effects_enabled )
		effect_remain = bufs [0].samples_avail() + bufs [0].output_latency();
	
	effects_enabled = config_.effects_enabled;
}

#include BLARGG_ENABLE_OPTIMIZER

long Effects_Buffer::read_samples( blip_sample_t* out, long total_samples )
{
	require( total_samples % 2 == 0 ); // count must be even
	
	long remain = bufs [0].samples_avail();
	if ( remain > (unsigned) total_samples / 2 )
		remain = (unsigned) total_samples / 2;
	total_samples = remain;
	while ( remain )
	{
		int active_bufs = buf_count;
		long count = remain;
		
		if ( effect_remain ) {
			if ( count > effect_remain )
				count = effect_remain;
			
			if ( stereo_remain ) {
				mix_enhanced( out, count );
			}
			else {
				mix_mono_enhanced( out, count );
				active_bufs = 3;
			}
		}
		else if ( stereo_remain ) {
			mix_stereo( out, count );
			active_bufs = 3; 
		}
		else {
			mix_mono( out, count );
			active_bufs = 1; 
		}
		
		out += count * 2;
		remain -= count;
		
		stereo_remain -= count;
		if ( stereo_remain < 0 )
			stereo_remain = 0;
		
		effect_remain -= count;
		if ( effect_remain < 0 )
			effect_remain = 0;
		
		for ( int i = 0; i < buf_count; i++ ) {
			if ( i < active_bufs )
				bufs [i].remove_samples( count );
			else
				bufs [i].remove_silence( count ); // keep time synchronized
		}
	}
	
	return total_samples * 2;
}

void Effects_Buffer::mix_mono( blip_sample_t* out, long count )
{
	Blip_Reader c;
	int shift = c.begin( bufs [0] );
	
	// unrolled loop
	for ( long n = count >> 1; n--; )
	{
		long cs0 = c.read();
		c.next( shift );
		
		long cs1 = c.read();
		c.next( shift );
		
		if ( (BOOST::int16_t) cs0 != cs0 )
			cs0 = 0x7FFF - (cs0 >> 24);
		((BOOST::uint32_t*) out) [0] = ((BOOST::uint16_t) cs0) | (cs0 << 16);
		
		if ( (BOOST::int16_t) cs1 != cs1 )
			cs1 = 0x7FFF - (cs1 >> 24);
		((BOOST::uint32_t*) out) [1] = ((BOOST::uint16_t) cs1) | (cs1 << 16);
		out += 4;
	}
	
	if ( count & 1 ) {
		int s = c.read();
		c.next( shift );
		out [0] = s;
		out [1] = s;
		if ( (BOOST::int16_t) s != s ) {
			s = 0x7FFF - (s >> 24);
			out [0] = s;
			out [1] = s;
		}
	}
	
	c.end( bufs [0] );
}

void Effects_Buffer::mix_stereo( blip_sample_t* out, long count )
{
	Blip_Reader l; l.begin( bufs [1] );
	Blip_Reader r; r.begin( bufs [2] );
	Blip_Reader c;
	int shift = c.begin( bufs [0] );
	
	while ( count-- ) {
		int cs = c.read();
		c.next( shift );
		int left = cs + l.read();
		int right = cs + r.read();
		l.next( shift );
		r.next( shift );
		
		if ( (BOOST::int16_t) left != left )
			left = 0x7FFF - (left >> 24);
		
		out [0] = left;
		out [1] = right;
		
		out += 2;
		
		if ( (BOOST::int16_t) right != right )
			out [-1] = 0x7FFF - (right >> 24);
	}
	
	c.end( bufs [0] );
	r.end( bufs [2] );
	l.end( bufs [1] );
}

void Effects_Buffer::mix_mono_enhanced( blip_sample_t* out, long count )
{
	Blip_Reader sq1; sq1.begin( bufs [0] );
	Blip_Reader sq2; sq2.begin( bufs [1] );
	Blip_Reader center;
	int shift = center.begin( bufs [2] );
	
	int echo_pos = this->echo_pos;
	int reverb_pos = this->reverb_pos;
	
	while ( count-- )
	{
		int sum1_s = sq1.read();
		int sum2_s = sq2.read();
		
		sq1.next( shift );
		sq2.next( shift );
		
		int new_reverb_l = FMUL( sum1_s, chans.pan_1_levels [0] ) +
				FMUL( sum2_s, chans.pan_2_levels [0] ) +
				reverb_buf [(reverb_pos + chans.reverb_delay_l) & reverb_mask];
		
		int new_reverb_r = FMUL( sum1_s, chans.pan_1_levels [1] ) +
				FMUL( sum2_s, chans.pan_2_levels [1] ) +
				reverb_buf [(reverb_pos + chans.reverb_delay_r) & reverb_mask];
		
		fixed_t reverb_level = chans.reverb_level;
		reverb_buf [reverb_pos] = FMUL( new_reverb_l, reverb_level );
		reverb_buf [reverb_pos + 1] = FMUL( new_reverb_r, reverb_level );
		reverb_pos = (reverb_pos + 2) & reverb_mask;
		
		int sum3_s = center.read();
		center.next( shift );
		
		int left = new_reverb_l + sum3_s + FMUL( chans.echo_level,
				echo_buf [(echo_pos + chans.echo_delay_l) & echo_mask] );
		int right = new_reverb_r + sum3_s + FMUL( chans.echo_level,
				echo_buf [(echo_pos + chans.echo_delay_r) & echo_mask] );
		
		echo_buf [echo_pos] = sum3_s;
		echo_pos = (echo_pos + 1) & echo_mask;
		
		if ( (BOOST::int16_t) left != left )
			left = 0x7FFF - (left >> 24);
		
		out [0] = left;
		out [1] = right;
		
		out += 2;
		
		if ( (BOOST::int16_t) right != right )
			out [-1] = 0x7FFF - (right >> 24);
	}
	this->reverb_pos = reverb_pos;
	this->echo_pos = echo_pos;
	
	sq1.end( bufs [0] );
	sq2.end( bufs [1] );
	center.end( bufs [2] );
}

void Effects_Buffer::mix_enhanced( blip_sample_t* out, long count )
{
	Blip_Reader l1; l1.begin( bufs [3] );
	Blip_Reader r1; r1.begin( bufs [4] );
	Blip_Reader l2; l2.begin( bufs [5] );
	Blip_Reader r2; r2.begin( bufs [6] );
	Blip_Reader sq1; sq1.begin( bufs [0] );
	Blip_Reader sq2; sq2.begin( bufs [1] );
	Blip_Reader center;
	int shift = center.begin( bufs [2] );
	
	int echo_pos = this->echo_pos;
	int reverb_pos = this->reverb_pos;
	
	while ( count-- )
	{
		int sum1_s = sq1.read();
		int sum2_s = sq2.read();
		
		sq1.next( shift );
		sq2.next( shift );
		
		int new_reverb_l = FMUL( sum1_s, chans.pan_1_levels [0] ) +
				FMUL( sum2_s, chans.pan_2_levels [0] ) + l1.read() +
				reverb_buf [(reverb_pos + chans.reverb_delay_l) & reverb_mask];
		
		int new_reverb_r = FMUL( sum1_s, chans.pan_1_levels [1] ) +
				FMUL( sum2_s, chans.pan_2_levels [1] ) + r1.read() +
				reverb_buf [(reverb_pos + chans.reverb_delay_r) & reverb_mask];
		
		l1.next( shift );
		r1.next( shift );
		
		fixed_t reverb_level = chans.reverb_level;
		reverb_buf [reverb_pos] = FMUL( new_reverb_l, reverb_level );
		reverb_buf [reverb_pos + 1] = FMUL( new_reverb_r, reverb_level );
		reverb_pos = (reverb_pos + 2) & reverb_mask;
		
		int sum3_s = center.read();
		center.next( shift );
		
		int left = new_reverb_l + sum3_s + l2.read() + FMUL( chans.echo_level,
				echo_buf [(echo_pos + chans.echo_delay_l) & echo_mask] );
		int right = new_reverb_r + sum3_s + r2.read() + FMUL( chans.echo_level,
				echo_buf [(echo_pos + chans.echo_delay_r) & echo_mask] );
		
		l2.next( shift );
		r2.next( shift );
		
		echo_buf [echo_pos] = sum3_s;
		echo_pos = (echo_pos + 1) & echo_mask;
		
		if ( (BOOST::int16_t) left != left )
			left = 0x7FFF - (left >> 24);
		
		out [0] = left;
		out [1] = right;
		
		out += 2;
		
		if ( (BOOST::int16_t) right != right )
			out [-1] = 0x7FFF - (right >> 24);
	}
	this->reverb_pos = reverb_pos;
	this->echo_pos = echo_pos;
	
	sq1.end( bufs [0] );
	sq2.end( bufs [1] );
	center.end( bufs [2] );
	l1.end( bufs [3] );
	r1.end( bufs [4] );
	l2.end( bufs [5] );
	r2.end( bufs [6] );
}